Player Matchup

Achilles
Achilles
Hadimaru
Achilles
Level 99
God Stats
2W - 0L
1,734 SR
Queue Stats
65W - 76L
1,447 Elo+
Party 2
Chiron
Chiron
MaxwellTipson
Chiron
Level 63
God Stats
2W - 1L
1,247 SR
Queue Stats
139W - 158L
1,403 Elo+
Party 2
Sol
Sol
NitrusssSVK
Sol
Level 39
God Stats
3W - 4L
1,439 SR
Queue Stats
23W - 28L
1,418 Elo+
Party 2
Team Averages
Level 67
1,474 SR
1,422 Elo+

VS

Team Averages
Level 98
1,660 SR
1,356 Elo+
Medusa
Medusa
DarvV
Medusa
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 51L
1,157 Elo+
Party 1
Jormungandr
Jormungandr
Enitio
Jormungandr
Level 121
God Stats
7W - 4L
1,613 SR
Queue Stats
63W - 109L
1,417 Elo+
Solo
Zeus
Zeus
Wrexík
Zeus
Level 137
God Stats
1W - 1L
1,866 SR
Queue Stats
56W - 66L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hadimaru
Achilles
18
5 / 1 / 9
14,108
743
16,008
28,247
40,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
8 / 1 / 5
14,088
741
18,470
17,831
9,115
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 2 / 8
12,081
636
6,480
8,972
4,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DarvV
Medusa
16
1 / 5 / 1
11,337
597
10,675
11,676
6,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Enitio
Jormungandr
15
0 / 6 / 4
11,919
627
14,999
24,053
27,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Zeus
Wrexík
Zeus
16
3 / 3 / 0
11,552
608
17,693
10,677
4,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
14
Kills
4
4
Deaths
14
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
DarvV
Medusa
1
5
1
0.3
L
Jormungandr
Enitio
Jormungandr
0
6
4
0.33
W
Achilles
Hadimaru
Achilles
5
1
9
9.5
W
8
1
5
10.5
W
1
2
8
2.5
L
Zeus
Wrexík
Zeus
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,958
Damage
43,367
55,050
Taken
46,406
54,467
Mitigated
38,938
20,528
Healing
5,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DarvV
Medusa
10,675
3,186
0
62
11,676
6,308
306
1,500
10,176
0
41,151
L
Jormungandr
Enitio
Jormungandr
14,999
3,590
378
3,887
24,053
27,902
0
4,473
19,580
46,749
0
W
Achilles
Hadimaru
Achilles
16,008
1,903
0
8,879
28,247
40,925
407
15,509
11,965
0
41,576
W
18,470
5,908
1,300
6,183
17,831
9,115
1,644
10,706
6,649
0
79,312
W
6,480
1,674
0
4,166
8,972
4,427
1,116
5,667
3,115
29,897
3,701
L
Zeus
Wrexík
Zeus
17,693
1,568
0
1,156
10,677
4,728
0
288
10,389
34,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,277
Gold Earned
34,808
232
Minions Killed
201
10
Camps Cleared
6
1,099,942
Distance Traveled
987,778
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,337
597
80
4
1
354,554
0
L
Jormungandr
11,919
627
62
3
2
306,638
2
W
Achilles
14,108
743
36
2
1
403,309
8
W
Chiron
14,088
741
144
8
7
361,626
1
W
Sol
12,081
636
52
3
2
335,007
0
L
Zeus
11,552
608
59
3
3
326,586
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role