Player Matchup

Eset
Eset
AlkingOsama
Eset
Level 105
God Stats
1W - 3L
1,277 SR
Queue Stats
311W - 335L
1,424 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jabzzyyy
Tsukuyomi
Level 85
God Stats
13W - 5L
1,593 SR
Queue Stats
460W - 417L
1,543 Elo+
Party 1
Osiris
Osiris
LeprosyParty
Osiris
Level 55
God Stats
12W - 21L
1,757 SR
Queue Stats
421W - 381L
1,480 Elo+
Party 1
Yemoja
Yemoja
Sileosidus
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 53L
1,500 Elo+
Solo
Rama
Rama
mygalaxy1
Rama
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
214W - 214L
1,392 Elo+
Solo
Team Averages
Level 56
1,525 SR
1,468 Elo+

VS

Team Averages
Level 94
1,519 SR
1,480 Elo+
Scylla
Scylla
 
Scylla
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
ArgentiumAstrum
Yemoja
Level 125
God Stats
11W - 2L
1,882 SR
Queue Stats
463W - 482L
1,428 Elo+
Solo
Danzaburou
Danzaburou
Ellethwyn
Danzaburou
Level 145
God Stats
9W - 2L
1,450 SR
Queue Stats
263W - 197L
1,653 Elo+
Party 2
Hera
Hera
SovereignLove
Hera
Level 28
God Stats
6W - 11L
1,252 SR
Queue Stats
225W - 284L
1,374 Elo+
Solo
Ymir
Ymir
XGC ICY
Ymir
Level 146
God Stats
10W - 10L
1,510 SR
Queue Stats
596W - 631L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
7,840
713
10,796
10,112
5,495
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tsukuyomi
Jabzzyyy
Tsukuyomi
15
5 / 4 / 2
8,607
782
17,666
15,434
8,271
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
14
1 / 4 / 6
7,915
720
9,136
23,031
19,170
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
Sileosidus
Yemoja
14
0 / 2 / 5
7,283
662
6,014
10,362
11,384
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
12
1 / 6 / 4
7,026
639
7,913
12,479
6,367
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
8 / 0 / 9
9,383
853
13,877
8,817
3,834
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 0 / 14
9,149
832
3,156
10,297
8,772
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Danzaburou
Ellethwyn
Danzaburou
15
5 / 2 / 8
9,259
842
22,972
13,020
6,485
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 2 / 9
9,249
841
11,231
8,997
3,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
XGC ICY
Ymir
14
0 / 4 / 10
8,673
788
6,179
21,828
22,822
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
69
8
Kills
19
20
Deaths
8
21
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
8
0
9
12.5
L
1
4
4
0.75
W
1
0
14
8
W
Danzaburou
Ellethwyn
Danzaburou
5
2
8
4.5
L
Tsukuyomi
Jabzzyyy
Tsukuyomi
5
4
2
1.5
L
Osiris
1
4
6
1
L
Yemoja
Sileosidus
Yemoja
0
2
5
1.25
W
5
2
9
4.75
W
Ymir
XGC ICY
Ymir
0
4
10
1.25
L
Rama
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,525
Damage
57,415
71,418
Taken
62,959
50,687
Mitigated
45,733
25,467
Healing
39,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
13,877
2,347
994
1,417
8,817
3,834
940
2,573
6,244
23,216
0
L
10,796
645
2,214
2,365
10,112
5,495
197
4,880
5,232
26,658
0
W
3,156
959
14,551
4,762
10,297
8,772
758
4,318
5,979
9,485
0
W
Danzaburou
Ellethwyn
Danzaburou
22,972
10,037
1,813
4,011
13,020
6,485
1,545
1,822
11,198
0
30,895
L
Tsukuyomi
Jabzzyyy
Tsukuyomi
17,666
5,106
466
4,180
15,434
8,271
0
6,038
9,396
0
31,876
L
Osiris
9,136
2,571
1,903
8,392
23,031
19,170
0
11,022
12,009
0
15,889
L
Yemoja
Sileosidus
Yemoja
6,014
551
2,206
886
10,362
11,384
72
4,940
5,422
12,531
0
W
11,231
1,970
2,398
1,692
8,997
3,820
1,058
2,789
6,208
26,859
0
W
Ymir
XGC ICY
Ymir
6,179
1,420
3,201
5,071
21,828
22,822
65
5,308
16,520
16,185
0
L
Rama
7,913
5,312
620
2,235
12,479
6,367
94
7,563
4,916
0
12,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,671
Gold Earned
45,713
111
Minions Killed
102
0
Camps Cleared
0
1,052,739
Distance Traveled
1,064,015
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,383
853
31
3
0
224,066
0
L
Eset
7,840
713
36
3
0
220,901
0
W
Yemoja
9,149
832
9
1
0
189,648
3
W
Danzaburou
9,259
842
22
2
0
219,344
0
L
Tsukuyomi
8,607
782
25
2
0
232,783
0
L
Osiris
7,915
720
15
1
0
220,955
0
L
Yemoja
7,283
662
22
2
0
187,125
3
W
Hera
9,249
841
28
3
0
222,484
0
W
Ymir
8,673
788
12
1
0
208,473
2
L
Rama
7,026
639
13
1
0
190,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role