Player Matchup

Hun Batz
Hun Batz
AverageJoe9898
Hun Batz
Level 148
God Stats
4W - 3L
1,620 SR
Queue Stats
281W - 267L
1,587 Elo+
Party 2
Xing Tian
Xing Tian
BeardedNinjaa
Xing Tian
Level 107
God Stats
5W - 3L
1,474 SR
Queue Stats
145W - 151L
1,469 Elo+
Party 2
Chronos
Chronos
KerfuffIez
Chronos
Level 107
God Stats
2W - 0L
1,802 SR
Queue Stats
190W - 183L
1,402 Elo+
Solo
Kali
Kali
LILTimmmothy
Kali
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 85L
1,407 Elo+
Party 2
Camazotz
Camazotz
SlimNinjaa
Camazotz
Level 160
God Stats
5W - 8L
1,516 SR
Queue Stats
270W - 279L
1,587 Elo+
Party 2
Team Averages
Level 110
1,582 SR
1,490 Elo+

VS

Team Averages
Level 48
1,549 SR
1,374 Elo+
Kukulkan
Kukulkan
BabyyDope777
Kukulkan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,420 Elo+
Party 1
Tyr
Tyr
Forevernin
Tyr
Level 55
God Stats
0W - 1L
1,744 SR
Queue Stats
22W - 46L
1,312 Elo+
Party 3
The Morrigan
The Morrigan
HURS SAINT
The Morrigan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,369 Elo+
Party 1
Ah Puch
Ah Puch
Mekanik187
Ah Puch
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,386 Elo+
Party 1
Artio
Artio
Wolfdefender223
Artio
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 40L
1,383 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
20
9 / 3 / 23
13,668
759
26,721
19,471
26,646
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xing Tian
BeardedNinjaa
Xing Tian
16
3 / 5 / 13
11,658
648
11,440
23,429
32,558
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos
KerfuffIez
Chronos
20
3 / 2 / 16
12,298
683
19,881
12,372
6,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
6 / 6 / 12
12,942
719
14,898
19,857
10,897
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Camazotz
SlimNinjaa
Camazotz
20
16 / 4 / 15
14,791
822
39,429
38,442
26,170
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BabyyDope777
Kukulkan
20
7 / 6 / 10
12,893
716
18,120
18,844
11,531
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
3 / 5 / 10
10,681
593
11,847
28,659
35,809
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

The Morrigan
HURS SAINT
The Morrigan
18
2 / 7 / 12
10,648
592
8,701
15,018
7,224
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
Mekanik187
Ah Puch
17
4 / 11 / 5
10,682
593
16,350
22,736
9,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
4 / 8 / 10
11,932
663
16,450
35,007
47,144
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
67
37
Kills
20
20
Deaths
37
79
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
9
3
23
6.83
L
Kukulkan
BabyyDope777
Kukulkan
7
6
10
2
W
Xing Tian
BeardedNinjaa
Xing Tian
3
5
13
1.9
L
3
5
10
1.6
L
The Morrigan
HURS SAINT
The Morrigan
2
7
12
1.14
W
Chronos
KerfuffIez
Chronos
3
2
16
5.5
W
6
6
12
2
L
Ah Puch
Mekanik187
Ah Puch
4
11
5
0.59
W
Camazotz
SlimNinjaa
Camazotz
16
4
15
5.88
L
4
8
10
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,369
Damage
71,468
113,571
Taken
120,264
102,825
Mitigated
111,521
53,400
Healing
29,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
26,721
3,577
2,309
4,918
19,471
26,646
1,086
9,116
10,355
0
54,356
L
Kukulkan
BabyyDope777
Kukulkan
18,120
2,716
1,271
1,700
18,844
11,531
0
4,261
14,395
45,673
0
W
Xing Tian
BeardedNinjaa
Xing Tian
11,440
775
1,515
4,397
23,429
32,558
90
12,359
11,035
19,130
0
L
11,847
2,575
1,171
3,846
28,659
35,809
0
9,113
19,023
0
22,986
L
The Morrigan
HURS SAINT
The Morrigan
8,701
1,220
1,534
627
15,018
7,224
0
4,009
10,765
16,810
229
W
Chronos
KerfuffIez
Chronos
19,881
4,665
2,066
3,517
12,372
6,554
2,876
8,784
3,588
44,207
0
W
14,898
6,165
0
7,027
19,857
10,897
1,762
10,997
8,860
0
25,658
L
Ah Puch
Mekanik187
Ah Puch
16,350
2,144
144
567
22,736
9,813
0
2,222
20,256
29,845
0
W
Camazotz
SlimNinjaa
Camazotz
39,429
10,325
653
26,998
38,442
26,170
1,158
18,101
20,341
0
61,235
L
16,450
1,913
8,106
10,211
35,007
47,144
0
11,716
22,631
26,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,357
Gold Earned
56,836
204
Minions Killed
165
0
Camps Cleared
0
1,743,284
Distance Traveled
1,474,307
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
13,668
759
56
3
0
361,856
0
L
Kukulkan
12,893
716
74
4
0
290,386
0
W
Xing Tian
11,658
648
17
1
0
335,111
0
L
Tyr
10,681
593
13
1
0
335,778
0
L
The Morrigan
10,648
592
27
2
0
291,604
0
W
Chronos
12,298
683
66
4
0
307,503
0
W
Kali
12,942
719
19
1
0
362,255
0
L
Ah Puch
10,682
593
30
2
0
252,857
0
W
Camazotz
14,791
822
46
3
0
376,559
4
L
Artio
11,932
663
21
1
0
303,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role