Player Matchup

Set
Set
Audemity
Set
Level 64
God Stats
12W - 11L
1,500 SR
Queue Stats
46W - 73L
1,140 Elo+
Party 2
Thoth
Thoth
Ifear Sojux
Thoth
Level 21
God Stats
9W - 12L
1,244 SR
Queue Stats
21W - 36L
1,128 Elo+
Party 2
Xbalanque
Xbalanque
Merboid
Xbalanque
Level 17
God Stats
11W - 17L
1,256 SR
Queue Stats
36W - 66L
1,129 Elo+
Party 2
Ne Zha
Ne Zha
Thats_SusAF
Ne Zha
Level 38
God Stats
4W - 8L
1,227 SR
Queue Stats
5W - 8L
1,177 Elo+
Solo
King Arthur
King Arthur
TwinnedJAZIEL
King Arthur
Level 13
God Stats
2W - 2L
1,350 SR
Queue Stats
31W - 53L
1,138 Elo+
Party 2
Team Averages
Level 31
1,315 SR
1,143 Elo+

VS

Team Averages
Level 52
1,567 SR
1,256 Elo+
Charybdis
Charybdis
 
Charybdis
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AyoItsKyla
Ra
Level 14
God Stats
0W - 5L
1,168 SR
Queue Stats
1W - 11L
975 Elo+
Party 1
Hun Batz
Hun Batz
HeadsOrTails203
Hun Batz
Level 86
God Stats
1W - 1L
1,679 SR
Queue Stats
33W - 55L
1,226 Elo+
Party 1
Serqet
Serqet
Shroomysh
Serqet
Level 17
God Stats
0W - 1L
1,820 SR
Queue Stats
14W - 15L
1,276 Elo+
Party 1
Anubis
Anubis
almightyaxel1
Anubis
Level 45
God Stats
1W - 6L
1,670 SR
Queue Stats
183W - 214L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 1 / 3
6,727
481
7,912
8,349
3,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
1 / 2 / 1
7,235
517
2,136
7,037
2,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
Merboid
Xbalanque
11
3 / 1 / 5
6,875
491
8,072
7,842
2,648
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
13
4 / 1 / 0
7,966
569
4,560
9,492
3,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
TwinnedJAZIEL
King Arthur
11
0 / 5 / 0
6,222
444
1,713
9,080
4,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
8
0 / 4 / 1
5,389
385
1,499
7,765
2,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 7 / 1
5,443
389
2,322
8,728
2,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
8
1 / 2 / 1
5,685
406
4,505
10,636
4,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Serqet
Shroomysh
Serqet
12
5 / 1 / 1
7,359
526
3,207
9,482
4,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 1 / 3
7,488
535
5,262
6,230
3,087
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
14
Kills
10
10
Deaths
15
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
4
1
0.13
W
6
1
3
7.5
L
0
7
1
0.07
L
Hun Batz
1
2
1
0.75
W
1
2
1
0.75
W
Xbalanque
Merboid
Xbalanque
3
1
5
5.5
L
Serqet
Shroomysh
Serqet
5
1
1
5.5
W
Ne Zha
4
1
0
4
W
King Arthur
TwinnedJAZIEL
King Arthur
0
5
0
0
L
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,393
Damage
16,795
41,800
Taken
42,841
15,474
Mitigated
15,768
10,670
Healing
11,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
1,499
1,007
0
1,825
7,765
2,029
264
0
7,765
0
21,531
W
7,912
3,392
230
1,437
8,349
3,082
0
535
7,651
0
25,989
L
2,322
1,011
0
0
8,728
2,225
188
763
7,945
17,211
0
L
Hun Batz
4,505
1,317
0
1,352
10,636
4,305
56
0
10,636
0
31,209
W
2,136
502
0
1,906
7,037
2,030
1,026
2,079
4,958
42,334
0
W
Xbalanque
Merboid
Xbalanque
8,072
5,097
109
2,428
7,842
2,648
1,680
1,030
6,550
0
38,351
L
Serqet
Shroomysh
Serqet
3,207
508
0
4,520
9,482
4,122
0
1,219
8,070
0
42,718
W
Ne Zha
4,560
873
0
4,328
9,492
3,327
811
724
8,502
0
47,329
W
King Arthur
TwinnedJAZIEL
King Arthur
1,713
417
0
232
9,080
4,387
781
3,216
5,535
155
30,437
L
5,262
371
0
3,696
6,230
3,087
1,119
127
5,901
45,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,025
Gold Earned
31,364
298
Minions Killed
286
0
Camps Cleared
0
1,231,995
Distance Traveled
1,084,887
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,389
385
43
3
0
189,316
0
W
Set
6,727
481
29
2
0
281,723
1
L
Ra
5,443
389
30
2
0
207,721
0
L
Hun Batz
5,685
406
40
3
0
224,359
0
W
Thoth
7,235
517
88
6
0
222,048
0
W
Xbalanque
6,875
491
58
4
0
252,317
0
L
Serqet
7,359
526
82
6
0
278,041
0
W
Ne Zha
7,966
569
83
6
0
253,857
1
W
King Arthur
6,222
444
40
3
0
222,050
0
L
Anubis
7,488
535
91
7
0
185,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role