Player Matchup

Yu Huang
Yu Huang
Ch0nk
Yu Huang
Level 90
God Stats
5W - 2L
1,570 SR
Queue Stats
38W - 30L
1,594 Elo+
Party 1
Amaterasu
Amaterasu
Chaccus
Amaterasu
Level 148
God Stats
6W - 0L
1,773 SR
Queue Stats
214W - 192L
1,513 Elo+
Party 1
Set
Set
Coolangel214
Set
Level 120
God Stats
1W - 0L
1,281 SR
Queue Stats
25W - 25L
1,473 Elo+
Party 1
Anhur
Anhur
PepperTeaa
Anhur
Level 127
God Stats
1W - 2L
1,156 SR
Queue Stats
69W - 64L
1,541 Elo+
Party 1
Atlas
Atlas
SirOof
Atlas
Level 80
God Stats
7W - 4L
1,680 SR
Queue Stats
83W - 77L
1,541 Elo+
Party 1
Team Averages
Level 113
1,492 SR
1,532 Elo+

VS

Team Averages
Level 93
1,574 SR
1,467 Elo+
Fenrir
Fenrir
 
Fenrir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
EL5EFIVE
Mulan
Level 68
God Stats
12W - 17L
1,542 SR
Queue Stats
48W - 51L
1,466 Elo+
Party 3
King Arthur
King Arthur
Elsefour
King Arthur
Level 79
God Stats
8W - 7L
1,460 SR
Queue Stats
25W - 29L
1,416 Elo+
Party 3
Poseidon
Poseidon
thelopesgoat
Poseidon
Level 87
God Stats
10W - 7L
1,516 SR
Queue Stats
73W - 66L
1,497 Elo+
Party 2
Ullr
Ullr
wolfgamerpro
Ullr
Level 84
God Stats
6W - 3L
1,854 SR
Queue Stats
93W - 102L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Ch0nk
Yu Huang
16
5 / 3 / 4
9,822
578
10,605
8,361
3,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Chaccus
Amaterasu
16
3 / 0 / 3
10,027
590
8,946
13,972
11,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
5 / 3 / 10
9,378
552
10,515
14,058
7,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
15
8 / 3 / 4
9,768
575
13,314
13,153
5,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
SirOof
Atlas
13
1 / 1 / 12
8,721
513
6,330
10,481
11,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 3 / 4
7,198
423
6,582
13,007
7,080
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
EL5EFIVE
Mulan
11
1 / 5 / 4
7,109
418
5,983
15,983
7,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
Elsefour
King Arthur
13
0 / 3 / 2
7,861
462
5,569
14,671
11,655
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
thelopesgoat
Poseidon
14
5 / 6 / 1
9,096
535
11,703
13,412
5,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 5 / 0
7,598
447
2,831
12,709
4,119
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
21
22
Kills
10
10
Deaths
22
33
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
4
1.33
W
Yu Huang
Ch0nk
Yu Huang
5
3
4
2.33
W
Amaterasu
Chaccus
Amaterasu
3
0
3
4.5
W
5
3
10
3.33
L
Mulan
EL5EFIVE
Mulan
1
5
4
0.6
L
King Arthur
Elsefour
King Arthur
0
3
2
0.33
W
Anhur
8
3
4
3.33
W
Atlas
SirOof
Atlas
1
1
12
7
L
Poseidon
thelopesgoat
Poseidon
5
6
1
0.92
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,710
Damage
32,668
60,025
Taken
69,782
38,962
Mitigated
36,367
18,205
Healing
9,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,582
784
0
3,274
13,007
7,080
0
2,080
10,829
4,721
26,170
W
Yu Huang
Ch0nk
Yu Huang
10,605
1,256
0
625
8,361
3,718
1,178
2,955
5,106
74,808
0
W
Amaterasu
Chaccus
Amaterasu
8,946
4,245
0
6,065
13,972
11,149
372
2,086
11,834
0
84,874
W
10,515
5,143
0
5,488
14,058
7,153
0
2,973
10,919
0
71,684
L
Mulan
EL5EFIVE
Mulan
5,983
538
0
3,286
15,983
7,943
0
2,012
13,877
0
47,148
L
King Arthur
Elsefour
King Arthur
5,569
225
0
440
14,671
11,655
0
2,241
12,374
0
54,983
W
Anhur
13,314
7,999
0
3,854
13,153
5,730
598
1,110
12,007
0
76,272
W
Atlas
SirOof
Atlas
6,330
2,550
196
1,977
10,481
11,212
0
2,704
7,647
28,375
0
L
Poseidon
thelopesgoat
Poseidon
11,703
1,740
184
1,469
13,412
5,570
783
7,133
5,830
69,877
0
L
2,831
1,124
0
701
12,709
4,119
0
2,740
9,937
0
43,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,716
Gold Earned
38,862
531
Minions Killed
427
0
Camps Cleared
0
1,615,933
Distance Traveled
1,548,089
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,198
423
39
2
0
358,136
4
W
Yu Huang
9,822
578
135
8
0
317,337
0
W
Amaterasu
10,027
590
153
9
0
317,680
4
W
Set
9,378
552
94
6
0
355,433
7
L
Mulan
7,109
418
68
4
0
304,781
0
L
King Arthur
7,861
462
118
7
0
325,211
1
W
Anhur
9,768
575
111
7
0
262,922
2
W
Atlas
8,721
513
38
2
0
362,561
2
L
Poseidon
9,096
535
130
8
0
291,653
2
L
Ullr
7,598
447
72
4
0
268,308
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role