Player Matchup

Horus
Horus
Platinum II
DevilS3npai
Horus
Platinum II
Level 89
God Stats
5W - 9L
1,646 SR
Queue Stats
255W - 239L
1,646 MMR
Party 2
Xbalanque
Xbalanque
Platinum II
HyanL
Xbalanque
Platinum II
Level 156
God Stats
27W - 17L
1,657 SR
Queue Stats
221W - 210L
1,681 MMR
Party 2
Sol
Sol
Platinum IV
PlsNoMSG
Sol
Platinum IV
Level 127
God Stats
38W - 27L
1,726 SR
Queue Stats
298W - 304L
1,633 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 124
1,676 SR
1,653 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 101
1,510 SR
1,483 MMR
Neith
Neith
Silver V
IrisXNepthys
Neith
Silver V
Level 67
God Stats
4W - 6L
1,582 SR
Queue Stats
11W - 25L
1,254 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
XWoosX
Kuzenbo
Gold III
Level 120
God Stats
0W - 2L
1,337 SR
Queue Stats
93W - 98L
1,632 MMR
Party 1
Hera
Hera
Gold III
uWu PERSIA20
Hera
Gold III
Level 117
God Stats
37W - 35L
1,611 SR
Queue Stats
110W - 135L
1,561 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 8
12,454
778
11,091
16,718
17,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xbalanque
HyanL
Xbalanque
17
4 / 3 / 2
11,584
724
12,824
15,349
7,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 5 / 6
11,303
706
14,915
15,671
7,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bans
AtlasAh Muzen CabShivaBaron SamediGeb

VS

Bans
BacchusNoxAgniMedusaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 4
9,932
621
7,179
13,612
6,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kuzenbo
XWoosX
Kuzenbo
14
2 / 1 / 7
11,116
695
11,156
23,854
39,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 4 / 5
11,360
710
14,411
8,206
3,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
25
11
Kills
9
11
Deaths
11
16
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
3
8
2.33
W
Xbalanque
HyanL
Xbalanque
4
3
2
1.67
L
2
6
4
0.67
W
4
5
6
1.4
L
Kuzenbo
XWoosX
Kuzenbo
2
1
7
5.5
L
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,830
Damage
32,746
47,738
Taken
45,672
32,171
Mitigated
48,903
13,964
Healing
8,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,091
4,162
1,278
5,559
16,718
17,778
161
7,383
9,335
0
32,816
W
Xbalanque
HyanL
Xbalanque
12,824
4,628
0
516
15,349
7,108
1,811
8,087
7,262
0
65,640
L
7,179
2,412
288
2,580
13,612
6,416
695
4,008
9,604
0
20,403
W
14,915
4,023
0
6,611
15,671
7,285
941
10,272
5,399
59,728
4,938
L
Kuzenbo
XWoosX
Kuzenbo
11,156
2,909
0
4,190
23,854
39,188
336
6,850
17,004
34,453
0
L
14,411
3,351
0
1,271
8,206
3,299
273
3,271
4,935
44,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,341
Gold Earned
32,408
227
Minions Killed
147
11
Camps Cleared
3
888,297
Distance Traveled
899,905
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,454
778
32
2
2
324,725
1
W
Xbalanque
11,584
724
100
6
5
296,973
2
L
Neith
9,932
621
30
2
0
270,462
6
W
Sol
11,303
706
95
6
4
266,599
2
L
Kuzenbo
11,116
695
32
2
1
335,470
3
L
Hera
11,360
710
85
5
2
293,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role