Player Matchup

Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Sanrises
Zhong Kui
Level 158
God Stats
0W - 2L
1,510 SR
Queue Stats
65W - 53L
1,569 Elo+
Party 2
Pele
Pele
Scotty97
Pele
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 134L
1,530 Elo+
Solo
Team Averages
Level 157
1,503 SR
1,533 Elo+

VS

Team Averages
Level 78
1,379 SR
1,552 Elo+
Merlin
Merlin
NevinDаrk
Merlin
Level 148
God Stats
2W - 1L
1,619 SR
Queue Stats
72W - 65L
1,529 Elo+
Party 1
Shiva
Shiva
Tоmmyrоd
Shiva
Level 36
God Stats
1W - 2L
1,280 SR
Queue Stats
73W - 64L
1,525 Elo+
Party 1
Fenrir
Fenrir
יבןזונה
Fenrir
Level 49
God Stats
1W - 5L
1,240 SR
Queue Stats
26W - 23L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
0 / 2 / 1
8,251
635
5,077
17,325
16,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
Sanrises
Zhong Kui
12
1 / 2 / 0
8,049
619
16,325
17,150
14,029
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
12
0 / 5 / 1
7,721
594
7,213
12,093
5,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
NevinDаrk
Merlin
15
2 / 0 / 7
9,761
751
17,325
7,648
3,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
14
2 / 1 / 6
8,995
692
12,360
14,292
12,623
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
5 / 0 / 4
10,612
816
10,966
17,077
15,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
9
9
Deaths
1
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
1
0.25
W
Merlin
NevinDаrk
Merlin
2
0
7
5.5
L
Zhong Kui
Sanrises
Zhong Kui
1
2
0
0.5
L
Pele
0
5
1
0.1
W
Shiva
2
1
6
5
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,615
Damage
40,651
46,568
Taken
39,017
36,710
Mitigated
31,090
15,235
Healing
18,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
5,077
553
0
3,905
17,325
16,901
0
8,986
8,339
11,241
0
W
Merlin
NevinDаrk
Merlin
17,325
1,733
73
2,065
7,648
3,447
806
5,075
2,573
58,776
0
L
Zhong Kui
Sanrises
Zhong Kui
16,325
1,952
0
9,121
17,150
14,029
0
3,855
13,295
41,373
0
L
Pele
7,213
1,237
0
2,209
12,093
5,780
0
4,657
7,436
0
29,123
W
Shiva
12,360
2,780
2,196
3,722
14,292
12,623
708
7,995
6,297
0
31,937
W
10,966
4,066
1,422
8,922
17,077
15,020
1,062
8,952
8,125
0
27,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,021
Gold Earned
29,368
133
Minions Killed
168
3
Camps Cleared
9
704,831
Distance Traveled
770,916
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,251
635
21
2
0
246,694
3
W
Merlin
9,761
751
109
8
6
244,543
4
L
Zhong Kui
8,049
619
58
4
0
226,766
6
L
Pele
7,721
594
54
4
3
231,371
2
W
Shiva
8,995
692
34
3
3
279,295
1
W
Fenrir
10,612
816
25
2
0
247,078
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role