Player Matchup

Zeus
Zeus
LifeTM
Zeus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 37L
1,485 Elo+
Party 3
Hachiman
Hachiman
MarcoPants
Hachiman
Level 47
God Stats
6W - 7L
1,520 SR
Queue Stats
37W - 33L
1,488 Elo+
Party 2
King Arthur
King Arthur
Rhetoriofno
King Arthur
Level 42
God Stats
2W - 4L
1,274 SR
Queue Stats
4W - 9L
1,440 Elo+
Solo
Da Ji
Da Ji
SickBeatsBro
Da Ji
Level 120
God Stats
7W - 6L
1,455 SR
Queue Stats
230W - 183L
1,518 Elo+
Party 3
Nox
Nox
d3rpnye
Nox
Level 70
God Stats
4W - 2L
1,972 SR
Queue Stats
43W - 41L
1,518 Elo+
Party 2
Team Averages
Level 60
1,544 SR
1,490 Elo+

VS

Team Averages
Level 42
1,418 SR
1,536 Elo+
Artemis
Artemis
ImDatingYourMom
Artemis
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 10L
1,686 Elo+
Party 1
Chaac
Chaac
SirVastik
Chaac
Level 48
God Stats
3W - 2L
1,437 SR
Queue Stats
114W - 125L
1,381 Elo+
Solo
Olorun
Olorun
ThatRichSal
Olorun
Level 79
God Stats
3W - 4L
1,456 SR
Queue Stats
86W - 76L
1,637 Elo+
Party 1
Eset
Eset
iphx
Eset
Level 28
God Stats
1W - 3L
1,196 SR
Queue Stats
101W - 93L
1,511 Elo+
Party 4
Fenrir
Fenrir
pilx
Fenrir
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 150L
1,465 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
LifeTM
Zeus
12
1 / 7 / 5
8,609
410
5,549
14,950
5,193
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
MarcoPants
Hachiman
14
3 / 5 / 0
8,955
426
8,828
12,175
3,812
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Rhetoriofno
King Arthur
17
1 / 1 / 1
10,413
496
15,070
19,227
22,659
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
4 / 3 / 2
10,769
513
9,333
17,899
7,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nox
14
0 / 6 / 4
8,313
396
6,779
13,063
4,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 7
11,881
566
14,463
13,456
11,228
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
SirVastik
Chaac
17
0 / 0 / 0
10,116
482
7,758
14,796
17,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
20
4 / 2 / 6
13,204
629
7,957
12,556
6,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
iphx
Eset
17
5 / 3 / 4
11,355
541
13,878
13,551
6,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
pilx
Fenrir
16
3 / 3 / 4
10,747
512
11,468
21,737
13,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
9
Kills
22
22
Deaths
9
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
10
1
7
13.5
L
Zeus
LifeTM
Zeus
1
7
5
0.5
L
Hachiman
MarcoPants
Hachiman
3
5
0
0.6
L
King Arthur
Rhetoriofno
King Arthur
1
1
1
1.5
L
4
3
2
1.67
W
Chaac
SirVastik
Chaac
0
0
0
0
W
Olorun
4
2
6
3.5
L
Nox
0
6
4
0.33
W
Eset
iphx
Eset
5
3
4
2.33
W
Fenrir
pilx
Fenrir
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,559
Damage
55,524
77,314
Taken
76,096
44,473
Mitigated
54,999
10,658
Healing
24,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,463
8,617
395
2,461
13,456
11,228
892
4,358
9,098
0
66,950
L
Zeus
LifeTM
Zeus
5,549
1,430
0
900
14,950
5,193
558
7,225
7,725
48,858
0
L
Hachiman
MarcoPants
Hachiman
8,828
4,469
0
1,617
12,175
3,812
1,396
5,460
6,715
0
47,109
L
King Arthur
Rhetoriofno
King Arthur
15,070
1,736
0
346
19,227
22,659
76
527
17,769
0
78,971
L
9,333
2,107
0
6,406
17,899
7,878
0
3,765
14,134
0
75,358
W
Chaac
SirVastik
Chaac
7,758
1,902
0
6,072
14,796
17,684
0
227
14,569
0
66,842
W
Olorun
7,957
4,231
805
3,106
12,556
6,587
7,684
1,907
10,649
143,107
0
L
Nox
6,779
324
257
1,132
13,063
4,931
572
4,858
8,162
54,385
0
W
Eset
iphx
Eset
13,878
553
663
2,679
13,551
6,268
82
4,601
8,950
97,284
0
W
Fenrir
pilx
Fenrir
11,468
2,537
0
8,193
21,737
13,232
0
1,662
20,075
0
84,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,059
Gold Earned
57,303
504
Minions Killed
666
0
Camps Cleared
0
1,943,887
Distance Traveled
1,984,895
7
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,881
566
61
3
0
393,825
5
L
Zeus
8,609
410
91
4
0
321,303
0
L
Hachiman
8,955
426
75
4
0
400,596
2
L
King Arthur
10,413
496
132
6
0
370,554
2
L
Da Ji
10,769
513
114
5
0
453,982
0
W
Chaac
10,116
482
105
5
0
401,288
3
W
Olorun
13,204
629
234
11
0
355,297
6
L
Nox
8,313
396
92
4
0
397,452
3
W
Eset
11,355
541
152
7
0
395,488
1
W
Fenrir
10,747
512
114
5
0
438,997
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role