Player Matchup

Terra
Terra
 
Terra
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
B3AN-AN4TOR
Janus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,442 Elo+
Solo
Cthulhu
Cthulhu
Mason k98
Cthulhu
Level 58
God Stats
4W - 4L
1,503 SR
Queue Stats
415W - 492L
1,429 Elo+
Solo
Freya
Freya
Pienotto
Freya
Level 115
God Stats
3W - 8L
1,162 SR
Queue Stats
256W - 253L
1,405 Elo+
Solo
Charybdis
Charybdis
Saintanicki
Charybdis
Level 89
God Stats
0W - 3L
1,211 SR
Queue Stats
206W - 210L
1,403 Elo+
Solo
Team Averages
Level 75
1,375 SR
1,436 Elo+

VS

Team Averages
Level 109
1,525 SR
1,483 Elo+
Anubis
Anubis
 
Anubis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
AlexAuMax
Guan Yu
Level 100
God Stats
5W - 3L
1,481 SR
Queue Stats
245W - 231L
1,467 Elo+
Solo
Sol
Sol
Kwanzaa
Sol
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 72L
1,519 Elo+
Party 1
Ah Puch
Ah Puch
iXs_BaBuSH_Fr
Ah Puch
Level 148
God Stats
12W - 5L
1,646 SR
Queue Stats
382W - 448L
1,428 Elo+
Solo
Apollo
Apollo
pablolaelipa
Apollo
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
17
2 / 6 / 10
9,565
638
4,994
25,082
32,270
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

18
3 / 6 / 9
10,871
725
12,428
15,022
7,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Mason k98
Cthulhu
17
4 / 8 / 7
10,898
727
18,927
26,029
36,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Freya
Pienotto
Freya
16
5 / 10 / 8
10,701
713
8,536
21,013
10,734
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
Saintanicki
Charybdis
16
2 / 10 / 7
9,510
634
18,323
22,011
10,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
9 / 4 / 21
12,622
841
23,856
18,746
11,071
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
AlexAuMax
Guan Yu
17
3 / 5 / 21
11,082
739
9,201
21,893
26,354
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sol
20
10 / 2 / 16
12,581
839
22,834
15,448
7,290
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
18
9 / 4 / 15
11,477
765
21,382
16,485
11,967
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Apollo
20
9 / 1 / 21
12,661
844
25,538
18,639
10,285
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
134
16
Kills
40
40
Deaths
16
41
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
6
10
1.17
W
Anubis
 
Anubis
9
4
21
4.88
W
Guan Yu
AlexAuMax
Guan Yu
3
5
21
2.7
L
3
6
9
1.25
W
Sol
10
2
16
9
L
Cthulhu
Mason k98
Cthulhu
4
8
7
0.94
L
Freya
Pienotto
Freya
5
10
8
0.9
L
Charybdis
Saintanicki
Charybdis
2
10
7
0.55
W
Ah Puch
9
4
15
4.13
W
Apollo
9
1
21
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,208
Damage
102,811
109,157
Taken
91,211
98,033
Mitigated
66,967
31,169
Healing
52,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
4,994
1,028
6,081
5,771
25,082
32,270
56
12,658
12,424
6,647
0
W
Anubis
 
Anubis
23,856
2,021
3,389
5,974
18,746
11,071
1,857
10,113
8,363
47,209
0
W
Guan Yu
AlexAuMax
Guan Yu
9,201
743
8,752
8,950
21,893
26,354
348
7,672
14,073
0
17,145
L
12,428
560
2,681
2,117
15,022
7,690
172
9,897
5,125
37,584
0
W
Sol
22,834
7,081
739
6,883
15,448
7,290
2,893
7,955
7,309
42,318
0
L
Cthulhu
Mason k98
Cthulhu
18,927
760
3,811
2,331
26,029
36,343
120
17,178
8,851
32,091
0
L
Freya
Pienotto
Freya
8,536
2,290
1,167
3,356
21,013
10,734
0
13,278
7,735
13,825
0
L
Charybdis
Saintanicki
Charybdis
18,323
8,047
1,824
2,030
22,011
10,996
312
15,061
6,950
0
30,649
W
Ah Puch
21,382
266
1,239
5,819
16,485
11,967
0
7,890
8,347
34,191
0
W
Apollo
25,538
19,578
1,855
9,392
18,639
10,285
3,268
10,263
8,234
0
52,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,545
Gold Earned
60,423
163
Minions Killed
189
0
Camps Cleared
0
1,154,661
Distance Traveled
1,334,653
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,565
638
3
0
0
262,424
1
W
Anubis
12,622
841
49
3
0
241,551
4
W
Guan Yu
11,082
739
15
1
0
287,099
0
L
Janus
10,871
725
85
6
0
241,509
0
W
Sol
12,581
839
53
4
0
273,266
8
L
Cthulhu
10,898
727
36
2
0
234,923
1
L
Freya
10,701
713
5
0
0
223,969
0
L
Charybdis
9,510
634
34
2
0
191,836
0
W
Ah Puch
11,477
765
31
2
0
248,269
0
W
Apollo
12,661
844
41
3
0
284,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role