Player Matchup

Sylvanus
Sylvanus
John seaskip
Sylvanus
Level 145
God Stats
70W - 67L
1,634 SR
Queue Stats
766W - 790L
1,465 Elo+
Party 1
Heimdallr
Heimdallr
JuniorSenjin
Heimdallr
Level 44
God Stats
3W - 10L
1,318 SR
Queue Stats
202W - 203L
1,151 Elo+
Party 1
Fenrir
Fenrir
Snageria
Fenrir
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 144L
1,049 Elo+
Party 1
Ra
Ra
SoroCPU
Ra
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 107L
1,143 Elo+
Party 1
Cthulhu
Cthulhu
VOR13X
Cthulhu
Level 15
God Stats
5W - 6L
1,500 SR
Queue Stats
195W - 213L
1,143 Elo+
Party 1
Team Averages
Level 69
1,491 SR
1,190 Elo+

VS

Team Averages
Level 102
1,326 SR
1,497 Elo+
Ra
Ra
DrEggman69x420
Ra
Level 128
God Stats
6W - 3L
1,189 SR
Queue Stats
538W - 463L
1,534 Elo+
Party 2
Nu Wa
Nu Wa
FaTzRecEEz
Nu Wa
Level 139
God Stats
6W - 4L
1,519 SR
Queue Stats
569W - 484L
1,532 Elo+
Party 2
Guan Yu
Guan Yu
PlayboiGuts
Guan Yu
Level 125
God Stats
3W - 1L
1,214 SR
Queue Stats
518W - 424L
1,525 Elo+
Party 2
Neith
Neith
StacyS21346
Neith
Level 29
God Stats
92W - 79L
1,545 SR
Queue Stats
338W - 284L
1,491 Elo+
Party 2
Arachne
Arachne
lgbm
Arachne
Level 91
God Stats
2W - 3L
1,164 SR
Queue Stats
98W - 113L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
John seaskip
Sylvanus
16
4 / 5 / 2
11,136
506
16,979
27,561
22,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
JuniorSenjin
Heimdallr
19
7 / 1 / 0
12,334
561
8,360
10,725
4,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
Snageria
Fenrir
16
2 / 5 / 5
9,418
428
11,589
22,016
10,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 3 / 3
9,501
432
9,477
13,575
5,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
VOR13X
Cthulhu
14
1 / 4 / 3
8,930
406
12,223
16,780
12,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 9
10,157
462
10,949
18,804
16,698
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
18
6 / 1 / 9
11,472
521
20,388
10,749
4,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
PlayboiGuts
Guan Yu
19
6 / 3 / 7
11,924
542
19,271
25,904
24,657
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
1 / 5 / 7
10,110
460
6,408
14,121
5,550
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
lgbm
Arachne
18
4 / 4 / 7
11,151
507
6,343
21,896
9,952
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
14
Kills
18
18
Deaths
15
13
Assists
39
Player
Kills
Deaths
Assists
KDA
W
1
2
9
2.75
W
Nu Wa
6
1
9
10.5
L
Sylvanus
John seaskip
Sylvanus
4
5
2
1
L
Heimdallr
JuniorSenjin
Heimdallr
7
1
0
7
W
Guan Yu
PlayboiGuts
Guan Yu
6
3
7
3.17
L
Fenrir
Snageria
Fenrir
2
5
5
0.9
L
0
3
3
0.5
W
1
5
7
0.9
L
Cthulhu
VOR13X
Cthulhu
1
4
3
0.63
W
Arachne
lgbm
Arachne
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,628
Damage
63,359
90,657
Taken
91,474
54,864
Mitigated
61,764
30,792
Healing
35,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,949
893
5,873
5,258
18,804
16,698
20
10,118
8,302
39,886
0
W
Nu Wa
20,388
4,539
0
1,344
10,749
4,907
0
5,196
5,325
106,837
0
L
Sylvanus
John seaskip
Sylvanus
16,979
5,613
2,682
10,759
27,561
22,258
1,228
7,992
19,569
67,637
19,141
L
Heimdallr
JuniorSenjin
Heimdallr
8,360
3,733
0
5,567
10,725
4,940
3,126
2,712
8,013
0
109,492
W
Guan Yu
PlayboiGuts
Guan Yu
19,271
3,638
3,362
10,679
25,904
24,657
0
11,567
14,209
0
91,558
L
Fenrir
Snageria
Fenrir
11,589
1,501
0
6,979
22,016
10,187
0
7,833
14,183
0
69,558
L
9,477
829
946
1,889
13,575
5,253
92
7,403
6,172
76,869
0
W
6,408
3,437
0
3,374
14,121
5,550
0
2,902
10,949
0
74,017
L
Cthulhu
VOR13X
Cthulhu
12,223
547
138
1,832
16,780
12,226
264
5,531
11,249
55,023
0
W
Arachne
lgbm
Arachne
6,343
5,071
0
5,419
21,896
9,952
964
5,454
16,320
0
93,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,319
Gold Earned
54,814
611
Minions Killed
601
0
Camps Cleared
0
2,012,375
Distance Traveled
2,248,298
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,157
462
45
2
0
443,673
4
W
Nu Wa
11,472
521
155
7
0
415,280
9
L
Sylvanus
11,136
506
139
6
0
326,860
2
L
Heimdallr
12,334
561
191
9
0
411,957
3
W
Guan Yu
11,924
542
142
6
0
440,142
5
L
Fenrir
9,418
428
75
3
0
445,347
0
L
Ra
9,501
432
128
6
0
406,785
9
W
Neith
10,110
460
117
5
0
490,744
0
L
Cthulhu
8,930
406
78
4
0
421,426
1
W
Arachne
11,151
507
142
6
0
458,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role