Player Matchup

Chiron
Chiron
FluxVital
Chiron
Level 146
God Stats
10W - 5L
1,949 SR
Queue Stats
205W - 215L
1,571 Elo+
Solo
Ne Zha
Ne Zha
konanarcher
Ne Zha
Level 146
God Stats
68W - 33L
1,694 SR
Queue Stats
158W - 133L
1,645 Elo+
Solo
Aphrodite
Aphrodite
Йoхан
Aphrodite
Level 145
God Stats
212W - 212L
1,579 SR
Queue Stats
221W - 218L
1,594 Elo+
Solo
Team Averages
Level 146
1,741 SR
1,603 Elo+

VS

Team Averages
Level 94
1,474 SR
1,532 Elo+
Sol
Sol
MrDice
Sol
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
87W - 69L
1,614 Elo+
Solo
Cupid
Cupid
camilobando93
Cupid
Level 89
God Stats
2W - 2L
1,423 SR
Queue Stats
99W - 121L
1,484 Elo+
Solo
Tyr
Tyr
ßazhaka
Tyr
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
FluxVital
Chiron
12
3 / 1 / 2
7,238
724
11,196
7,778
3,292
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ne Zha
13
4 / 1 / 4
8,725
873
9,663
14,168
11,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
Йoхан
Aphrodite
12
1 / 1 / 6
7,234
723
5,582
8,957
4,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
MrDice
Sol
10
2 / 3 / 1
6,930
693
9,241
9,114
3,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
1 / 2 / 2
6,919
692
5,580
9,102
3,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 3 / 2
6,243
624
6,318
11,674
6,842
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
8
Kills
3
3
Deaths
8
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chiron
FluxVital
Chiron
3
1
2
4
L
Sol
MrDice
Sol
2
3
1
0.83
L
1
2
2
1
W
Ne Zha
4
1
4
6
L
0
3
2
0.33
W
Aphrodite
Йoхан
Aphrodite
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,441
Damage
21,139
30,903
Taken
29,890
19,599
Mitigated
13,531
17,921
Healing
5,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
FluxVital
Chiron
11,196
4,668
1,177
1,587
7,778
3,292
690
2,292
5,486
0
32,404
L
Sol
MrDice
Sol
9,241
3,145
0
2,287
9,114
3,392
0
1,050
8,064
22,714
2,074
L
5,580
2,762
0
1,495
9,102
3,297
0
1,345
7,757
0
24,131
W
Ne Zha
9,663
1,300
0
4,613
14,168
11,857
276
3,569
10,599
0
23,003
L
6,318
546
0
1,274
11,674
6,842
0
3,212
8,462
0
12,222
W
Aphrodite
Йoхан
Aphrodite
5,582
214
5,686
4,858
8,957
4,450
260
2,674
6,283
23,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,197
Gold Earned
20,092
128
Minions Killed
102
5
Camps Cleared
4
602,422
Distance Traveled
540,216
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,238
724
38
4
1
187,587
2
L
Sol
6,930
693
50
5
1
168,050
2
L
Cupid
6,919
692
38
4
2
189,129
3
W
Ne Zha
8,725
873
23
2
2
219,910
2
L
Tyr
6,243
624
14
1
1
183,037
1
W
Aphrodite
7,234
723
67
7
2
194,925
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role