Player Matchup

Hades
Hades
Benq505
Hades
Level 126
God Stats
2W - 2L
1,531 SR
Queue Stats
82W - 43L
1,658 Elo+
Party 1
Pele
Pele
HSFX7
Pele
Level 121
God Stats
23W - 7L
1,668 SR
Queue Stats
134W - 106L
1,569 Elo+
Party 1
Cthulhu
Cthulhu
stataspl
Cthulhu
Level 71
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 24L
1,543 Elo+
Party 1
Team Averages
Level 106
1,566 SR
1,590 Elo+

VS

Team Averages
Level 107
1,708 SR
1,534 Elo+
Chang'e
Chang'e
Cristiano-mineno
Chang'e
Level 142
God Stats
332W - 198L
1,616 SR
Queue Stats
1,001W - 800L
1,538 Elo+
Solo
Hercules
Hercules
Kampfl0we1412
Hercules
Level 87
God Stats
2W - 1L
1,831 SR
Queue Stats
32W - 20L
1,582 Elo+
Solo
Kali
Kali
Sceva__98
Kali
Level 93
God Stats
3W - 5L
1,679 SR
Queue Stats
94W - 97L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Benq505
Hades
11
5 / 1 / 8
8,209
821
7,830
6,595
4,811
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
HSFX7
Pele
14
5 / 0 / 7
8,572
857
9,493
8,893
3,496
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
stataspl
Cthulhu
13
3 / 0 / 10
8,619
862
10,119
10,711
8,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,760
676
6,506
10,547
3,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
Kampfl0we1412
Hercules
10
0 / 4 / 1
6,523
652
3,493
12,272
8,310
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kali
10
0 / 4 / 0
6,219
622
3,824
10,039
4,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
2
13
Kills
1
1
Deaths
13
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hades
Benq505
Hades
5
1
8
9
L
1
5
0
0.2
W
Pele
HSFX7
Pele
5
0
7
8.5
L
Hercules
Kampfl0we1412
Hercules
0
4
1
0.13
L
Kali
0
4
0
0
W
Cthulhu
stataspl
Cthulhu
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,442
Damage
13,823
26,199
Taken
32,858
17,031
Mitigated
16,926
6,979
Healing
7,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Benq505
Hades
7,830
564
201
3,101
6,595
4,811
334
1,615
4,861
15,933
0
L
6,506
548
1,419
2,426
10,547
3,968
0
6,236
4,311
25,210
0
W
Pele
HSFX7
Pele
9,493
2,273
0
1,321
8,893
3,496
615
1,596
7,201
0
45,870
L
Hercules
Kampfl0we1412
Hercules
3,493
530
165
2,380
12,272
8,310
0
6,831
5,441
0
8,246
L
Kali
3,824
1,189
0
1,157
10,039
4,648
0
5,268
4,771
0
15,846
W
Cthulhu
stataspl
Cthulhu
10,119
949
435
1,921
10,711
8,724
292
3,483
6,801
23,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,400
Gold Earned
19,502
123
Minions Killed
95
8
Camps Cleared
2
589,189
Distance Traveled
584,804
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,209
821
18
2
0
151,062
5
L
Chang'e
6,760
676
52
5
1
184,486
4
W
Pele
8,572
857
85
9
7
229,049
3
L
Hercules
6,523
652
17
2
0
211,811
4
L
Kali
6,219
622
26
3
1
188,507
3
W
Cthulhu
8,619
862
20
2
1
209,078
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role