Player Matchup

Achilles
Achilles
Kilik SR
Achilles
Level 107
God Stats
111W - 53L
1,653 SR
Queue Stats
570W - 421L
1,573 Elo+
Party 1
Anubis
Anubis
TWIZTEDEVIL
Anubis
Level 68
God Stats
19W - 21L
1,458 SR
Queue Stats
143W - 209L
1,368 Elo+
Solo
Danzaburou
Danzaburou
gloers
Danzaburou
Level 80
God Stats
24W - 16L
1,602 SR
Queue Stats
171W - 112L
1,563 Elo+
Party 1
Team Averages
Level 85
1,571 SR
1,501 Elo+

VS

Team Averages
Level 45
1,430 SR
1,366 Elo+
Tiamat
Tiamat
AuroraTr
Tiamat
Level 13
God Stats
0W - 1L
1,107 SR
Queue Stats
0W - 3L
1,312 Elo+
Party 2
Sylvanus
Sylvanus
Jee04
Sylvanus
Level 59
God Stats
3W - 5L
1,648 SR
Queue Stats
33W - 44L
1,351 Elo+
Solo
Bastet
Bastet
SylviaYeager
Bastet
Level 63
God Stats
5W - 6L
1,535 SR
Queue Stats
43W - 69L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Kilik SR
Achilles
15
3 / 0 / 5
9,811
654
16,255
18,553
25,521
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
14
4 / 0 / 3
10,073
672
10,714
6,869
3,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
gloers
Danzaburou
15
2 / 0 / 7
10,155
677
13,919
7,999
3,694
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AuroraTr
Tiamat
12
0 / 4 / 0
7,837
522
6,802
14,502
9,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Jee04
Sylvanus
13
0 / 2 / 0
8,937
596
5,973
16,710
18,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bastet
12
0 / 3 / 0
7,960
531
8,385
16,739
6,735
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
9
Kills
0
0
Deaths
9
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AuroraTr
Tiamat
0
4
0
0
L
Sylvanus
Jee04
Sylvanus
0
2
0
0
W
Achilles
Kilik SR
Achilles
3
0
5
5.5
L
Bastet
0
3
0
0
W
Anubis
4
0
3
5.5
W
Danzaburou
gloers
Danzaburou
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,888
Damage
21,160
33,421
Taken
47,951
33,043
Mitigated
34,715
14,263
Healing
12,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AuroraTr
Tiamat
6,802
769
195
1,701
14,502
9,663
0
2,234
11,858
19,275
0
L
Sylvanus
Jee04
Sylvanus
5,973
1,261
4,399
5,155
16,710
18,317
0
3,909
12,245
21,501
0
W
Achilles
Kilik SR
Achilles
16,255
4,156
463
5,626
18,553
25,521
34
6,911
11,020
0
28,017
L
Bastet
8,385
2,290
0
850
16,739
6,735
0
3,352
13,095
0
23,518
W
Anubis
10,714
202
86
4,352
6,869
3,828
685
2,134
4,657
39,324
0
W
Danzaburou
gloers
Danzaburou
13,919
5,245
0
3,736
7,999
3,694
2,113
3,570
4,221
0
49,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,039
Gold Earned
24,734
201
Minions Killed
116
9
Camps Cleared
2
797,291
Distance Traveled
705,675
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,837
522
37
2
0
223,193
2
L
Sylvanus
8,937
596
34
2
1
207,753
2
W
Achilles
9,811
654
30
2
1
259,205
5
L
Bastet
7,960
531
45
3
1
274,729
1
W
Anubis
10,073
672
84
6
1
264,218
1
W
Danzaburou
10,155
677
87
6
7
273,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role