Player Matchup

Ne Zha
Ne Zha
Ich bin der8526
Ne Zha
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 61L
1,592 Elo+
Solo
Atlas
Atlas
Ozunn
Atlas
Level 28
God Stats
1W - 2L
1,308 SR
Queue Stats
37W - 66L
1,379 Elo+
Solo
Kuzenbo
Kuzenbo
YungBlood1616
Kuzenbo
Level 24
God Stats
2W - 1L
1,751 SR
Queue Stats
109W - 119L
1,419 Elo+
Solo
Fenrir
Fenrir
lordword070708
Fenrir
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 65L
1,553 Elo+
Solo
Ullr
Ullr
raptoriusrexIII
Ullr
Level 129
God Stats
1W - 4L
1,319 SR
Queue Stats
377W - 369L
1,514 Elo+
Solo
Team Averages
Level 56
1,476 SR
1,491 Elo+

VS

Team Averages
Level 37
1,573 SR
1,553 Elo+
Hun Batz
Hun Batz
AsTriLLWalkA
Hun Batz
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Raijin
Raijin
Bechus
Raijin
Level 23
God Stats
1W - 2L
1,683 SR
Queue Stats
72W - 74L
1,567 Elo+
Solo
Neith
Neith
Belashar
Neith
Level 21
God Stats
0W - 1L
1,684 SR
Queue Stats
15W - 32L
1,412 Elo+
Solo
Cu Chulainn
Cu Chulainn
Fox111D
Cu Chulainn
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,717 Elo+
Solo
Rama
Rama
geralhorror
Rama
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
257W - 269L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 3 / 8
14,394
758
36,420
23,332
16,105
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
Ozunn
Atlas
19
2 / 2 / 15
12,613
664
19,741
24,085
16,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Kuzenbo
20
2 / 1 / 18
11,949
629
8,735
21,323
31,052
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

19
7 / 5 / 11
12,212
643
16,018
27,641
28,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
3 / 2 / 20
12,929
680
28,489
18,359
10,724
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AsTriLLWalkA
Hun Batz
17
1 / 10 / 4
10,321
543
9,213
19,716
8,217
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Raijin
Bechus
Raijin
20
5 / 4 / 5
13,149
692
27,783
20,782
9,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Belashar
Neith
19
4 / 5 / 7
11,687
615
20,629
21,108
9,515
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
Fox111D
Cu Chulainn
19
1 / 6 / 8
11,129
586
24,246
39,320
27,608
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
2 / 6 / 9
11,132
586
14,304
19,518
7,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
46
30
Kills
13
13
Deaths
31
72
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AsTriLLWalkA
Hun Batz
1
10
4
0.3
L
Raijin
Bechus
Raijin
5
4
5
1.88
L
Neith
Belashar
Neith
4
5
7
1.5
L
Cu Chulainn
Fox111D
Cu Chulainn
1
6
8
0.83
W
16
3
8
6.67
W
Atlas
Ozunn
Atlas
2
2
15
4.75
W
Kuzenbo
2
1
18
11
L
2
6
9
1.08
W
7
5
11
2.5
W
3
2
20
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,403
Damage
96,175
114,740
Taken
120,444
102,389
Mitigated
62,357
47,075
Healing
42,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AsTriLLWalkA
Hun Batz
9,213
415
0
250
19,716
8,217
148
4,431
15,144
0
16,055
L
Raijin
Bechus
Raijin
27,783
2,473
3,558
7,699
20,782
9,357
50
4,960
15,671
53,849
0
L
Neith
Belashar
Neith
20,629
7,200
1,811
8,768
21,108
9,515
0
3,803
17,200
0
42,535
L
Cu Chulainn
Fox111D
Cu Chulainn
24,246
3,009
1,730
12,876
39,320
27,608
0
13,473
25,576
5,911
40,440
W
36,420
2,896
1,476
9,833
23,332
16,105
0
4,793
18,539
0
71,663
W
Atlas
Ozunn
Atlas
19,741
5,808
4,529
7,033
24,085
16,236
246
5,706
18,379
36,730
0
W
Kuzenbo
8,735
3,723
2,298
3,650
21,323
31,052
339
6,140
15,183
19,183
0
L
14,304
9,233
2,444
3,172
19,518
7,660
594
1,809
17,401
0
30,570
W
16,018
3,035
1,789
10,060
27,641
28,272
0
7,143
20,498
0
22,289
W
28,489
12,464
3,199
3,208
18,359
10,724
4,207
7,402
10,957
0
51,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,097
Gold Earned
57,418
201
Minions Killed
205
0
Camps Cleared
0
1,798,786
Distance Traveled
1,560,154
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,321
543
20
1
0
321,173
0
L
Raijin
13,149
692
66
3
0
328,092
3
L
Neith
11,687
615
45
2
0
288,919
1
L
Cu Chulainn
11,129
586
35
2
0
320,927
0
W
Ne Zha
14,394
758
56
3
0
385,568
1
W
Atlas
12,613
664
34
2
0
364,389
8
W
Kuzenbo
11,949
629
24
1
0
406,921
0
L
Rama
11,132
586
39
2
0
301,043
2
W
Fenrir
12,212
643
12
1
0
325,214
3
W
Ullr
12,929
680
75
4
0
316,694
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role