Player Matchup

Bacchus
Bacchus
ButtBurp69
Bacchus
Level 25
God Stats
51W - 70L
1,488 SR
Queue Stats
127W - 217L
1,283 Elo+
Party 2
Baron Samedi
Baron Samedi
Slempbizcuit41
Baron Samedi
Level 130
God Stats
5W - 8L
1,365 SR
Queue Stats
120W - 172L
1,348 Elo+
Party 2
Bastet
Bastet
TheLadyBalyn
Bastet
Level 149
God Stats
18W - 20L
1,609 SR
Queue Stats
359W - 485L
1,344 Elo+
Party 2
Team Averages
Level 101
1,488 SR
1,325 Elo+

VS

Team Averages
Level 45
1,455 SR
1,206 Elo+
Rama
Rama
TristinGames
Rama
Level 15
God Stats
3W - 2L
1,705 SR
Queue Stats
8W - 17L
1,269 Elo+
Party 1
Olorun
Olorun
Waffle2002
Olorun
Level 26
God Stats
1W - 3L
1,294 SR
Queue Stats
47W - 96L
1,138 Elo+
Party 1
Yemoja
Yemoja
iiTzCrypt1c
Yemoja
Level 93
God Stats
1W - 1L
1,366 SR
Queue Stats
63W - 124L
1,213 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ButtBurp69
Bacchus
15
0 / 1 / 18
10,941
644
7,018
16,866
22,165
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
Slempbizcuit41
Baron Samedi
20
14 / 0 / 12
13,653
803
38,449
11,402
6,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bastet
19
13 / 0 / 10
13,465
792
26,989
16,596
8,448
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 0
9,498
559
11,480
25,194
10,974
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
Waffle2002
Olorun
13
0 / 11 / 0
8,981
528
8,683
24,960
12,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
14
0 / 7 / 1
10,471
616
5,067
31,977
36,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
2
27
Kills
1
1
Deaths
27
40
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ButtBurp69
Bacchus
0
1
18
9
W
Baron Samedi
Slempbizcuit41
Baron Samedi
14
0
12
20
W
Bastet
13
0
10
18
L
1
9
0
0.11
L
Olorun
Waffle2002
Olorun
0
11
0
0
L
Yemoja
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,456
Damage
25,230
44,864
Taken
82,131
37,530
Mitigated
59,803
20,092
Healing
22,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ButtBurp69
Bacchus
7,018
560
0
0
16,866
22,165
550
4,254
12,612
20,453
0
W
Baron Samedi
Slempbizcuit41
Baron Samedi
38,449
2,512
6,587
7,139
11,402
6,917
754
3,334
8,068
76,131
0
W
Bastet
26,989
5,246
296
6,070
16,596
8,448
1,425
5,927
10,669
0
58,476
L
11,480
9,236
0
2,713
25,194
10,974
351
14,844
10,350
0
44,028
L
Olorun
Waffle2002
Olorun
8,683
3,617
550
3,383
24,960
12,028
350
12,557
12,403
39,241
3,620
L
Yemoja
5,067
1,390
7,491
7,915
31,977
36,801
40
18,275
13,702
20,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,059
Gold Earned
28,950
159
Minions Killed
183
6
Camps Cleared
4
958,221
Distance Traveled
635,671
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,941
644
14
1
2
270,689
5
W
Baron Samedi
13,653
803
79
5
3
313,300
3
W
Bastet
13,465
792
66
4
1
374,232
0
L
Rama
9,498
559
84
5
3
214,490
0
L
Olorun
8,981
528
64
4
1
209,240
0
L
Yemoja
10,471
616
35
2
0
211,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role