Player Matchup

Gilgamesh
Gilgamesh
EnemyHitman67
Gilgamesh
Level 115
God Stats
2W - 5L
1,602 SR
Queue Stats
394W - 387L
1,499 Elo+
Party 3
Mercury
Mercury
G3neralnerd
Mercury
Level 39
God Stats
1W - 2L
1,472 SR
Queue Stats
54W - 48L
1,528 Elo+
Party 2
Ra
Ra
Hyperadox
Ra
Level 106
God Stats
1W - 4L
1,500 SR
Queue Stats
87W - 79L
1,370 Elo+
Solo
Da Ji
Da Ji
Spankkiee
Da Ji
Level 65
God Stats
0W - 2L
1,299 SR
Queue Stats
64W - 56L
1,572 Elo+
Party 2
Hercules
Hercules
TimTomTugger
Hercules
Level 119
God Stats
4W - 4L
1,576 SR
Queue Stats
237W - 219L
1,551 Elo+
Party 3
Team Averages
Level 89
1,490 SR
1,504 Elo+

VS

Team Averages
Level 135
1,496 SR
1,541 Elo+
Ra
Ra
 
Ra
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Korrigga
Vulcan
Level 139
God Stats
2W - 1L
1,187 SR
Queue Stats
60W - 59L
1,560 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Odise07
Morgan Le Fay
Level 146
God Stats
5W - 0L
1,854 SR
Queue Stats
91W - 100L
1,492 Elo+
Solo
Achilles
Achilles
StrenuousEagle
Achilles
Level 128
God Stats
5W - 2L
1,368 SR
Queue Stats
230W - 197L
1,583 Elo+
Party 1
Skadi
Skadi
xTRGAxtreme
Skadi
Level 126
God Stats
4W - 2L
1,571 SR
Queue Stats
193W - 194L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EnemyHitman67
Gilgamesh
20
9 / 6 / 11
13,040
767
21,772
26,183
26,185
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
G3neralnerd
Mercury
16
4 / 8 / 7
10,402
612
10,265
16,806
10,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

20
4 / 5 / 16
12,513
736
16,181
20,344
15,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Spankkiee
Da Ji
20
6 / 5 / 12
12,153
715
19,088
22,968
18,395
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hercules
TimTomTugger
Hercules
17
2 / 7 / 9
10,057
592
16,491
35,421
30,169
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
4 / 3 / 26
12,786
752
15,179
23,116
28,963
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Vulcan
Korrigga
Vulcan
19
4 / 5 / 17
12,219
719
21,444
12,552
7,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Morgan Le Fay
Odise07
Morgan Le Fay
18
3 / 6 / 19
11,867
698
22,638
20,283
11,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
20
10 / 5 / 17
13,605
800
25,291
29,699
41,283
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
10 / 6 / 14
13,538
796
25,315
17,761
10,231
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
124
25
Kills
31
31
Deaths
25
55
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
3
26
5.67
L
Gilgamesh
EnemyHitman67
Gilgamesh
9
6
11
2.42
L
Mercury
G3neralnerd
Mercury
4
8
7
0.94
L
4
5
16
2.4
W
Vulcan
Korrigga
Vulcan
4
5
17
2.5
W
Morgan Le Fay
Odise07
Morgan Le Fay
3
6
19
2.08
L
Da Ji
Spankkiee
Da Ji
6
5
12
2.4
W
Achilles
10
5
17
3.7
L
Hercules
TimTomTugger
Hercules
2
7
9
0.93
W
10
6
14
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,797
Damage
109,867
121,722
Taken
103,411
100,343
Mitigated
99,567
49,244
Healing
41,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
15,179
1,191
6,476
10,208
23,116
28,963
1,006
5,174
17,668
39,069
0
L
Gilgamesh
EnemyHitman67
Gilgamesh
21,772
6,288
2,292
6,185
26,183
26,185
448
14,605
11,578
0
34,916
L
Mercury
G3neralnerd
Mercury
10,265
3,176
1,147
1,597
16,806
10,075
448
8,553
8,253
22
19,167
L
16,181
725
10,809
7,526
20,344
15,519
292
12,396
7,948
58,414
0
W
Vulcan
Korrigga
Vulcan
21,444
10,242
360
477
12,552
7,717
2,124
3,413
9,017
39,687
0
W
Morgan Le Fay
Odise07
Morgan Le Fay
22,638
2,014
2,246
5,705
20,283
11,373
920
2,199
17,968
44,468
0
L
Da Ji
Spankkiee
Da Ji
19,088
5,229
3,142
3,336
22,968
18,395
28
8,461
14,507
0
30,311
W
Achilles
25,291
4,889
1,051
9,774
29,699
41,283
187
3,119
25,801
0
35,341
L
Hercules
TimTomTugger
Hercules
16,491
2,604
1,683
11,527
35,421
30,169
245
15,246
20,175
0
24,275
W
25,315
13,536
1,361
3,916
17,761
10,231
5,824
2,298
15,419
0
48,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,165
Gold Earned
64,015
170
Minions Killed
183
0
Camps Cleared
0
1,516,779
Distance Traveled
1,506,463
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,786
752
40
2
0
326,624
1
L
Gilgamesh
13,040
767
18
1
0
323,791
3
L
Mercury
10,402
612
21
1
0
290,487
0
L
Ra
12,513
736
83
5
0
314,959
0
W
Vulcan
12,219
719
55
3
0
289,950
0
W
Morgan Le Fay
11,867
698
27
2
0
290,310
0
L
Da Ji
12,153
715
27
2
0
305,771
3
W
Achilles
13,605
800
19
1
0
314,005
1
L
Hercules
10,057
592
21
1
0
281,771
0
W
Skadi
13,538
796
42
2
0
285,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role