Player Matchup

Ao Kuang
Ao Kuang
ACEMANIX
Ao Kuang
Level 47
God Stats
10W - 9L
1,411 SR
Queue Stats
83W - 108L
1,307 Elo+
Solo
Hercules
Hercules
Davy_bah32
Hercules
Level 46
God Stats
1W - 1L
1,197 SR
Queue Stats
120W - 141L
1,287 Elo+
Solo
Jormungandr
Jormungandr
JaBell88
Jormungandr
Level 47
God Stats
6W - 8L
1,357 SR
Queue Stats
20W - 18L
1,365 Elo+
Solo
Olorun
Olorun
SilkProduction
Olorun
Level 84
God Stats
8W - 4L
1,558 SR
Queue Stats
56W - 58L
1,346 Elo+
Solo
Cupid
Cupid
jeff_aizenBR
Cupid
Level 88
God Stats
12W - 12L
1,525 SR
Queue Stats
72W - 74L
1,290 Elo+
Solo
Team Averages
Level 62
1,410 SR
1,319 Elo+

VS

Team Averages
Level 40
1,511 SR
1,261 Elo+
Pele
Pele
About20Pigeons
Pele
Level 25
God Stats
3W - 4L
1,698 SR
Queue Stats
8W - 10L
1,309 Elo+
Party 1
Izanami
Izanami
D-wreck00
Izanami
Level 65
God Stats
21W - 23L
1,356 SR
Queue Stats
223W - 238L
1,285 Elo+
Solo
Merlin
Merlin
ItsOnlyEnRaged
Merlin
Level 54
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,289 Elo+
Party 1
Danzaburou
Danzaburou
MrKrispy_PG
Danzaburou
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 35L
1,177 Elo+
Solo
Nemesis
Nemesis
Mr_Floppers691
Nemesis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,245 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ACEMANIX
Ao Kuang
10
4 / 0 / 0
5,808
581
2,316
6,793
2,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Davy_bah32
Hercules
10
3 / 0 / 3
6,283
628
4,162
5,826
3,970
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
JaBell88
Jormungandr
9
1 / 0 / 7
5,922
592
3,377
5,590
3,909
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
1 / 1 / 1
5,453
545
2,819
7,257
2,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
7 / 0 / 1
6,191
619
6,692
4,758
1,462
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 5 / 0
3,994
399
1,050
7,156
2,129
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
D-wreck00
Izanami
9
0 / 2 / 1
5,032
503
2,545
6,189
2,011
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 2 / 0
5,642
564
4,959
5,292
2,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
MrKrispy_PG
Danzaburou
8
0 / 2 / 0
4,800
480
3,267
6,953
2,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 6 / 0
4,142
414
2,757
7,787
2,899
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
2
16
Kills
1
1
Deaths
17
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
ACEMANIX
Ao Kuang
4
0
0
4
L
0
5
0
0
L
Izanami
D-wreck00
Izanami
0
2
1
0.25
W
Hercules
Davy_bah32
Hercules
3
0
3
4.5
L
1
2
0
0.5
W
Jormungandr
JaBell88
Jormungandr
1
0
7
4.5
L
Danzaburou
MrKrispy_PG
Danzaburou
0
2
0
0
L
0
6
0
0
W
1
1
1
1.5
W
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,366
Damage
14,578
30,224
Taken
33,377
14,438
Mitigated
11,801
9,071
Healing
5,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
ACEMANIX
Ao Kuang
2,316
552
0
2,392
6,793
2,316
990
1,374
5,267
25,613
0
L
1,050
486
0
484
7,156
2,129
0
1,049
6,107
0
12,189
L
Izanami
D-wreck00
Izanami
2,545
1,659
0
1,531
6,189
2,011
232
896
5,215
0
30,498
W
Hercules
Davy_bah32
Hercules
4,162
1,304
0
1,328
5,826
3,970
391
0
5,826
0
36,627
L
4,959
411
0
1,740
5,292
2,046
266
2,962
2,180
32,038
0
W
Jormungandr
JaBell88
Jormungandr
3,377
1,601
162
464
5,590
3,909
423
0
5,590
29,612
0
L
Danzaburou
MrKrispy_PG
Danzaburou
3,267
879
172
1,728
6,953
2,716
0
1,175
5,778
0
31,817
L
2,757
1,353
0
191
7,787
2,899
0
2,202
5,585
0
12,277
W
2,819
1,263
0
2,865
7,257
2,781
1,151
3,037
3,824
26,300
0
W
6,692
3,990
0
1,860
4,758
1,462
1,301
0
4,758
0
25,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,657
Gold Earned
23,610
235
Minions Killed
210
0
Camps Cleared
0
885,348
Distance Traveled
847,205
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
5,808
581
43
4
0
183,198
0
L
Pele
3,994
399
17
2
0
175,450
0
L
Izanami
5,032
503
62
6
0
180,888
0
W
Hercules
6,283
628
69
7
0
182,278
0
L
Merlin
5,642
564
63
6
0
164,232
2
W
Jormungandr
5,922
592
49
5
0
173,319
0
L
Danzaburou
4,800
480
49
5
0
149,486
1
L
Nemesis
4,142
414
19
2
0
177,149
2
W
Olorun
5,453
545
44
4
0
163,268
1
W
Cupid
6,191
619
30
3
0
183,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role