Player Matchup

Fenrir
Fenrir
Andrew02
Fenrir
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 84L
1,808 Elo+
Party 1
Ra
Ra
fabages
Ra
Level 127
God Stats
6W - 5L
1,523 SR
Queue Stats
161W - 86L
1,806 Elo+
Party 1
Xing Tian
Xing Tian
joepescigaming
Xing Tian
Level 129
God Stats
2W - 1L
1,616 SR
Queue Stats
47W - 47L
1,686 Elo+
Solo
Team Averages
Level 134
1,546 SR
1,767 Elo+

VS

Team Averages
Level 146
1,539 SR
1,796 Elo+
Zhong Kui
Zhong Kui
IamDemiurge
Zhong Kui
Level 151
God Stats
10W - 7L
1,442 SR
Queue Stats
489W - 390L
1,653 Elo+
Solo
Hercules
Hercules
Vexatiοn
Hercules
Level 160
God Stats
9W - 4L
1,452 SR
Queue Stats
809W - 428L
1,845 Elo+
Party 2
Anhur
Anhur
hj87
Anhur
Level 126
God Stats
11W - 11L
1,723 SR
Queue Stats
285W - 131L
1,889 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Andrew02
Fenrir
17
5 / 3 / 2
12,078
671
15,970
20,233
14,795
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
2 / 1 / 5
12,401
689
18,573
8,040
4,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
joepescigaming
Xing Tian
15
0 / 2 / 5
12,138
674
9,136
19,228
23,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
IamDemiurge
Zhong Kui
15
0 / 3 / 6
10,524
585
18,061
15,000
11,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
Vexatiοn
Hercules
16
3 / 0 / 3
12,745
708
5,973
21,364
25,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
hj87
Anhur
17
3 / 4 / 3
11,760
653
8,997
19,038
8,306
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
7
Kills
6
6
Deaths
7
12
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Andrew02
Fenrir
5
3
2
2
L
Zhong Kui
IamDemiurge
Zhong Kui
0
3
6
1
L
Hercules
Vexatiοn
Hercules
3
0
3
4.5
W
2
1
5
4.5
L
Anhur
hj87
Anhur
3
4
3
1.13
W
Xing Tian
joepescigaming
Xing Tian
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,679
Damage
33,031
47,501
Taken
55,402
41,979
Mitigated
45,221
13,537
Healing
17,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Andrew02
Fenrir
15,970
6,604
0
3,552
20,233
14,795
2,494
8,392
11,841
0
40,974
L
Zhong Kui
IamDemiurge
Zhong Kui
18,061
1,758
0
5,932
15,000
11,662
126
8,646
6,354
52,673
0
L
Hercules
Vexatiοn
Hercules
5,973
1,083
405
7,517
21,364
25,253
0
10,612
10,752
0
18,257
W
18,573
2,545
3,782
3,987
8,040
4,159
796
3,863
4,177
93,427
0
L
Anhur
hj87
Anhur
8,997
4,952
0
3,838
19,038
8,306
0
8,732
10,306
0
62,294
W
Xing Tian
joepescigaming
Xing Tian
9,136
667
0
2,216
19,228
23,025
223
6,346
12,882
20,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,617
Gold Earned
35,029
216
Minions Killed
206
9
Camps Cleared
7
1,048,994
Distance Traveled
881,846
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,078
671
42
2
6
340,120
2
L
Zhong Kui
10,524
585
65
4
3
270,197
1
L
Hercules
12,745
708
12
1
0
320,700
2
W
Ra
12,401
689
158
9
3
347,576
1
L
Anhur
11,760
653
129
7
4
290,949
1
W
Xing Tian
12,138
674
16
1
0
361,298
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role