Player Matchup

Osiris
Osiris
AziraalVice
Osiris
Level 84
God Stats
1W - 0L
1,115 SR
Queue Stats
13W - 24L
1,324 Elo+
Party 1
Baron Samedi
Baron Samedi
TheSweatyBrit
Baron Samedi
Level 143
God Stats
1W - 0L
1,477 SR
Queue Stats
20W - 16L
1,512 Elo+
Party 1
Chernobog
Chernobog
Zoiinxx
Chernobog
Level 155
God Stats
1W - 0L
1,547 SR
Queue Stats
59W - 64L
1,489 Elo+
Party 1
Geb
Geb
iKiLLeuRz
Geb
Level 106
God Stats
76W - 70L
1,512 SR
Queue Stats
306W - 348L
1,498 Elo+
Solo
Thanatos
Thanatos
xTheMalevolent
Thanatos
Level 147
God Stats
8W - 9L
1,511 SR
Queue Stats
256W - 262L
1,508 Elo+
Party 1
Team Averages
Level 127
1,432 SR
1,466 Elo+

VS

Team Averages
Level 92
1,526 SR
1,463 Elo+
Kuzenbo
Kuzenbo
Froctuz
Kuzenbo
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 54L
1,409 Elo+
Party 2
Awilix
Awilix
JFT_-xP
Awilix
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 81L
1,458 Elo+
Party 2
Nu Wa
Nu Wa
Mimisio
Nu Wa
Level 122
God Stats
8W - 5L
1,642 SR
Queue Stats
50W - 53L
1,495 Elo+
Party 3
Vulcan
Vulcan
bestChef
Vulcan
Level 68
God Stats
33W - 36L
1,488 SR
Queue Stats
43W - 46L
1,479 Elo+
Party 3
King Arthur
King Arthur
xZ-RiiZe-Zx
King Arthur
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
28W - 38L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
3 / 5 / 8
9,745
696
12,869
22,613
20,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
TheSweatyBrit
Baron Samedi
18
4 / 1 / 10
10,487
749
17,861
11,716
6,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
Zoiinxx
Chernobog
18
2 / 1 / 12
10,357
740
12,801
15,271
6,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
0 / 2 / 16
9,589
685
9,122
19,764
20,368
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
20
13 / 1 / 4
11,936
853
19,211
19,219
11,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Froctuz
Kuzenbo
15
0 / 2 / 8
9,440
674
8,895
21,123
34,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Awilix
JFT_-xP
Awilix
15
2 / 6 / 3
8,911
637
5,626
15,724
8,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Mimisio
Nu Wa
15
1 / 4 / 8
9,356
668
18,524
12,158
4,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vulcan
bestChef
Vulcan
17
3 / 5 / 4
10,120
723
15,847
11,572
6,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
xZ-RiiZe-Zx
King Arthur
15
4 / 5 / 3
9,441
674
9,529
20,220
20,843
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
36
22
Kills
10
10
Deaths
22
50
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Osiris
3
5
8
1.4
L
Kuzenbo
Froctuz
Kuzenbo
0
2
8
2
L
Awilix
JFT_-xP
Awilix
2
6
3
0.58
L
Nu Wa
Mimisio
Nu Wa
1
4
8
1.25
W
Baron Samedi
TheSweatyBrit
Baron Samedi
4
1
10
9
W
Chernobog
Zoiinxx
Chernobog
2
1
12
8
L
Vulcan
bestChef
Vulcan
3
5
4
1
W
0
2
16
4
W
Thanatos
13
1
4
15
L
King Arthur
xZ-RiiZe-Zx
King Arthur
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,864
Damage
58,421
88,583
Taken
80,797
65,974
Mitigated
74,218
37,584
Healing
5,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
12,869
6,234
0
5,043
22,613
20,403
153
6,762
15,851
0
37,148
L
Kuzenbo
Froctuz
Kuzenbo
8,895
2,298
0
1,674
21,123
34,090
51
6,940
13,835
18,024
0
L
Awilix
JFT_-xP
Awilix
5,626
2,640
0
370
15,724
8,216
0
5,244
10,314
0
12,955
L
Nu Wa
Mimisio
Nu Wa
18,524
5,573
578
611
12,158
4,908
343
4,762
7,106
43,527
0
W
Baron Samedi
TheSweatyBrit
Baron Samedi
17,861
1,939
4,632
6,689
11,716
6,732
668
8,796
2,920
50,414
0
W
Chernobog
Zoiinxx
Chernobog
12,801
4,281
0
1,227
15,271
6,970
612
11,550
3,721
0
44,497
L
Vulcan
bestChef
Vulcan
15,847
4,817
532
371
11,572
6,161
130
1,649
9,871
46,854
0
W
9,122
486
592
2,565
19,764
20,368
121
7,885
11,879
27,053
0
W
Thanatos
19,211
6,211
0
16,836
19,219
11,501
381
8,273
10,946
0
52,083
L
King Arthur
xZ-RiiZe-Zx
King Arthur
9,529
1,940
0
1,069
20,220
20,843
0
7,233
12,688
0
23,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,114
Gold Earned
47,268
300
Minions Killed
169
0
Camps Cleared
0
1,518,400
Distance Traveled
1,401,885
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,745
696
41
3
0
270,467
1
L
Kuzenbo
9,440
674
14
1
0
322,361
0
L
Awilix
8,911
637
26
2
0
288,981
0
L
Nu Wa
9,356
668
30
2
0
251,032
0
W
Baron Samedi
10,487
749
80
6
0
272,905
0
W
Chernobog
10,357
740
76
5
0
300,022
1
L
Vulcan
10,120
723
66
5
0
257,193
1
W
Geb
9,589
685
28
2
0
330,589
4
W
Thanatos
11,936
853
75
5
0
344,417
0
L
King Arthur
9,441
674
33
2
0
282,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role