Player Matchup

Poseidon
Poseidon
DisIsSparta99
Poseidon
Level 34
God Stats
4W - 4L
1,521 SR
Queue Stats
100W - 103L
1,467 Elo+
Party 1
Loki
Loki
IntensePlague00
Loki
Level 107
God Stats
12W - 13L
1,504 SR
Queue Stats
153W - 139L
1,513 Elo+
Party 1
Tyr
Tyr
TheDerpyTable
Tyr
Level 127
God Stats
12W - 7L
1,630 SR
Queue Stats
163W - 168L
1,512 Elo+
Party 1
Ganesha
Ganesha
TheWanderingSol
Ganesha
Level 48
God Stats
1W - 1L
1,731 SR
Queue Stats
66W - 76L
1,476 Elo+
Party 1
Medusa
Medusa
majorvader95
Medusa
Level 80
God Stats
4W - 6L
1,388 SR
Queue Stats
64W - 68L
1,492 Elo+
Party 1
Team Averages
Level 79
1,555 SR
1,492 Elo+

VS

Team Averages
Level 68
1,611 SR
1,524 Elo+
Gilgamesh
Gilgamesh
ChickensAreLife
Gilgamesh
Level 100
God Stats
7W - 3L
2,011 SR
Queue Stats
173W - 127L
1,633 Elo+
Party 2
Yemoja
Yemoja
ITouch12YearOlds
Yemoja
Level 8
God Stats
4W - 5L
1,687 SR
Queue Stats
5W - 7L
1,578 Elo+
Party 2
Jormungandr
Jormungandr
Majestic279
Jormungandr
Level 46
God Stats
1W - 1L
1,364 SR
Queue Stats
95W - 111L
1,385 Elo+
Solo
Neith
Neith
Qu00t
Neith
Level 121
God Stats
4W - 5L
1,494 SR
Queue Stats
340W - 289L
1,584 Elo+
Party 2
Sol
Sol
XP Blazing
Sol
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 131L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DisIsSparta99
Poseidon
13
1 / 6 / 0
8,400
467
9,456
13,536
5,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 5 / 2
8,526
474
8,342
14,899
5,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
4 / 3 / 3
10,708
595
9,741
18,499
15,787
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
0 / 7 / 0
7,495
416
4,441
17,734
17,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
12
0 / 8 / 0
7,245
403
4,382
14,608
4,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChickensAreLife
Gilgamesh
17
8 / 3 / 3
10,516
584
10,110
15,121
9,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 1 / 12
10,005
556
5,311
18,417
17,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jormungandr
Majestic279
Jormungandr
16
5 / 2 / 0
9,954
553
9,673
11,907
8,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
Qu00t
Neith
19
11 / 0 / 6
12,241
680
22,881
11,273
6,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
2 / 2 / 1
9,905
550
8,197
11,918
5,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
7
Kills
29
29
Deaths
8
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
ChickensAreLife
Gilgamesh
8
3
3
3.17
L
Poseidon
DisIsSparta99
Poseidon
1
6
0
0.17
W
3
1
12
9
L
2
5
2
0.6
W
Jormungandr
Majestic279
Jormungandr
5
2
0
2.5
W
Neith
Qu00t
Neith
11
0
6
14
L
4
3
3
1.83
L
0
7
0
0
W
2
2
1
1.25
L
Medusa
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,362
Damage
56,172
79,276
Taken
68,636
48,914
Mitigated
47,762
18,100
Healing
23,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
ChickensAreLife
Gilgamesh
10,110
4,094
0
4,090
15,121
9,676
268
1,399
13,722
0
93,187
L
Poseidon
DisIsSparta99
Poseidon
9,456
1,140
0
500
13,536
5,289
365
6,145
7,391
66,927
0
W
5,311
989
4,447
3,576
18,417
17,751
12
4,941
12,708
22,136
0
L
8,342
2,442
0
4,183
14,899
5,838
0
4,143
10,756
0
57,166
W
Jormungandr
Majestic279
Jormungandr
9,673
4,420
0
383
11,907
8,963
532
951
10,956
62,132
0
W
Neith
Qu00t
Neith
22,881
11,306
0
5,555
11,273
6,358
0
1,771
9,502
0
132,605
L
9,741
1,843
0
7,873
18,499
15,787
468
9,123
9,376
0
85,145
L
4,441
738
317
2,702
17,734
17,450
160
2,957
14,105
27,287
0
W
8,197
2,600
223
5,540
11,918
5,014
2,776
5,206
6,712
75,940
0
L
Medusa
4,382
1,959
0
2,525
14,608
4,550
477
979
13,629
0
58,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,374
Gold Earned
52,621
464
Minions Killed
588
0
Camps Cleared
0
1,687,851
Distance Traveled
1,665,649
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,516
584
116
6
0
408,893
5
L
Poseidon
8,400
467
125
7
0
328,525
0
W
Yemoja
10,005
556
24
1
0
340,106
4
L
Loki
8,526
474
91
5
0
377,256
4
W
Jormungandr
9,954
553
108
6
0
282,203
3
W
Neith
12,241
680
201
11
0
333,620
4
L
Tyr
10,708
595
140
8
0
354,281
5
L
Ganesha
7,495
416
19
1
0
324,034
4
W
Sol
9,905
550
139
8
0
300,827
1
L
Medusa
7,245
403
89
5
0
303,755
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role