Player Matchup

Bacchus
Bacchus
Corvas
Bacchus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 43L
1,340 Elo+
Party 2
Lancelot
Lancelot
Killercom85
Lancelot
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,462 Elo+
Solo
Neith
Neith
M0ney1999
Neith
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 42L
1,476 Elo+
Solo
Tyr
Tyr
Tegernako
Tyr
Level 67
God Stats
2W - 7L
1,609 SR
Queue Stats
67W - 83L
1,402 Elo+
Party 2
Baron Samedi
Baron Samedi
kingvenderosa
Baron Samedi
Level 159
God Stats
13W - 7L
1,683 SR
Queue Stats
269W - 271L
1,592 Elo+
Solo
Team Averages
Level 75
1,558 SR
1,454 Elo+

VS

Team Averages
Level 119
1,512 SR
1,535 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
AudacityHD
Sobek
Level 124
God Stats
3W - 2L
1,578 SR
Queue Stats
60W - 52L
1,617 Elo+
Party 1
Hera
Hera
Nesshii
Hera
Level 125
God Stats
16W - 26L
1,401 SR
Queue Stats
430W - 463L
1,416 Elo+
Solo
Jing Wei
Jing Wei
XDangerousDuckX
Jing Wei
Level 146
God Stats
5W - 2L
1,501 SR
Queue Stats
69W - 53L
1,665 Elo+
Party 1
Raijin
Raijin
kingkonglomerate
Raijin
Level 42
God Stats
9W - 17L
1,581 SR
Queue Stats
172W - 204L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Corvas
Bacchus
15
2 / 0 / 3
8,810
734
8,249
14,660
18,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lancelot
Killercom85
Lancelot
11
0 / 7 / 1
7,042
587
3,531
10,901
4,976
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
M0ney1999
Neith
16
2 / 1 / 3
8,814
735
7,562
10,868
5,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 2 / 3
8,318
693
5,441
14,101
12,566
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
kingvenderosa
Baron Samedi
16
2 / 2 / 6
8,774
731
13,184
10,404
6,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
2 / 1 / 3
9,023
752
6,681
10,308
5,882
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
15
1 / 2 / 5
9,004
750
7,926
14,724
13,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hera
Nesshii
Hera
17
3 / 1 / 4
9,617
801
7,530
7,316
3,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
17
4 / 1 / 7
9,639
803
17,957
11,047
5,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 3 / 4
8,423
702
5,370
9,827
4,372
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
8
Kills
12
12
Deaths
8
16
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
3
3.5
W
Sobek
1
2
5
1.75
L
Bacchus
Corvas
Bacchus
2
0
3
3.5
L
Lancelot
Killercom85
Lancelot
0
7
1
0.07
L
Neith
M0ney1999
Neith
2
1
3
3.5
W
Hera
Nesshii
Hera
3
1
4
5
L
2
2
3
1.75
W
Jing Wei
4
1
7
7.5
W
2
3
4
1.33
L
Baron Samedi
kingvenderosa
Baron Samedi
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,967
Damage
45,464
60,934
Taken
53,222
48,142
Mitigated
32,667
16,786
Healing
12,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,681
1,231
0
2,221
10,308
5,882
437
3,591
6,655
0
29,508
W
Sobek
7,926
404
0
4,048
14,724
13,838
120
4,871
9,702
24,250
0
L
Bacchus
Corvas
Bacchus
8,249
583
0
3,160
14,660
18,238
0
4,372
10,044
26,795
0
L
Lancelot
Killercom85
Lancelot
3,531
674
0
1,013
10,901
4,976
84
3,340
7,513
0
6,842
L
Neith
M0ney1999
Neith
7,562
2,583
0
2,000
10,868
5,878
506
4,015
6,679
0
38,167
W
Hera
Nesshii
Hera
7,530
2,005
0
1,152
7,316
3,319
1,119
1,476
5,790
39,644
0
L
5,441
191
0
1,435
14,101
12,566
0
5,135
8,870
0
26,030
W
Jing Wei
17,957
16,387
0
4,691
11,047
5,256
1,248
5,673
5,224
0
43,512
W
5,370
658
306
190
9,827
4,372
240
5,291
4,418
19,447
0
L
Baron Samedi
kingvenderosa
Baron Samedi
13,184
1,009
4,351
4,827
10,404
6,484
0
3,355
7,002
33,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,758
Gold Earned
45,706
189
Minions Killed
251
0
Camps Cleared
0
1,171,101
Distance Traveled
1,221,373
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,023
752
47
4
0
253,231
3
W
Sobek
9,004
750
37
3
0
259,159
1
L
Bacchus
8,810
734
37
3
0
270,614
1
L
Lancelot
7,042
587
7
1
0
168,102
0
L
Neith
8,814
735
59
5
0
240,009
1
W
Hera
9,617
801
77
6
0
245,775
0
L
Tyr
8,318
693
33
3
0
262,966
2
W
Jing Wei
9,639
803
67
6
0
239,803
5
W
Raijin
8,423
702
23
2
0
223,405
2
L
Baron Samedi
8,774
731
53
4
0
229,410
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role