Player Matchup

Sol
Sol
 
Sol
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
KirilTTT
Anhur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
M4j000PL
Guan Yu
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
103W - 115L
1,375 Elo+
Solo
Atlas
Atlas
halomatze117
Atlas
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
125W - 141L
1,349 Elo+
Solo
Athena
Athena
islandboy400
Athena
Level 146
God Stats
1W - 0L
1,634 SR
Queue Stats
102W - 92L
1,485 Elo+
Solo
Team Averages
Level 93
1,527 SR
1,442 Elo+

VS

Team Averages
Level 60
1,551 SR
1,360 Elo+
Sun Wukong
Sun Wukong
Brownhole
Sun Wukong
Level 105
God Stats
12W - 8L
1,675 SR
Queue Stats
320W - 352L
1,453 Elo+
Solo
Izanami
Izanami
DarDTanian
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 26L
1,489 Elo+
Solo
Charybdis
Charybdis
Dexxtin
Charybdis
Level 31
God Stats
1W - 1L
1,738 SR
Queue Stats
12W - 24L
1,215 Elo+
Solo
Thanatos
Thanatos
WerschBaer
Thanatos
Level 108
God Stats
0W - 4L
1,292 SR
Queue Stats
64W - 86L
1,435 Elo+
Solo
Chang'e
Chang'e
popov212
Chang'e
Level 29
God Stats
0W - 2L
1,551 SR
Queue Stats
3W - 11L
1,211 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
11 / 1 / 12
10,815
901
20,705
9,887
4,726
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
KirilTTT
Anhur
18
8 / 2 / 16
10,522
877
13,795
14,017
7,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
M4j000PL
Guan Yu
16
5 / 2 / 20
9,836
820
14,419
17,801
26,064
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
2 / 1 / 17
10,094
841
8,401
17,187
19,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Athena
15
1 / 3 / 17
8,741
728
6,185
23,353
17,203
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Brownhole
Sun Wukong
12
1 / 8 / 4
7,764
647
8,086
14,739
6,847
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
DarDTanian
Izanami
16
1 / 4 / 7
8,937
745
14,495
12,595
5,047
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
Dexxtin
Charybdis
15
1 / 5 / 7
8,319
693
14,033
13,671
5,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thanatos
WerschBaer
Thanatos
15
2 / 4 / 4
8,272
689
5,419
10,464
4,696
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chang'e
popov212
Chang'e
15
3 / 6 / 1
9,327
777
7,923
16,530
5,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
31
27
Kills
8
9
Deaths
27
82
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
1
12
17
L
Sun Wukong
Brownhole
Sun Wukong
1
8
4
0.38
L
Izanami
DarDTanian
Izanami
1
4
7
1.13
L
Charybdis
Dexxtin
Charybdis
1
5
7
0.9
W
Anhur
KirilTTT
Anhur
8
2
16
8
W
Guan Yu
M4j000PL
Guan Yu
5
2
20
7.5
L
Thanatos
WerschBaer
Thanatos
2
4
4
1
W
2
1
17
10.5
W
Athena
1
3
17
3.17
L
Chang'e
popov212
Chang'e
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,505
Damage
49,956
82,245
Taken
67,999
74,662
Mitigated
27,399
37,464
Healing
23,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
20,705
6,220
1,464
1,844
9,887
4,726
3,136
1,093
8,682
35,890
0
L
Sun Wukong
Brownhole
Sun Wukong
8,086
689
0
1,482
14,739
6,847
0
7,696
6,854
0
11,968
L
Izanami
DarDTanian
Izanami
14,495
9,217
1,321
2,567
12,595
5,047
945
6,061
6,300
0
40,021
L
Charybdis
Dexxtin
Charybdis
14,033
3,758
0
1,217
13,671
5,457
426
7,201
6,470
0
22,837
W
Anhur
KirilTTT
Anhur
13,795
5,462
1,544
1,905
14,017
7,579
3,620
933
13,000
0
37,476
W
Guan Yu
M4j000PL
Guan Yu
14,419
869
10,797
6,773
17,801
26,064
968
1,409
16,168
0
20,594
L
Thanatos
WerschBaer
Thanatos
5,419
1,108
901
4,551
10,464
4,696
0
5,706
4,644
0
12,478
W
8,401
3,693
1,362
1,818
17,187
19,090
938
1,817
15,120
23,459
0
W
Athena
6,185
1,535
4,181
5,776
23,353
17,203
497
1,745
21,352
13,846
0
L
Chang'e
popov212
Chang'e
7,923
483
6,454
4,793
16,530
5,352
342
8,627
7,761
10,443
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,008
Gold Earned
42,619
129
Minions Killed
98
0
Camps Cleared
0
1,075,533
Distance Traveled
973,315
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,815
901
37
3
0
188,881
0
L
Sun Wukong
7,764
647
7
1
0
173,750
0
L
Izanami
8,937
745
48
4
0
186,117
1
L
Charybdis
8,319
693
19
2
0
185,420
0
W
Anhur
10,522
877
51
4
0
204,083
2
W
Guan Yu
9,836
820
14
1
0
241,942
0
L
Thanatos
8,272
689
11
1
0
223,697
1
W
Atlas
10,094
841
21
2
0
225,321
0
W
Athena
8,741
728
6
1
0
215,306
0
L
Chang'e
9,327
777
13
1
0
204,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role