Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
DangerTRETA
Artio
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 54L
1,524 Elo+
Solo
Thoth
Thoth
Drogadao
Thoth
Level 154
God Stats
1W - 5L
1,500 SR
Queue Stats
255W - 272L
1,355 Elo+
Solo
Serqet
Serqet
Felipetga
Serqet
Level 155
God Stats
5W - 8L
1,520 SR
Queue Stats
669W - 718L
1,490 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Obséquio
Morgan Le Fay
Level 45
God Stats
1W - 1L
1,661 SR
Queue Stats
36W - 30L
1,538 Elo+
Solo
Team Averages
Level 109
1,536 SR
1,482 Elo+

VS

Team Averages
Level 106
1,567 SR
1,516 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Arc4n0
Nike
Level 160
God Stats
2W - 0L
1,622 SR
Queue Stats
167W - 193L
1,514 Elo+
Solo
Sun Wukong
Sun Wukong
K9-Plutto
Sun Wukong
Level 47
God Stats
3W - 0L
1,735 SR
Queue Stats
84W - 95L
1,576 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
KITSUNEGENZAI
Morgan Le Fay
Level 127
God Stats
4W - 2L
1,476 SR
Queue Stats
136W - 147L
1,482 Elo+
Solo
Vulcan
Vulcan
RiCkSaNcHezBR003
Vulcan
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
1 / 2 / 7
7,648
637
9,011
10,007
4,519
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 1 / 7
9,065
755
8,678
23,777
21,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thoth
Drogadao
Thoth
15
3 / 4 / 6
8,614
718
13,580
10,420
4,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Felipetga
Serqet
14
4 / 5 / 2
8,083
674
8,306
11,154
6,596
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Obséquio
Morgan Le Fay
15
1 / 4 / 5
7,831
653
11,807
11,110
5,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
1 / 2 / 13
9,008
751
14,721
12,955
15,764
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nike
Arc4n0
Nike
17
6 / 2 / 6
9,785
815
11,585
13,722
8,828
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
K9-Plutto
Sun Wukong
17
6 / 3 / 5
9,381
782
9,680
18,101
12,557
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Morgan Le Fay
KITSUNEGENZAI
Morgan Le Fay
15
3 / 3 / 6
8,676
723
15,337
10,611
5,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 3 / 6
7,535
628
9,740
8,327
3,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
52
12
Kills
16
16
Deaths
13
27
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
2
7
2.25
W
Jormungandr
 
Jormungandr
1
2
13
3.75
W
Nike
Arc4n0
Nike
6
2
6
4.5
L
3
1
7
6.5
L
Thoth
Drogadao
Thoth
3
4
6
1.5
L
Serqet
Felipetga
Serqet
4
5
2
1
W
Sun Wukong
K9-Plutto
Sun Wukong
6
3
5
2.83
W
Morgan Le Fay
KITSUNEGENZAI
Morgan Le Fay
3
3
6
2
L
Morgan Le Fay
Obséquio
Morgan Le Fay
1
4
5
0.88
W
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,382
Damage
61,063
66,468
Taken
63,716
42,128
Mitigated
46,116
32,921
Healing
25,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
9,011
4,763
887
3,468
10,007
4,519
0
6,271
3,698
0
20,298
W
Jormungandr
 
Jormungandr
14,721
2,050
2,490
3,187
12,955
15,764
221
6,475
6,480
26,538
0
W
Nike
Arc4n0
Nike
11,585
312
3,909
3,101
13,722
8,828
238
7,110
6,342
0
20,837
L
8,678
1,189
1,544
14,172
23,777
21,008
0
13,372
10,041
16,963
0
L
Thoth
Drogadao
Thoth
13,580
199
792
2,871
10,420
4,469
0
6,486
3,814
25,348
0
L
Serqet
Felipetga
Serqet
8,306
523
3,340
2,081
11,154
6,596
0
6,654
4,396
0
9,677
W
Sun Wukong
K9-Plutto
Sun Wukong
9,680
998
454
6,551
18,101
12,557
0
8,681
9,258
0
25,121
W
Morgan Le Fay
KITSUNEGENZAI
Morgan Le Fay
15,337
1,348
1,768
2,442
10,611
5,181
16
6,324
3,912
26,481
0
L
Morgan Le Fay
Obséquio
Morgan Le Fay
11,807
1,631
520
3,246
11,110
5,536
0
6,361
4,721
32,330
0
W
9,740
4,546
161
1,056
8,327
3,786
90
5,475
2,215
16,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,241
Gold Earned
44,385
130
Minions Killed
137
0
Camps Cleared
0
1,088,463
Distance Traveled
1,192,900
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,648
637
48
4
0
205,155
0
W
Jormungandr
9,008
751
24
2
0
254,278
1
W
Nike
9,785
815
28
2
0
244,038
6
L
Artio
9,065
755
10
1
0
251,674
2
L
Thoth
8,614
718
30
3
0
211,840
2
L
Serqet
8,083
674
7
1
0
199,760
0
W
Sun Wukong
9,381
782
33
3
0
234,130
0
W
Morgan Le Fay
8,676
723
24
2
0
231,685
1
L
Morgan Le Fay
7,831
653
35
3
0
220,034
0
W
Vulcan
7,535
628
28
2
0
228,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role