Player Matchup

Cthulhu
Cthulhu
Atlas bgl472
Cthulhu
Level 22
God Stats
0W - 1L
1,218 SR
Queue Stats
59W - 66L
1,278 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Dunklerkuss
Morgan Le Fay
Level 45
God Stats
8W - 13L
1,298 SR
Queue Stats
296W - 318L
1,342 Elo+
Party 1
Nemesis
Nemesis
HashtagMelone
Nemesis
Level 27
God Stats
19W - 21L
1,500 SR
Queue Stats
198W - 218L
1,236 Elo+
Party 1
Bellona
Bellona
Mowwgly
Bellona
Level 83
God Stats
13W - 16L
1,514 SR
Queue Stats
324W - 347L
1,380 Elo+
Party 2
Heimdallr
Heimdallr
THE MRdark83
Heimdallr
Level 74
God Stats
53W - 47L
1,448 SR
Queue Stats
286W - 292L
1,336 Elo+
Party 2
Team Averages
Level 50
1,396 SR
1,314 Elo+

VS

Team Averages
Level 69
1,482 SR
1,331 Elo+
Xing Tian
Xing Tian
FaMe_SenTinel
Xing Tian
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
211W - 204L
1,310 Elo+
Party 3
Hachiman
Hachiman
FlyIng_SenTineL
Hachiman
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
194W - 195L
1,375 Elo+
Party 3
Hera
Hera
Neptunos85
Hera
Level 65
God Stats
23W - 20L
1,308 SR
Queue Stats
153W - 171L
1,312 Elo+
Solo
Horus
Horus
lRxbinl
Horus
Level 103
God Stats
4W - 3L
1,737 SR
Queue Stats
181W - 149L
1,366 Elo+
Party 3
Ne Zha
Ne Zha
young_pina38
Ne Zha
Level 119
God Stats
14W - 23L
1,365 SR
Queue Stats
124W - 132L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Atlas bgl472
Cthulhu
14
0 / 5 / 9
9,153
366
9,152
17,117
21,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
Dunklerkuss
Morgan Le Fay
14
1 / 7 / 1
9,926
397
7,192
17,045
7,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
16
2 / 7 / 4
10,633
425
6,271
23,444
12,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Mowwgly
Bellona
19
3 / 5 / 0
11,865
475
11,567
25,067
24,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Heimdallr
THE MRdark83
Heimdallr
16
11 / 9 / 1
11,206
448
23,071
22,112
11,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
FaMe_SenTinel
Xing Tian
16
2 / 4 / 11
11,817
473
5,714
26,360
33,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
16
4 / 7 / 5
11,163
447
12,448
18,787
8,545
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
9 / 2 / 9
13,591
544
21,164
9,241
3,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
lRxbinl
Horus
20
15 / 0 / 9
14,762
590
28,904
25,558
35,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ne Zha
18
3 / 4 / 10
12,350
494
9,412
22,514
13,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
77
17
Kills
33
33
Deaths
17
15
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Atlas bgl472
Cthulhu
0
5
9
0.9
L
Morgan Le Fay
Dunklerkuss
Morgan Le Fay
1
7
1
0.21
W
Xing Tian
FaMe_SenTinel
Xing Tian
2
4
11
1.88
W
Hachiman
4
7
5
0.93
L
Nemesis
2
7
4
0.57
L
Bellona
Mowwgly
Bellona
3
5
0
0.6
W
9
2
9
6.75
L
Heimdallr
THE MRdark83
Heimdallr
11
9
1
1.28
W
Horus
lRxbinl
Horus
15
0
9
19.5
W
Ne Zha
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,253
Damage
77,642
104,785
Taken
102,460
76,414
Mitigated
94,340
19,254
Healing
32,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Atlas bgl472
Cthulhu
9,152
304
390
80
17,117
21,434
0
5,356
11,626
36,578
0
L
Morgan Le Fay
Dunklerkuss
Morgan Le Fay
7,192
220
0
2,242
17,045
7,236
0
4,759
11,980
65,074
0
W
Xing Tian
FaMe_SenTinel
Xing Tian
5,714
700
0
1,435
26,360
33,276
1,497
4,691
20,493
31,287
0
W
Hachiman
12,448
7,487
0
3,883
18,787
8,545
4,746
3,352
15,134
0
68,019
L
Nemesis
6,271
2,074
125
7,783
23,444
12,518
374
6,121
17,016
0
94,317
L
Bellona
Mowwgly
Bellona
11,567
5,426
0
4,720
25,067
24,108
0
3,341
20,667
0
100,943
W
21,164
5,291
663
3,181
9,241
3,786
1,085
3,953
5,218
96,233
0
L
Heimdallr
THE MRdark83
Heimdallr
23,071
9,498
0
3,914
22,112
11,118
751
7,613
14,263
0
86,636
W
Horus
lRxbinl
Horus
28,904
11,623
4,467
11,824
25,558
35,114
284
2,191
22,529
312
106,875
W
Ne Zha
9,412
2,436
0
7,219
22,514
13,619
267
1,581
20,882
0
106,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,783
Gold Earned
63,683
601
Minions Killed
561
0
Camps Cleared
0
2,238,267
Distance Traveled
2,470,492
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,153
366
57
2
0
467,358
1
L
Morgan Le Fay
9,926
397
110
4
0
403,483
2
W
Xing Tian
11,817
473
39
2
0
517,159
0
W
Hachiman
11,163
447
86
3
0
510,712
6
L
Nemesis
10,633
425
126
5
0
475,839
1
L
Bellona
11,865
475
207
8
0
479,913
2
W
Hera
13,591
544
139
6
0
451,948
6
L
Heimdallr
11,206
448
101
4
0
411,674
1
W
Horus
14,762
590
171
7
0
517,840
5
W
Ne Zha
12,350
494
126
5
0
472,833
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role