Player Matchup

Artio
Artio
Big_Wattz
Artio
Level 123
God Stats
4W - 6L
1,532 SR
Queue Stats
210W - 239L
1,397 Elo+
Party 1
Izanami
Izanami
WARMJONJON231
Izanami
Level 67
God Stats
4W - 4L
1,582 SR
Queue Stats
26W - 27L
1,414 Elo+
Party 2
King Arthur
King Arthur
blazed-windu
King Arthur
Level 141
God Stats
14W - 25L
1,474 SR
Queue Stats
986W - 1,088L
1,418 Elo+
Party 1
Mercury
Mercury
elgamer903hd109
Mercury
Level 69
God Stats
1W - 1L
1,713 SR
Queue Stats
33W - 33L
1,392 Elo+
Party 2
Sol
Sol
ericksonfriends
Sol
Level 108
God Stats
0W - 1L
1,704 SR
Queue Stats
41W - 43L
1,394 Elo+
Party 2
Team Averages
Level 102
1,601 SR
1,403 Elo+

VS

Team Averages
Level 94
1,475 SR
1,408 Elo+
Lancelot
Lancelot
Aztllan
Lancelot
Level 101
God Stats
12W - 5L
1,585 SR
Queue Stats
928W - 971L
1,388 Elo+
Solo
Zeus
Zeus
NorseGodofWar27
Zeus
Level 77
God Stats
1W - 1L
1,289 SR
Queue Stats
91W - 81L
1,430 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
UnsnaggedWall48
Ah Muzen Cab
Level 84
God Stats
9W - 5L
1,567 SR
Queue Stats
291W - 304L
1,440 Elo+
Solo
Thanatos
Thanatos
cronos765
Thanatos
Level 81
God Stats
18W - 17L
1,521 SR
Queue Stats
222W - 233L
1,392 Elo+
Solo
Eset
Eset
doublebassdrum
Eset
Level 125
God Stats
12W - 19L
1,412 SR
Queue Stats
195W - 204L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Big_Wattz
Artio
10
1 / 2 / 4
7,777
432
2,434
10,818
9,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
14
2 / 4 / 1
9,242
513
5,823
10,533
3,420
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
blazed-windu
King Arthur
15
3 / 2 / 0
9,718
540
11,551
13,084
8,453
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
2 / 5 / 2
8,342
463
4,814
14,281
5,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
1 / 4 / 1
7,987
444
10,123
14,679
5,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Aztllan
Lancelot
16
4 / 2 / 5
9,684
538
8,616
15,252
16,631
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 2 / 7
8,802
489
10,718
10,175
4,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Muzen Cab
UnsnaggedWall48
Ah Muzen Cab
16
5 / 1 / 5
9,648
536
9,665
11,404
5,150
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
cronos765
Thanatos
14
7 / 2 / 6
9,338
519
8,609
11,535
6,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 2 / 3
7,505
417
2,951
12,690
10,182
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
9
Kills
17
17
Deaths
9
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Aztllan
Lancelot
4
2
5
3.25
L
Artio
Big_Wattz
Artio
1
2
4
1.5
W
1
2
7
2.25
W
Ah Muzen Cab
UnsnaggedWall48
Ah Muzen Cab
5
1
5
7.5
L
Izanami
2
4
1
0.63
L
King Arthur
blazed-windu
King Arthur
3
2
0
1.5
W
Thanatos
cronos765
Thanatos
7
2
6
5
W
0
2
3
0.75
L
2
5
2
0.6
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,745
Damage
40,559
63,395
Taken
61,056
32,108
Mitigated
43,196
16,029
Healing
19,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Aztllan
Lancelot
8,616
2,170
0
1,640
15,252
16,631
0
1,306
13,946
0
59,615
L
Artio
Big_Wattz
Artio
2,434
59
1,170
2,981
10,818
9,844
483
3,569
7,249
10,849
0
W
10,718
1,173
0
1,245
10,175
4,634
138
4,906
5,269
74,157
0
W
Ah Muzen Cab
UnsnaggedWall48
Ah Muzen Cab
9,665
3,957
0
2,895
11,404
5,150
1,538
1,816
9,588
0
85,035
L
Izanami
5,823
4,691
271
2,739
10,533
3,420
2,779
1,026
9,507
0
69,378
L
King Arthur
blazed-windu
King Arthur
11,551
1,322
0
2,515
13,084
8,453
740
108
12,976
0
64,994
W
Thanatos
cronos765
Thanatos
8,609
3,304
0
11,356
11,535
6,599
629
622
10,913
0
69,165
W
2,951
660
134
2,694
12,690
10,182
77
4,593
8,097
25,336
0
L
4,814
1,149
0
0
14,281
5,305
262
2,960
11,321
0
56,689
L
10,123
2,821
0
6,353
14,679
5,086
1,599
6,006
8,673
60,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,066
Gold Earned
44,977
472
Minions Killed
498
0
Camps Cleared
0
1,592,117
Distance Traveled
1,639,208
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,684
538
111
6
0
330,115
4
L
Artio
7,777
432
21
1
0
245,420
2
W
Zeus
8,802
489
126
7
0
316,724
2
W
Ah Muzen Cab
9,648
536
132
7
0
300,224
1
L
Izanami
9,242
513
141
8
0
293,598
0
L
King Arthur
9,718
540
134
7
0
346,547
7
W
Thanatos
9,338
519
104
6
0
355,277
9
W
Eset
7,505
417
25
1
0
336,868
10
L
Mercury
8,342
463
81
5
0
399,425
0
L
Sol
7,987
444
95
5
0
307,127
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role