Player Matchup

Da Ji
Da Ji
Gold II
Aliio
Da Ji
Gold II
Level 82
God Stats
3W - 4L
1,588 SR
Queue Stats
430W - 434L
1,381 MMR
Solo
Cupid
Cupid
Gold V
aTaft
Cupid
Gold V
Level 155
God Stats
3W - 4L
1,641 SR
Queue Stats
60W - 71L
1,238 MMR
Solo
Baron Samedi
Baron Samedi
Silver II
cojelon17
Baron Samedi
Silver II
Level 156
God Stats
10W - 5L
1,647 SR
Queue Stats
96W - 120L
985 MMR
Solo
Mulan
Mulan
Silver II
droowwhh
Mulan
Silver II
Level 91
God Stats
12W - 8L
1,594 SR
Queue Stats
643W - 654L
1,119 MMR
Solo
Scylla
Scylla
Gold IV
squidosen
Scylla
Gold IV
Level 106
God Stats
87W - 79L
1,617 SR
Queue Stats
533W - 537L
1,263 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,617 SR
1,197 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 83
1,492 SR
1,268 MMR
Nemesis
Nemesis
Gold V
 
Nemesis
Gold V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Gold III
Anythingpos
Chiron
Gold III
Level 64
God Stats
0W - 4L
1,504 SR
Queue Stats
29W - 33L
1,558 MMR
Party 1
Sol
Sol
Silver III
Poseidon247
Sol
Silver III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 77L
879 MMR
Party 2
Nox
Nox
Silver II
Shadhunter7
Nox
Silver II
Level 88
God Stats
7W - 9L
1,428 SR
Queue Stats
52W - 62L
1,064 MMR
Party 2
King Arthur
King Arthur
Gold V
juuzy1337
King Arthur
Gold V
Level 68
God Stats
9W - 10L
1,528 SR
Queue Stats
129W - 142L
1,337 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Aliio
Da Ji
20
3 / 5 / 9
14,613
504
15,327
28,459
15,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Cupid
aTaft
Cupid
20
8 / 2 / 10
16,522
570
23,810
22,452
11,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Baron Samedi
cojelon17
Baron Samedi
20
4 / 5 / 11
14,306
493
13,808
26,521
35,953
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
droowwhh
Mulan
20
6 / 4 / 11
16,006
552
29,108
37,221
43,843
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
squidosen
Scylla
20
6 / 4 / 5
15,546
536
15,349
15,069
6,987
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bans
AtlasMercuryLancelot

VS

Bans
OlorunPoseidonKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
20
4 / 5 / 4
14,198
490
13,848
28,677
14,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chiron
20
8 / 6 / 3
14,250
491
22,704
22,809
11,887
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

20
3 / 4 / 2
14,301
493
12,839
21,387
9,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

17
1 / 8 / 7
12,035
415
9,656
24,433
29,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

King Arthur
juuzy1337
King Arthur
20
3 / 4 / 10
13,792
476
12,408
36,149
47,651
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
45
27
Kills
19
20
Deaths
27
46
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
4
5
4
1.2
W
Da Ji
Aliio
Da Ji
3
5
9
1.5
L
Chiron
8
6
3
1.58
L
3
4
2
1
L
1
8
7
0.56
W
Cupid
aTaft
Cupid
8
2
10
6.5
W
Baron Samedi
cojelon17
Baron Samedi
4
5
11
1.9
W
Mulan
droowwhh
Mulan
6
4
11
2.88
L
King Arthur
juuzy1337
King Arthur
3
4
10
2
W
Scylla
squidosen
Scylla
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,402
Damage
71,455
129,722
Taken
133,455
114,350
Mitigated
113,710
49,356
Healing
28,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
13,848
5,676
0
6,293
28,677
14,657
1,343
5,230
23,335
0
155,100
W
Da Ji
Aliio
Da Ji
15,327
2,598
0
10,137
28,459
15,929
0
5,521
22,938
0
121,689
L
Chiron
22,704
5,921
1,845
4,467
22,809
11,887
708
5,911
16,788
0
117,824
L
12,839
4,535
0
9,502
21,387
9,581
204
3,362
17,965
134,535
0
L
9,656
718
0
1,704
24,433
29,934
42
9,016
15,365
35,977
0
W
Cupid
aTaft
Cupid
23,810
15,241
2,230
10,792
22,452
11,638
4,972
7,512
14,940
0
167,187
W
Baron Samedi
cojelon17
Baron Samedi
13,808
1,137
3,171
6,467
26,521
35,953
672
7,417
19,104
73,015
0
W
Mulan
droowwhh
Mulan
29,108
2,944
0
16,309
37,221
43,843
824
5,678
31,543
0
121,317
L
King Arthur
juuzy1337
King Arthur
12,408
1,597
0
4,458
36,149
47,651
367
10,203
25,860
0
90,238
W
Scylla
squidosen
Scylla
15,349
1,463
0
250
15,069
6,987
2,563
2,836
12,233
141,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,993
Gold Earned
68,576
812
Minions Killed
777
0
Camps Cleared
0
2,867,237
Distance Traveled
2,814,601
24
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
14,198
490
187
6
0
670,808
11
W
Da Ji
14,613
504
152
5
0
632,041
6
L
Chiron
14,250
491
178
6
0
533,453
2
L
Sol
14,301
493
209
7
0
512,341
8
L
Nox
12,035
415
37
1
0
526,750
10
W
Cupid
16,522
570
227
8
0
557,661
2
W
Baron Samedi
14,306
493
76
3
0
526,731
4
W
Mulan
16,006
552
157
5
0
612,145
5
L
King Arthur
13,792
476
166
6
0
571,249
1
W
Scylla
15,546
536
200
7
0
538,659
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role