Player Matchup

Janus
Janus
Dikkah
Janus
Level 146
God Stats
1W - 4L
1,258 SR
Queue Stats
290W - 332L
1,474 Elo+
Party 2
Bastet
Bastet
SkillTriXxter
Bastet
Level 147
God Stats
14W - 16L
1,525 SR
Queue Stats
420W - 485L
1,415 Elo+
Party 2
Horus
Horus
ValarM0rghulis8
Horus
Level 83
God Stats
1W - 0L
1,943 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 125
1,575 SR
1,463 Elo+

VS

Team Averages
Level 101
1,345 SR
1,364 Elo+
Merlin
Merlin
Mercy Nazgul
Merlin
Level 67
God Stats
9W - 12L
1,375 SR
Queue Stats
378W - 392L
1,436 Elo+
Solo
Thanatos
Thanatos
Mynt Spikez
Thanatos
Level 128
God Stats
0W - 3L
1,368 SR
Queue Stats
10W - 21L
1,314 Elo+
Party 1
Bellona
Bellona
ObiWanKenobi190
Bellona
Level 107
God Stats
0W - 2L
1,292 SR
Queue Stats
39W - 58L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Dikkah
Janus
13
6 / 1 / 10
8,139
814
13,052
7,220
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
5 / 0 / 10
7,825
783
7,608
8,770
4,315
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 0 / 11
8,424
842
6,713
10,415
13,042
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 4 / 1
6,181
618
5,040
7,595
2,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Mynt Spikez
Thanatos
9
1 / 7 / 0
6,299
630
2,849
10,142
4,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 5 / 1
6,062
606
3,667
13,612
11,967
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
16
Kills
1
1
Deaths
16
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
Dikkah
Janus
6
1
10
11
L
Merlin
0
4
1
0.13
L
Thanatos
Mynt Spikez
Thanatos
1
7
0
0.14
L
0
5
1
0.1
W
5
0
10
10
W
5
0
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,373
Damage
11,556
26,405
Taken
31,349
20,188
Mitigated
18,813
9,463
Healing
3,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Dikkah
Janus
13,052
1,503
0
898
7,220
2,831
702
1,149
6,071
39,548
0
L
Merlin
5,040
197
0
1,044
7,595
2,755
0
3,480
4,115
21,241
0
L
Thanatos
Mynt Spikez
Thanatos
2,849
553
0
1,553
10,142
4,091
0
4,333
5,809
0
8,934
L
3,667
1,766
22
858
13,612
11,967
0
5,327
8,285
0
13,966
W
7,608
1,755
0
2,320
8,770
4,315
1,086
1,114
7,656
0
20,050
W
6,713
2,538
2,213
4,032
10,415
13,042
179
3,125
7,290
0
11,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,388
Gold Earned
18,542
101
Minions Killed
74
6
Camps Cleared
2
557,809
Distance Traveled
483,279
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,139
814
66
7
3
163,267
2
L
Merlin
6,181
618
30
3
2
163,985
3
L
Thanatos
6,299
630
19
2
0
153,460
2
L
Bellona
6,062
606
25
3
0
165,834
2
W
Bastet
7,825
783
23
2
3
202,694
1
W
Horus
8,424
842
12
1
0
191,848
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role