Player Matchup

Tyr
Tyr
Grandmaster
 
Tyr
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Masters
 
Rama
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sylvanus
Sylvanus
Masters
Bayroneeeri
Sylvanus
Masters
Level 144
God Stats
2W - 0L
1,732 SR
Queue Stats
47W - 45L
2,973 MMR
Party 1
Mulan
Mulan
Masters
Dashboarřd
Mulan
Masters
Level 160
God Stats
86W - 88L
1,511 SR
Queue Stats
1,639W - 1,585L
2,782 MMR
Party 1
Da Ji
Da Ji
Masters
secondstory
Da Ji
Masters
Level 160
God Stats
12W - 3L
1,879 SR
Queue Stats
128W - 79L
2,858 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 157
1,624 SR
2,323 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 133
1,544 SR
2,404 MMR
Vamana
Vamana
Masters
 
Vamana
Masters
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Masters
 
Sol
Masters
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Masters
Laedo
Hou Yi
Masters
Level 160
God Stats
37W - 34L
1,689 SR
Queue Stats
196W - 171L
3,210 MMR
Solo
Fafnir
Fafnir
Masters
Sharto
Fafnir
Masters
Level 147
God Stats
1W - 5L
1,471 SR
Queue Stats
761W - 736L
2,828 MMR
Solo
Nemesis
Nemesis
Masters
Trypno
Nemesis
Masters
Level 160
God Stats
2W - 4L
1,559 SR
Queue Stats
196W - 169L
2,981 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
5
0 / 1 / 0
3,483
697
2,018
3,735
1,480
Mystical Earring

Mystical Earring

+15
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
 
Rama
6
0 / 0 / 0
3,471
694
893
3,329
928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Bayroneeeri
Sylvanus
6
0 / 0 / 1
3,646
729
2,244
2,112
1,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

4
0 / 2 / 0
3,179
636
1,355
5,295
2,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
1 / 1 / 0
3,598
720
839
3,553
1,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ThorLancelotYu HuangErlang ShenSusano

VS

Bans
KhepriEsetPoseidonCabrakanKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
6
1 / 0 / 2
3,655
731
2,931
4,327
2,349
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sol
 
Sol
6
0 / 1 / 0
3,262
652
877
1,521
389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hou Yi
Laedo
Hou Yi
6
1 / 0 / 0
3,382
676
1,056
2,897
586
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
Sharto
Fafnir
1
0 / 0 / 0
2,597
519
0
317
101
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Trypno
Nemesis
6
2 / 0 / 0
3,514
703
2,757
3,226
988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
4
4
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
0
1
0
0
W
Rama
 
Rama
0
0
0
0
L
Vamana
 
Vamana
1
0
2
2
L
Sol
 
Sol
0
1
0
0
W
Sylvanus
Bayroneeeri
Sylvanus
0
0
1
0.5
W
0
2
0
0
L
Hou Yi
Laedo
Hou Yi
1
0
0
1
L
Fafnir
Sharto
Fafnir
0
0
0
0
L
Nemesis
Trypno
Nemesis
2
0
0
2
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,349
Damage
7,621
18,024
Taken
12,288
6,871
Mitigated
4,413
8,415
Healing
4,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
2,018
705
0
1,448
3,735
1,480
0
0
3,735
0
19,444
W
Rama
 
Rama
893
645
0
1,839
3,329
928
0
0
3,329
0
20,352
L
Vamana
 
Vamana
2,931
1,553
0
1,975
4,327
2,349
0
634
3,693
0
19,371
L
Sol
 
Sol
877
444
0
506
1,521
389
0
297
1,224
15,062
0
W
Sylvanus
Bayroneeeri
Sylvanus
2,244
1,097
412
1,138
2,112
1,146
74
190
1,896
16,584
4,825
W
1,355
517
0
1,992
5,295
2,106
0
198
5,067
0
8,024
L
Hou Yi
Laedo
Hou Yi
1,056
250
0
962
2,897
586
0
0
2,897
0
15,739
L
Fafnir
Sharto
Fafnir
0
0
161
28
317
101
0
0
317
720
0
L
Nemesis
Trypno
Nemesis
2,757
1,262
0
423
3,226
988
0
815
2,411
0
14,704
W
839
198
0
1,586
3,553
1,211
0
393
3,120
0
12,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,377
Gold Earned
16,410
176
Minions Killed
131
0
Camps Cleared
0
501,226
Distance Traveled
449,550
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
3,483
697
38
8
0
106,557
0
W
Rama
3,471
694
46
9
0
75,938
1
L
Vamana
3,655
731
33
7
0
105,659
1
L
Sol
3,262
652
35
7
0
98,732
1
W
Sylvanus
3,646
729
40
8
0
105,289
2
W
Mulan
3,179
636
7
1
0
97,093
2
L
Hou Yi
3,382
676
30
6
0
89,732
3
L
Fafnir
2,597
519
3
1
0
35,815
0
L
Nemesis
3,514
703
30
6
0
119,612
1
W
Da Ji
3,598
720
45
9
0
116,349
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role