Player Matchup

Anhur
Anhur
Cryopticc
Anhur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,356 Elo+
Party 1
King Arthur
King Arthur
Myrlinz
King Arthur
Level 42
God Stats
2W - 3L
1,228 SR
Queue Stats
5W - 4L
1,356 Elo+
Party 1
Sol
Sol
Xaadoo
Sol
Level 61
God Stats
2W - 0L
1,299 SR
Queue Stats
4W - 1L
1,704 Elo+
Party 1
Team Averages
Level 44
1,343 SR
1,472 Elo+

VS

Team Averages
Level 99
1,430 SR
1,488 Elo+
Neith
Neith
CowInSmite
Neith
Level 23
God Stats
48W - 43L
1,484 SR
Queue Stats
186W - 103L
1,438 Elo+
Party 2
Merlin
Merlin
DownBadMace
Merlin
Level 144
God Stats
2W - 3L
1,266 SR
Queue Stats
479W - 244L
1,634 Elo+
Party 2
Ymir
Ymir
Rilrein
Ymir
Level 129
God Stats
1W - 1L
1,540 SR
Queue Stats
138W - 169L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cryopticc
Anhur
19
3 / 4 / 12
13,421
706
16,655
22,071
7,694
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Myrlinz
King Arthur
18
10 / 6 / 6
13,503
711
15,402
26,830
17,724
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
Xaadoo
Sol
20
7 / 1 / 8
15,059
793
36,764
20,277
9,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
1 / 7 / 8
12,199
642
12,532
17,751
8,860
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
18
7 / 6 / 3
13,949
734
31,337
19,850
10,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Rilrein
Ymir
16
2 / 7 / 6
11,949
629
12,112
33,856
46,860
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
27
20
Kills
10
11
Deaths
20
26
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Neith
1
7
8
0.71
W
Anhur
Cryopticc
Anhur
3
4
12
2.25
L
Merlin
7
6
3
1.42
W
King Arthur
Myrlinz
King Arthur
10
6
6
2.17
L
Ymir
Rilrein
Ymir
2
7
6
0.71
W
Sol
Xaadoo
Sol
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,821
Damage
55,981
69,178
Taken
71,457
34,564
Mitigated
66,528
24,608
Healing
4,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
12,532
4,292
0
1,090
17,751
8,860
0
5,839
11,912
0
30,539
W
Anhur
Cryopticc
Anhur
16,655
8,641
0
4,756
22,071
7,694
554
14,112
7,643
0
56,619
L
Merlin
31,337
2,059
0
2,607
19,850
10,808
0
10,445
9,405
84,976
0
W
King Arthur
Myrlinz
King Arthur
15,402
3,587
670
4,195
26,830
17,724
190
17,259
9,509
3,408
37,456
L
Ymir
Rilrein
Ymir
12,112
1,446
0
750
33,856
46,860
0
18,275
15,581
20,858
0
W
Sol
Xaadoo
Sol
36,764
16,959
0
14,987
20,277
9,146
2,376
12,181
7,919
103,759
9,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,983
Gold Earned
38,097
258
Minions Killed
184
12
Camps Cleared
3
995,881
Distance Traveled
924,545
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,199
642
52
3
1
295,093
2
W
Anhur
13,421
706
71
4
3
321,240
3
L
Merlin
13,949
734
116
6
2
335,902
3
W
King Arthur
13,503
711
35
2
2
332,747
1
L
Ymir
11,949
629
16
1
0
293,550
2
W
Sol
15,059
793
152
8
7
341,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role