Player Matchup

Nemesis
Nemesis
FnTdav1s
Nemesis
Level 28
God Stats
7W - 4L
1,500 SR
Queue Stats
26W - 28L
1,258 Elo+
Party 1
Cthulhu
Cthulhu
OnehuskyB
Cthulhu
Level 64
God Stats
9W - 8L
1,434 SR
Queue Stats
37W - 58L
1,216 Elo+
Solo
Sol
Sol
SACKNASTY420
Sol
Level 82
God Stats
6W - 12L
1,389 SR
Queue Stats
99W - 146L
1,363 Elo+
Party 1
Team Averages
Level 58
1,441 SR
1,279 Elo+

VS

Team Averages
Level 37
1,255 SR
1,147 Elo+
Ymir
Ymir
DoubleT47
Ymir
Level 34
God Stats
24W - 65L
1,290 SR
Queue Stats
40W - 145L
1,133 Elo+
Party 2
Camazotz
Camazotz
Golden_Hallway67
Camazotz
Level 47
God Stats
1W - 8L
1,167 SR
Queue Stats
418W - 685L
1,145 Elo+
Solo
Apollo
Apollo
JllyGrnGiant434
Apollo
Level 29
God Stats
6W - 7L
1,309 SR
Queue Stats
39W - 101L
1,163 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FnTdav1s
Nemesis
10
3 / 0 / 2
7,234
723
4,825
6,456
3,126
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
OnehuskyB
Cthulhu
12
0 / 0 / 7
7,126
713
10,844
7,982
4,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 0 / 3
7,590
759
15,412
7,732
3,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 2 / 0
6,431
643
3,229
15,929
9,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

10
0 / 4 / 0
5,979
598
4,037
11,586
4,853
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 1 / 0
6,056
606
7,382
8,710
3,660
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
0
7
Kills
0
0
Deaths
7
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
2
0
0
W
Nemesis
FnTdav1s
Nemesis
3
0
2
4
L
0
4
0
0
L
0
1
0
0
W
Cthulhu
OnehuskyB
Cthulhu
0
0
7
3.5
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,081
Damage
14,648
22,170
Taken
36,225
11,358
Mitigated
17,906
8,567
Healing
9,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,229
778
470
5,382
15,929
9,393
0
10,348
5,175
11,731
0
W
Nemesis
FnTdav1s
Nemesis
4,825
1,309
360
1,853
6,456
3,126
288
803
5,653
0
9,302
L
4,037
729
0
2,569
11,586
4,853
0
7,807
3,397
0
8,691
L
7,382
4,805
0
649
8,710
3,660
0
5,791
2,708
0
29,255
W
Cthulhu
OnehuskyB
Cthulhu
10,844
481
655
3,011
7,982
4,661
0
1,727
6,255
28,444
0
W
15,412
6,004
0
2,688
7,732
3,571
1,896
1,267
6,465
27,584
3,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,950
Gold Earned
18,466
103
Minions Killed
87
5
Camps Cleared
4
595,362
Distance Traveled
553,349
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,431
643
25
3
0
168,485
0
W
Nemesis
7,234
723
13
1
0
200,446
2
L
Camazotz
5,979
598
16
2
0
195,760
0
L
Apollo
6,056
606
46
5
4
189,104
1
W
Cthulhu
7,126
713
48
5
3
206,857
0
W
Sol
7,590
759
42
4
2
188,059
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role