Player Matchup

King Arthur
King Arthur
DRAGONNAGI8347
King Arthur
Level 34
God Stats
96W - 87L
1,587 SR
Queue Stats
455W - 457L
1,488 Elo+
Solo
Kali
Kali
Love Barrage
Kali
Level 30
God Stats
1W - 2L
1,399 SR
Queue Stats
77W - 90L
1,237 Elo+
Party 3
Sol
Sol
Love Cypher
Sol
Level 29
God Stats
3W - 4L
1,417 SR
Queue Stats
19W - 35L
1,222 Elo+
Party 3
Izanami
Izanami
Love Hypers
Izanami
Level 36
God Stats
9W - 15L
1,393 SR
Queue Stats
15W - 29L
1,210 Elo+
Party 3
Bacchus
Bacchus
Love Pluto6486
Bacchus
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 3
Team Averages
Level 30
1,459 SR
1,331 Elo+

VS

Team Averages
Level 50
1,446 SR
1,383 Elo+
Hel
Hel
 
Hel
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
EduZealot117
Neith
Level 26
God Stats
2W - 3L
1,390 SR
Queue Stats
9W - 26L
1,265 Elo+
Party 2
Lancelot
Lancelot
Pyro_9598
Lancelot
Level 29
God Stats
20W - 16L
1,538 SR
Queue Stats
385W - 381L
1,357 Elo+
Party 1
Hou Yi
Hou Yi
STEPHON562
Hou Yi
Level 29
God Stats
3W - 3L
1,626 SR
Queue Stats
22W - 25L
1,278 Elo+
Party 1
Achilles
Achilles
Zetsubodarkness
Achilles
Level 82
God Stats
0W - 4L
1,179 SR
Queue Stats
207W - 189L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DRAGONNAGI8347
King Arthur
10
4 / 1 / 0
6,186
687
3,583
4,585
3,031
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 1 / 3
4,807
534
1,599
6,700
2,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 1 / 0
6,095
677
3,764
5,666
1,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Love Hypers
Izanami
7
2 / 1 / 4
5,018
558
3,399
4,508
1,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 0 / 3
5,238
582
934
4,292
3,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
8
1 / 3 / 0
4,723
525
3,139
6,418
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 6 / 1
4,067
452
2,233
6,066
2,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Lancelot
Pyro_9598
Lancelot
9
2 / 1 / 0
4,925
547
3,367
5,938
2,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hou Yi
STEPHON562
Hou Yi
7
0 / 1 / 2
4,363
485
4,140
6,206
1,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
1
0 / 0 / 0
1,740
193
0
0
0

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
10
Kills
3
4
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
3
0
0.33
W
King Arthur
DRAGONNAGI8347
King Arthur
4
1
0
4
L
0
6
1
0.08
W
0
1
3
1.5
W
3
1
0
3
W
Izanami
Love Hypers
Izanami
2
1
4
4
W
1
0
3
2.5
L
Lancelot
Pyro_9598
Lancelot
2
1
0
2
L
Hou Yi
STEPHON562
Hou Yi
0
1
2
1
L
Achilles
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,279
Damage
12,879
25,751
Taken
24,628
11,639
Mitigated
8,265
5,067
Healing
6,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,139
51
0
2,582
6,418
2,346
0
3,425
2,993
23,240
0
W
King Arthur
DRAGONNAGI8347
King Arthur
3,583
981
0
1,128
4,585
3,031
333
0
4,585
0
34,384
L
2,233
1,012
0
250
6,066
2,004
193
416
5,650
0
14,886
W
1,599
914
0
575
6,700
2,325
114
278
6,366
0
22,918
W
3,764
2,708
0
2,332
5,666
1,861
1,050
2,414
2,958
37,367
0
W
Izanami
Love Hypers
Izanami
3,399
2,415
0
432
4,508
1,193
911
0
4,508
0
22,693
W
934
77
0
600
4,292
3,229
379
57
4,195
7,697
0
L
Lancelot
Pyro_9598
Lancelot
3,367
514
0
586
5,938
2,106
0
339
5,599
0
27,471
L
Hou Yi
STEPHON562
Hou Yi
4,140
1,588
7
2,940
6,206
1,809
136
518
5,688
0
19,859
L
Achilles
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,344
Gold Earned
19,818
230
Minions Killed
132
0
Camps Cleared
0
912,295
Distance Traveled
679,272
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
4,723
525
46
5
0
182,046
0
W
King Arthur
6,186
687
64
7
0
194,225
0
L
Neith
4,067
452
17
2
0
125,245
0
W
Kali
4,807
534
47
5
0
194,188
0
W
Sol
6,095
677
71
8
0
160,537
0
W
Izanami
5,018
558
39
4
0
167,565
0
W
Bacchus
5,238
582
9
1
0
195,780
0
L
Lancelot
4,925
547
44
5
0
214,243
0
L
Hou Yi
4,363
485
25
3
0
157,738
0
L
Achilles
1,740
193
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role