Player Matchup

Ares
Ares
CravenVII
Ares
Level 81
God Stats
1W - 2L
1,172 SR
Queue Stats
199W - 227L
1,498 Elo+
Solo
Merlin
Merlin
Libiac2507
Merlin
Level 128
God Stats
258W - 287L
1,479 SR
Queue Stats
426W - 455L
1,417 Elo+
Solo
Danzaburou
Danzaburou
QueenBaconCandy
Danzaburou
Level 119
God Stats
6W - 4L
1,465 SR
Queue Stats
14W - 8L
1,545 Elo+
Solo
Odin
Odin
TVUL_Seraph
Odin
Level 53
God Stats
4W - 1L
1,424 SR
Queue Stats
166W - 144L
1,465 Elo+
Solo
Mercury
Mercury
llCMOEll
Mercury
Level 60
God Stats
4W - 0L
1,681 SR
Queue Stats
10W - 13L
1,571 Elo+
Solo
Team Averages
Level 88
1,444 SR
1,499 Elo+

VS

Team Averages
Level 97
1,510 SR
1,462 Elo+
Merlin
Merlin
Amakame
Merlin
Level 83
God Stats
73W - 83L
1,553 SR
Queue Stats
141W - 146L
1,484 Elo+
Solo
Kali
Kali
Eli_StayzStrap
Kali
Level 63
God Stats
45W - 34L
1,567 SR
Queue Stats
247W - 262L
1,469 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Survile
Morgan Le Fay
Level 69
God Stats
48W - 54L
1,435 SR
Queue Stats
128W - 145L
1,419 Elo+
Solo
He Bo
He Bo
goldenrod76
He Bo
Level 148
God Stats
30W - 45L
1,390 SR
Queue Stats
1,508W - 1,652L
1,419 Elo+
Solo
Vamana
Vamana
jamokinick
Vamana
Level 120
God Stats
13W - 20L
1,607 SR
Queue Stats
649W - 666L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
15
1 / 0 / 9
10,785
1,079
5,605
16,749
14,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
Libiac2507
Merlin
16
3 / 2 / 5
10,507
1,051
9,095
9,352
4,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
QueenBaconCandy
Danzaburou
17
9 / 0 / 7
12,759
1,276
18,376
7,086
3,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 3 / 12
10,420
1,042
11,522
12,196
12,024
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mercury
llCMOEll
Mercury
16
1 / 2 / 12
10,103
1,010
8,820
12,266
5,691
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

261

VS

Team 2 Tickets

186

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Amakame
Merlin
15
0 / 1 / 3
10,045
1,005
10,013
11,166
6,642
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
4 / 4 / 3
10,479
1,048
9,001
11,219
6,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Survile
Morgan Le Fay
15
2 / 5 / 3
9,969
997
15,843
14,586
7,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 5 / 4
9,412
941
10,086
10,357
4,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
jamokinick
Vamana
15
1 / 1 / 3
9,887
989
7,132
9,610
7,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
23
16
Kills
7
7
Deaths
16
45
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
Amakame
Merlin
0
1
3
1.5
W
Ares
1
0
9
5.5
L
4
4
3
1.38
W
Merlin
Libiac2507
Merlin
3
2
5
2.75
W
Danzaburou
QueenBaconCandy
Danzaburou
9
0
7
12.5
L
Morgan Le Fay
Survile
Morgan Le Fay
2
5
3
0.7
W
2
3
12
2.67
L
0
5
4
0.4
L
Vamana
jamokinick
Vamana
1
1
3
2.5
W
Mercury
llCMOEll
Mercury
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,418
Damage
52,075
57,649
Taken
56,938
39,556
Mitigated
32,196
12,794
Healing
6,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Amakame
Merlin
10,013
530
0
0
11,166
6,642
0
4,529
6,637
54,296
0
W
Ares
5,605
244
368
7,443
16,749
14,010
0
10,202
6,193
17,507
0
L
9,001
2,988
0
861
11,219
6,511
0
1,719
9,500
0
14,960
W
Merlin
Libiac2507
Merlin
9,095
624
0
60
9,352
4,177
0
6,135
3,065
43,644
0
W
Danzaburou
QueenBaconCandy
Danzaburou
18,376
7,135
0
4,923
7,086
3,654
0
4,292
2,686
0
36,427
L
Morgan Le Fay
Survile
Morgan Le Fay
15,843
3,918
0
1,016
14,586
7,375
0
3,769
10,817
25,358
0
W
11,522
1,015
0
0
12,196
12,024
0
8,192
3,624
0
19,466
L
10,086
419
73
799
10,357
4,545
0
1,564
8,793
18,727
0
L
Vamana
jamokinick
Vamana
7,132
4,040
1,377
1,890
9,610
7,123
0
3,119
6,491
0
19,908
W
Mercury
llCMOEll
Mercury
8,820
4,684
0
0
12,266
5,691
0
6,029
6,139
0
20,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,574
Gold Earned
49,792
191
Minions Killed
199
8
Camps Cleared
7
986,806
Distance Traveled
877,622
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,045
1,005
110
11
1
184,753
3
W
Ares
10,785
1,079
15
2
1
195,729
0
L
Kali
10,479
1,048
7
1
4
189,181
0
W
Merlin
10,507
1,051
86
9
0
187,627
1
W
Danzaburou
12,759
1,276
44
4
3
193,866
0
L
Morgan Le Fay
9,969
997
27
3
1
177,987
0
W
Odin
10,420
1,042
25
3
1
196,064
0
L
He Bo
9,412
941
27
3
1
169,699
2
L
Vamana
9,887
989
28
3
0
156,002
0
W
Mercury
10,103
1,010
21
2
3
213,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role