Player Matchup

Baron Samedi
Baron Samedi
Gold II
 
Baron Samedi
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ullr
Ullr
Silver III
J3Tea
Ullr
Silver III
Level 141
God Stats
2W - 0L
1,773 SR
Queue Stats
5W - 8L
1,409 MMR
Party 1
King Arthur
King Arthur
Silver III
Prin1
King Arthur
Silver III
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,323 MMR
Solo
Nemesis
Nemesis
Gold IV
Reqil
Nemesis
Gold IV
Level 160
God Stats
5W - 3L
1,496 SR
Queue Stats
107W - 102L
1,443 MMR
Party 2
Athena
Athena
Silver IV
TheFlame21500
Athena
Silver IV
Level 103
God Stats
2W - 4L
1,436 SR
Queue Stats
5W - 7L
1,409 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,541 SR
1,417 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 100
1,582 SR
1,421 MMR
Serqet
Serqet
Silver I
 
Serqet
Silver I
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Bronze III
Adorjan
Khepri
Bronze III
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 55L
1,415 MMR
Solo
Apollo
Apollo
Bronze IV
Madex
Apollo
Bronze IV
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,319 MMR
Solo
Ymir
Ymir
Bronze III
SadootGafoot
Ymir
Bronze III
Level 85
God Stats
0W - 1L
1,560 SR
Queue Stats
4W - 17L
1,315 MMR
Solo
Olorun
Olorun
Gold III
freaz4k
Olorun
Gold III
Level 104
God Stats
6W - 10L
1,849 SR
Queue Stats
326W - 340L
1,556 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
7 / 1 / 1
8,806
629
9,165
9,080
5,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
J3Tea
Ullr
12
1 / 2 / 3
7,244
517
8,604
8,778
3,400
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Prin1
King Arthur
13
1 / 0 / 4
8,178
584
8,780
12,745
10,859
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Reqil
Nemesis
14
3 / 0 / 2
8,082
577
8,019
9,281
3,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
0 / 0 / 7
7,263
519
4,169
11,040
9,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
BellonaKaliCharybdisGeb

VS

Bans
BakasuraXbalanqueLokiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
2 / 0 / 1
7,368
526
5,275
11,789
6,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
Adorjan
Khepri
9
0 / 2 / 1
6,107
436
3,543
8,969
7,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
Madex
Apollo
9
1 / 4 / 0
5,883
420
2,291
8,795
3,283
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 3 / 0
6,852
489
6,030
11,804
9,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Olorun
freaz4k
Olorun
11
0 / 3 / 2
6,854
490
5,514
10,076
4,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
12
Kills
3
3
Deaths
12
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
1
1
7.5
L
Serqet
 
Serqet
2
0
1
2.5
L
Khepri
Adorjan
Khepri
0
2
1
0.25
W
Ullr
J3Tea
Ullr
1
2
3
1.25
L
Apollo
Madex
Apollo
1
4
0
0.25
W
King Arthur
Prin1
King Arthur
1
0
4
3
W
Nemesis
Reqil
Nemesis
3
0
2
4
L
0
3
0
0
W
0
0
7
3.5
L
Olorun
freaz4k
Olorun
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,737
Damage
22,653
50,924
Taken
51,433
32,873
Mitigated
29,778
11,897
Healing
12,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,165
1,237
915
3,636
9,080
5,857
1,318
2,177
6,596
69,176
0
L
Serqet
 
Serqet
5,275
1,060
0
2,599
11,789
6,009
0
2,481
9,308
0
57,322
L
Khepri
Adorjan
Khepri
3,543
380
0
2,104
8,969
7,175
182
2,477
6,492
17,950
0
W
Ullr
J3Tea
Ullr
8,604
4,169
0
527
8,778
3,400
3,101
2,167
6,484
0
55,190
L
Apollo
Madex
Apollo
2,291
1,188
0
1,420
8,795
3,283
1,036
1,954
6,841
0
36,734
W
King Arthur
Prin1
King Arthur
8,780
1,083
0
1,321
12,745
10,859
205
5,864
6,558
0
59,476
W
Nemesis
Reqil
Nemesis
8,019
4,006
0
2,679
9,281
3,575
0
1,432
7,647
0
76,784
L
6,030
1,161
0
3,200
11,804
9,018
0
1,495
10,309
45,369
0
W
4,169
1,814
0
2,819
11,040
9,182
494
2,347
8,457
21,422
0
L
Olorun
freaz4k
Olorun
5,514
2,334
208
2,669
10,076
4,293
0
4,927
5,149
45,844
3,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,573
Gold Earned
33,064
467
Minions Killed
386
0
Camps Cleared
0
1,436,950
Distance Traveled
1,345,531
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,806
629
123
9
0
266,258
6
L
Serqet
7,368
526
88
6
0
333,289
1
L
Khepri
6,107
436
28
2
0
262,537
2
W
Ullr
7,244
517
86
6
0
242,330
2
L
Apollo
5,883
420
65
5
0
250,976
4
W
King Arthur
8,178
584
112
8
0
284,036
1
W
Nemesis
8,082
577
122
9
0
361,615
2
L
Ymir
6,852
489
106
8
0
240,659
6
W
Athena
7,263
519
24
2
0
282,711
2
L
Olorun
6,854
490
99
7
0
258,070
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role