Player Matchup

Neith
Neith
ES Hado9895
Neith
Level 128
God Stats
3W - 6L
1,402 SR
Queue Stats
690W - 694L
1,506 Elo+
Party 1
Ao Kuang
Ao Kuang
FreDrugz
Ao Kuang
Level 135
God Stats
2W - 3L
1,257 SR
Queue Stats
237W - 234L
1,498 Elo+
Party 1
Izanami
Izanami
Heeltoe1
Izanami
Level 160
God Stats
1W - 1L
1,413 SR
Queue Stats
135W - 122L
1,432 Elo+
Party 3
Cerberus
Cerberus
J_herbal
Cerberus
Level 120
God Stats
4W - 2L
1,508 SR
Queue Stats
148W - 153L
1,513 Elo+
Party 1
Baba Yaga
Baba Yaga
JustMrGreeen
Baba Yaga
Level 149
God Stats
2W - 2L
1,484 SR
Queue Stats
75W - 80L
1,427 Elo+
Party 3
Team Averages
Level 138
1,413 SR
1,475 Elo+

VS

Team Averages
Level 101
1,487 SR
1,477 Elo+
Cthulhu
Cthulhu
Dapootang
Cthulhu
Level 63
God Stats
2W - 3L
1,456 SR
Queue Stats
207W - 203L
1,548 Elo+
Solo
Awilix
Awilix
HugeSpacePig
Awilix
Level 56
God Stats
0W - 3L
1,227 SR
Queue Stats
253W - 250L
1,512 Elo+
Solo
Nu Wa
Nu Wa
Knight Deranged
Nu Wa
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,322 Elo+
Party 2
Gilgamesh
Gilgamesh
RaveCaveman666
Gilgamesh
Level 160
God Stats
1W - 1L
1,750 SR
Queue Stats
48W - 51L
1,501 Elo+
Party 2
Chaac
Chaac
kraw8
Chaac
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 14
11,751
691
19,641
20,479
12,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
FreDrugz
Ao Kuang
20
9 / 4 / 8
12,698
747
17,661
18,908
12,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Heeltoe1
Izanami
20
8 / 2 / 13
13,019
766
27,903
19,623
12,005
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
J_herbal
Cerberus
20
2 / 3 / 21
12,934
761
14,975
29,846
42,826
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
JustMrGreeen
Baba Yaga
20
8 / 4 / 18
13,315
783
39,204
20,688
14,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dapootang
Cthulhu
18
1 / 7 / 16
11,609
683
19,571
30,312
40,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Awilix
17
4 / 8 / 6
10,621
625
16,659
28,330
13,890
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
4 / 5 / 8
11,553
680
22,608
17,993
8,335
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
RaveCaveman666
Gilgamesh
18
5 / 7 / 7
11,666
686
17,057
29,407
37,582
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chaac
kraw8
Chaac
19
4 / 4 / 7
11,394
670
16,641
28,650
32,129
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
62
31
Kills
18
19
Deaths
31
74
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dapootang
Cthulhu
1
7
16
1.29
W
4
6
14
1.83
W
Ao Kuang
FreDrugz
Ao Kuang
9
4
8
3.25
W
Izanami
Heeltoe1
Izanami
8
2
13
7.25
L
Awilix
4
8
6
0.88
W
Cerberus
J_herbal
Cerberus
2
3
21
4.17
W
Baba Yaga
JustMrGreeen
Baba Yaga
8
4
18
4.25
L
4
5
8
1.6
L
Gilgamesh
RaveCaveman666
Gilgamesh
5
7
7
1.21
L
Chaac
kraw8
Chaac
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,384
Damage
92,536
109,544
Taken
134,692
94,593
Mitigated
132,040
45,524
Healing
33,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dapootang
Cthulhu
19,571
2,359
3,004
2,776
30,312
40,104
91
12,499
17,685
35,808
0
W
19,641
7,444
831
4,899
20,479
12,587
0
8,451
12,028
0
33,193
W
Ao Kuang
FreDrugz
Ao Kuang
17,661
5,358
182
6,277
18,908
12,866
2,155
4,717
14,191
25,489
0
W
Izanami
Heeltoe1
Izanami
27,903
19,254
1,913
7,791
19,623
12,005
4,205
8,675
10,948
0
67,790
L
Awilix
16,659
5,388
3,206
4,507
28,330
13,890
559
15,737
12,370
0
24,005
W
Cerberus
J_herbal
Cerberus
14,975
522
3,009
9,261
29,846
42,826
142
11,018
18,828
41,997
0
W
Baba Yaga
JustMrGreeen
Baba Yaga
39,204
2,642
2,909
8,452
20,688
14,309
1,705
9,528
11,160
73,374
0
L
22,608
7,052
1,593
2,138
17,993
8,335
2,107
11,228
6,727
47,177
0
L
Gilgamesh
RaveCaveman666
Gilgamesh
17,057
4,284
3,007
3,351
29,407
37,582
0
14,753
14,471
228
27,765
L
Chaac
kraw8
Chaac
16,641
1,767
2,036
7,735
28,650
32,129
293
16,759
11,599
0
27,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,717
Gold Earned
56,843
230
Minions Killed
166
0
Camps Cleared
0
1,570,319
Distance Traveled
1,445,451
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,609
683
43
3
0
276,671
0
W
Neith
11,751
691
22
1
0
260,553
0
W
Ao Kuang
12,698
747
12
1
0
317,362
1
W
Izanami
13,019
766
91
5
0
311,731
1
L
Awilix
10,621
625
14
1
0
271,238
0
W
Cerberus
12,934
761
49
3
0
352,584
0
W
Baba Yaga
13,315
783
56
3
0
328,089
4
L
Nu Wa
11,553
680
45
3
0
272,847
1
L
Gilgamesh
11,666
686
36
2
0
309,669
0
L
Chaac
11,394
670
28
2
0
315,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role