Player Matchup

Medusa
Medusa
Alienkilla12
Medusa
Level 87
God Stats
2W - 4L
1,555 SR
Queue Stats
20W - 34L
1,320 Elo+
Party 1
Merlin
Merlin
SuperNormie
Merlin
Level 21
God Stats
0W - 3L
1,306 SR
Queue Stats
1W - 15L
1,040 Elo+
Party 1
Lancelot
Lancelot
Unrealthunder45
Lancelot
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 16L
1,191 Elo+
Party 1
Team Averages
Level 42
1,454 SR
1,183 Elo+

VS

Team Averages
Level 87
1,466 SR
1,422 Elo+
Cupid
Cupid
LoveForPikachu
Cupid
Level 108
God Stats
1W - 2L
1,610 SR
Queue Stats
30W - 37L
1,459 Elo+
Party 2
Ra
Ra
MACUMBA_CR
Ra
Level 128
God Stats
4W - 9L
1,319 SR
Queue Stats
544W - 591L
1,490 Elo+
Solo
Athena
Athena
SenpaiSlaughter
Athena
Level 24
God Stats
1W - 1L
1,468 SR
Queue Stats
3W - 6L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
4 / 5 / 1
9,221
768
7,265
13,337
6,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
12
0 / 6 / 3
7,295
608
5,688
10,019
4,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lancelot
9
0 / 8 / 4
6,942
579
4,028
11,859
6,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
12 / 2 / 4
9,946
829
12,884
8,078
3,291
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
7 / 1 / 9
9,688
807
12,041
6,312
2,919
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 2 / 16
8,465
705
2,728
15,141
16,134
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
4
Kills
19
19
Deaths
5
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Medusa
4
5
1
0.9
W
12
2
4
7
W
7
1
9
11.5
W
0
2
16
4
L
Merlin
0
6
3
0.25
L
Lancelot
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,981
Damage
27,653
35,215
Taken
29,531
17,601
Mitigated
22,344
191
Healing
6,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
7,265
2,434
0
0
13,337
6,138
0
5,566
7,771
0
36,298
W
12,884
4,591
213
1,454
8,078
3,291
1,664
986
7,006
0
35,826
W
12,041
964
2,035
1,452
6,312
2,919
1,394
2,097
4,054
51,543
0
W
2,728
841
0
1,775
15,141
16,134
299
2,304
12,495
6,701
0
L
Merlin
5,688
554
0
191
10,019
4,612
0
4,939
5,080
23,038
0
L
Lancelot
4,028
559
0
0
11,859
6,851
0
4,843
7,016
0
8,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,458
Gold Earned
28,099
101
Minions Killed
131
4
Camps Cleared
5
570,832
Distance Traveled
637,141
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,221
768
49
4
2
203,543
0
W
Cupid
9,946
829
40
3
3
186,843
0
W
Ra
9,688
807
87
7
1
235,891
3
W
Athena
8,465
705
4
0
1
214,407
0
L
Merlin
7,295
608
45
4
2
166,130
0
L
Lancelot
6,942
579
7
1
0
201,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role