Player Matchup

Lancelot
Lancelot
Banto7829
Lancelot
Level 105
God Stats
2W - 6L
1,252 SR
Queue Stats
195W - 229L
1,420 Elo+
Party 1
Scylla
Scylla
Joel5911
Scylla
Level 160
God Stats
9W - 1L
1,692 SR
Queue Stats
102W - 89L
1,673 Elo+
Party 3
Xbalanque
Xbalanque
OPpeakfiction
Xbalanque
Level 108
God Stats
5W - 3L
1,819 SR
Queue Stats
241W - 280L
1,433 Elo+
Party 1
Kali
Kali
OracIeChaser
Kali
Level 43
God Stats
1W - 0L
1,285 SR
Queue Stats
23W - 22L
1,690 Elo+
Party 3
Bacchus
Bacchus
UncleRuggs
Bacchus
Level 8
God Stats
5W - 2L
1,807 SR
Queue Stats
22W - 18L
1,491 Elo+
Party 1
Team Averages
Level 85
1,571 SR
1,541 Elo+

VS

Team Averages
Level 77
1,495 SR
1,551 Elo+
Hercules
Hercules
AhPuchBabies
Hercules
Level 64
God Stats
1W - 2L
1,624 SR
Queue Stats
15W - 7L
1,712 Elo+
Party 4
Baron Samedi
Baron Samedi
ConsolePeasants
Baron Samedi
Level 48
God Stats
0W - 1L
1,781 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 4
Gilgamesh
Gilgamesh
Godzilla60001
Gilgamesh
Level 127
God Stats
0W - 3L
1,165 SR
Queue Stats
105W - 115L
1,556 Elo+
Party 4
Kukulkan
Kukulkan
Scebo
Kukulkan
Level 104
God Stats
10W - 10L
1,445 SR
Queue Stats
384W - 377L
1,513 Elo+
Party 2
Geb
Geb
iHausch
Geb
Level 41
God Stats
4W - 3L
1,461 SR
Queue Stats
217W - 215L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Banto7829
Lancelot
18
7 / 3 / 5
11,837
564
8,623
17,487
10,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
Joel5911
Scylla
18
5 / 1 / 10
12,218
582
16,827
8,538
4,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xbalanque
OPpeakfiction
Xbalanque
17
2 / 2 / 4
11,417
544
8,915
14,086
6,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
16 / 3 / 5
14,765
703
30,548
32,912
19,249
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
UncleRuggs
Bacchus
15
2 / 0 / 17
10,807
515
10,984
19,034
28,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AhPuchBabies
Hercules
17
3 / 6 / 3
10,787
514
15,686
22,294
13,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Baron Samedi
ConsolePeasants
Baron Samedi
14
1 / 6 / 2
9,136
435
6,208
15,003
9,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
Godzilla60001
Gilgamesh
16
1 / 9 / 4
10,041
478
8,994
20,491
16,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
Scebo
Kukulkan
15
2 / 6 / 2
9,471
451
12,508
13,925
7,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Geb
14
2 / 6 / 2
9,208
438
6,143
23,128
27,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
22
32
Kills
9
9
Deaths
33
41
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hercules
AhPuchBabies
Hercules
3
6
3
0.75
W
Lancelot
Banto7829
Lancelot
7
3
5
3.17
L
Baron Samedi
ConsolePeasants
Baron Samedi
1
6
2
0.33
L
Gilgamesh
Godzilla60001
Gilgamesh
1
9
4
0.33
W
Scylla
Joel5911
Scylla
5
1
10
10
W
Xbalanque
OPpeakfiction
Xbalanque
2
2
4
2
W
16
3
5
6.17
L
Kukulkan
Scebo
Kukulkan
2
6
2
0.5
W
Bacchus
UncleRuggs
Bacchus
2
0
17
10.5
L
Geb
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,897
Damage
49,539
92,057
Taken
94,841
68,731
Mitigated
74,709
33,774
Healing
16,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AhPuchBabies
Hercules
15,686
7,224
0
3,656
22,294
13,515
0
6,111
15,981
0
89,360
W
Lancelot
Banto7829
Lancelot
8,623
899
0
6,960
17,487
10,114
0
3,935
13,448
0
103,628
L
Baron Samedi
ConsolePeasants
Baron Samedi
6,208
826
1,219
3,149
15,003
9,178
0
6,912
7,827
46,233
0
L
Gilgamesh
Godzilla60001
Gilgamesh
8,994
2,558
0
2,889
20,491
16,865
1,395
3,355
17,027
0
71,675
W
Scylla
Joel5911
Scylla
16,827
1,907
0
625
8,538
4,458
1,324
2,179
6,223
108,585
0
W
Xbalanque
OPpeakfiction
Xbalanque
8,915
5,662
0
4,471
14,086
6,896
3,889
4,622
9,464
0
100,821
W
30,548
17,942
0
16,690
32,912
19,249
3,659
6,445
26,393
0
104,673
L
Kukulkan
Scebo
Kukulkan
12,508
1,352
0
1,294
13,925
7,765
0
999
12,926
72,280
0
W
Bacchus
UncleRuggs
Bacchus
10,984
1,134
574
4,454
19,034
28,014
0
7,786
10,969
37,552
0
L
Geb
6,143
565
776
3,155
23,128
27,386
0
9,573
13,269
23,814
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,044
Gold Earned
48,643
603
Minions Killed
523
0
Camps Cleared
0
2,120,392
Distance Traveled
1,881,579
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,787
514
150
7
0
401,462
5
W
Lancelot
11,837
564
127
6
0
496,491
3
L
Baron Samedi
9,136
435
105
5
0
349,481
0
L
Gilgamesh
10,041
478
122
6
0
358,446
0
W
Scylla
12,218
582
171
8
0
394,247
3
W
Xbalanque
11,417
544
126
6
0
396,496
2
W
Kali
14,765
703
141
7
0
411,728
4
L
Kukulkan
9,471
451
126
6
0
366,052
6
W
Bacchus
10,807
515
38
2
0
421,430
9
L
Geb
9,208
438
20
1
0
406,138
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role