Player Matchup

Hercules
Hercules
LIKEaBOSS3754
Hercules
Level 107
God Stats
1W - 8L
1,121 SR
Queue Stats
115W - 168L
1,392 Elo+
Solo
The Morrigan
The Morrigan
Rinatos
The Morrigan
Level 109
God Stats
112W - 131L
1,444 SR
Queue Stats
341W - 354L
1,547 Elo+
Solo
Serqet
Serqet
Witxhery
Serqet
Level 123
God Stats
5W - 7L
1,545 SR
Queue Stats
235W - 262L
1,598 Elo+
Solo
Team Averages
Level 113
1,370 SR
1,512 Elo+

VS

Team Averages
Level 110
1,658 SR
1,496 Elo+
Sol
Sol
Farmboy969
Sol
Level 159
God Stats
10W - 7L
1,613 SR
Queue Stats
487W - 415L
1,558 Elo+
Solo
Achilles
Achilles
Readytoplay
Achilles
Level 105
God Stats
2W - 1L
1,867 SR
Queue Stats
54W - 70L
1,453 Elo+
Party 1
Chiron
Chiron
destinysoul
Chiron
Level 67
God Stats
6W - 1L
1,494 SR
Queue Stats
23W - 20L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LIKEaBOSS3754
Hercules
14
1 / 4 / 2
8,971
641
8,575
15,848
17,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Morrigan
Rinatos
The Morrigan
14
3 / 3 / 0
9,821
702
12,707
9,403
4,662
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Witxhery
Serqet
13
0 / 5 / 3
8,551
611
5,555
11,978
6,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 9
9,878
706
7,676
8,152
3,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Achilles
Readytoplay
Achilles
15
3 / 2 / 8
11,123
795
8,909
15,037
19,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
16
8 / 2 / 4
11,072
791
12,281
10,049
4,408
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
12
12
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
L
Hercules
LIKEaBOSS3754
Hercules
1
4
2
0.5
W
Achilles
Readytoplay
Achilles
3
2
8
3.5
L
The Morrigan
Rinatos
The Morrigan
3
3
0
1
L
Serqet
Witxhery
Serqet
0
5
3
0.3
W
Chiron
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,837
Damage
28,866
37,229
Taken
33,238
28,187
Mitigated
27,594
7,113
Healing
9,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,676
1,741
0
2,935
8,152
3,993
1,078
3,192
4,902
42,502
3,447
L
Hercules
LIKEaBOSS3754
Hercules
8,575
2,207
0
3,916
15,848
17,101
0
4,327
11,521
0
24,032
W
Achilles
Readytoplay
Achilles
8,909
2,308
0
2,998
15,037
19,193
99
4,373
10,538
7,243
19,997
L
The Morrigan
Rinatos
The Morrigan
12,707
2,386
0
2,082
9,403
4,662
0
2,276
7,127
37,095
6,480
L
Serqet
Witxhery
Serqet
5,555
1,462
0
1,115
11,978
6,424
0
2,499
9,479
0
27,560
W
Chiron
12,281
6,108
932
2,672
10,049
4,408
1,480
1,929
7,613
0
48,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,343
Gold Earned
32,073
161
Minions Killed
185
7
Camps Cleared
6
759,611
Distance Traveled
800,339
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,878
706
68
5
3
255,715
5
L
Hercules
8,971
641
43
3
0
257,171
1
W
Achilles
11,123
795
21
2
0
296,840
4
L
The Morrigan
9,821
702
74
5
1
236,792
3
L
Serqet
8,551
611
44
3
6
265,648
6
W
Chiron
11,072
791
96
7
3
247,784
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role