Player Matchup

Shiva
Shiva
 
Shiva
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
El_Rob97
Vamana
Level 86
God Stats
1W - 2L
1,153 SR
Queue Stats
91W - 76L
1,452 Elo+
Solo
Zhong Kui
Zhong Kui
MRTRUE_KNOWLEDGE
Zhong Kui
Level 147
God Stats
8W - 12L
1,482 SR
Queue Stats
457W - 481L
1,349 Elo+
Solo
Heimdallr
Heimdallr
ganeshdmt
Heimdallr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,287 Elo+
Solo
Hun Batz
Hun Batz
sportsline2658
Hun Batz
Level 123
God Stats
3W - 3L
1,673 SR
Queue Stats
250W - 261L
1,420 Elo+
Solo
Team Averages
Level 109
1,462 SR
1,402 Elo+

VS

Team Averages
Level 98
1,459 SR
1,452 Elo+
Rama
Rama
Maaanu22x
Rama
Level 47
God Stats
3W - 3L
1,122 SR
Queue Stats
239W - 255L
1,404 Elo+
Solo
Cupid
Cupid
NeroMiTo
Cupid
Level 86
God Stats
3W - 0L
1,815 SR
Queue Stats
32W - 20L
1,509 Elo+
Solo
Cthulhu
Cthulhu
ODiNM4
Cthulhu
Level 131
God Stats
8W - 2L
1,526 SR
Queue Stats
251W - 208L
1,505 Elo+
Solo
Discordia
Discordia
prokypop13
Discordia
Level 67
God Stats
2W - 2L
1,323 SR
Queue Stats
142W - 163L
1,440 Elo+
Solo
Poseidon
Poseidon
Волшебницa
Poseidon
Level 160
God Stats
11W - 14L
1,509 SR
Queue Stats
771W - 819L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
2 / 7 / 7
10,104
674
9,452
20,595
21,717
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Vamana
El_Rob97
Vamana
17
4 / 5 / 6
11,731
782
14,313
24,259
26,998
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
17
2 / 6 / 10
10,775
718
15,596
17,688
13,999
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heimdallr
ganeshdmt
Heimdallr
20
7 / 6 / 5
12,458
831
12,961
15,866
9,095
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hun Batz
16
1 / 8 / 7
9,975
665
13,173
15,830
7,945
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
19
8 / 5 / 18
12,181
812
20,596
16,881
8,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
NeroMiTo
Cupid
20
5 / 1 / 21
11,396
760
13,578
12,557
7,053
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
ODiNM4
Cthulhu
18
8 / 3 / 23
12,710
847
16,765
22,547
30,454
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Discordia
prokypop13
Discordia
18
6 / 3 / 15
11,079
739
17,351
12,145
5,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 4 / 17
11,285
752
15,863
15,810
7,742
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
125
16
Kills
31
32
Deaths
16
35
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
2
7
7
0.79
L
Vamana
El_Rob97
Vamana
4
5
6
1.4
L
Zhong Kui
2
6
10
1.17
W
Rama
8
5
18
3.4
W
Cupid
NeroMiTo
Cupid
5
1
21
15.5
W
Cthulhu
ODiNM4
Cthulhu
8
3
23
6.5
L
Heimdallr
ganeshdmt
Heimdallr
7
6
5
1.58
W
Discordia
prokypop13
Discordia
6
3
15
4.5
L
Hun Batz
1
8
7
0.56
W
4
4
17
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,495
Damage
84,153
94,238
Taken
79,940
79,754
Mitigated
59,055
24,318
Healing
40,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
9,452
1,032
1,503
2,627
20,595
21,717
0
10,963
9,632
0
18,807
L
Vamana
El_Rob97
Vamana
14,313
6,390
3,704
9,513
24,259
26,998
1,876
11,294
12,965
616
29,244
L
Zhong Kui
15,596
669
287
4,770
17,688
13,999
2,148
8,791
8,897
25,453
0
W
Rama
20,596
10,224
2,832
2,534
16,881
8,180
2,907
2,330
14,551
0
28,900
W
Cupid
NeroMiTo
Cupid
13,578
5,629
10,635
4,142
12,557
7,053
2,054
3,679
8,878
0
36,882
W
Cthulhu
ODiNM4
Cthulhu
16,765
1,039
6,138
3,695
22,547
30,454
379
3,567
18,980
25,340
0
L
Heimdallr
ganeshdmt
Heimdallr
12,961
6,309
0
1,125
15,866
9,095
3,358
9,534
6,332
0
33,115
W
Discordia
prokypop13
Discordia
17,351
910
2,076
2,100
12,145
5,626
1,036
2,337
9,808
29,184
0
L
Hun Batz
13,173
1,334
417
372
15,830
7,945
0
9,397
6,433
0
22,953
W
15,863
2,082
2,806
3,483
15,810
7,742
1,542
4,238
11,572
43,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,043
Gold Earned
58,651
139
Minions Killed
155
0
Camps Cleared
0
1,293,150
Distance Traveled
1,491,443
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,104
674
18
1
0
252,712
1
L
Vamana
11,731
782
29
2
0
272,733
1
L
Zhong Kui
10,775
718
24
2
0
247,882
0
W
Rama
12,181
812
15
1
0
232,723
0
W
Cupid
11,396
760
32
2
0
299,673
0
W
Cthulhu
12,710
847
24
2
0
347,727
0
L
Heimdallr
12,458
831
47
3
0
242,748
1
W
Discordia
11,079
739
24
2
0
330,918
5
L
Hun Batz
9,975
665
21
1
0
277,075
0
W
Poseidon
11,285
752
60
4
0
280,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role