Player Matchup

Khepri
Khepri
Gold III
AstroBair
Khepri
Gold III
Level 121
God Stats
29W - 18L
1,718 SR
Queue Stats
181W - 180L
1,547 MMR
Solo
The Morrigan
The Morrigan
Gold II
I Have No Fun
The Morrigan
Gold II
Level 124
God Stats
8W - 9L
1,490 SR
Queue Stats
338W - 338L
1,537 MMR
Solo
Fenrir
Fenrir
Platinum V
RichyBabes
Fenrir
Platinum V
Level 64
God Stats
8W - 11L
1,590 SR
Queue Stats
232W - 228L
1,522 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold I
chuchin713usda
Ah Muzen Cab
Gold I
Level 141
God Stats
103W - 75L
1,624 SR
Queue Stats
136W - 141L
1,526 MMR
Solo
Neith
Neith
Gold IV
rlewis542
Neith
Gold IV
Level 121
God Stats
8W - 5L
1,636 SR
Queue Stats
162W - 163L
1,507 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 114
1,611 SR
1,528 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,630 SR
1,528 MMR
Sol
Sol
Bronze V
Ayyo Taee
Sol
Bronze V
Level 139
God Stats
0W - 1L
1,879 SR
Queue Stats
7W - 9L
1,487 MMR
Party 1
Chiron
Chiron
Silver I
MR JBIZZY
Chiron
Silver I
Level 151
God Stats
0W - 2L
1,565 SR
Queue Stats
19W - 16L
1,599 MMR
Party 1
Bacchus
Bacchus
Bronze III
Nightclarity-
Bacchus
Bronze III
Level 120
God Stats
0W - 6L
1,687 SR
Queue Stats
10W - 16L
1,505 MMR
Solo
Arachne
Arachne
Gold I
oldhammertime
Arachne
Gold I
Level 126
God Stats
0W - 1L
1,602 SR
Queue Stats
142W - 148L
1,533 MMR
Solo
Bellona
Bellona
Gold II
srublord69
Bellona
Gold II
Level 123
God Stats
18W - 12L
1,415 SR
Queue Stats
147W - 138L
1,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
AstroBair
Khepri
20
1 / 2 / 16
14,179
457
8,835
34,161
54,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

The Morrigan
I Have No Fun
The Morrigan
20
6 / 5 / 10
15,966
515
15,449
22,370
13,653
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
RichyBabes
Fenrir
20
7 / 2 / 9
16,757
541
23,280
30,522
20,095
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
chuchin713usda
Ah Muzen Cab
20
5 / 2 / 7
17,984
580
38,207
29,268
17,728
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
rlewis542
Neith
20
4 / 3 / 4
17,057
550
17,652
17,866
11,366
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
NemesisBakasuraAgniHou Yi

VS

Bans
AtlasLokiKaliBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 4 / 3
14,803
478
11,680
24,813
8,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chiron
MR JBIZZY
Chiron
20
4 / 5 / 4
13,762
444
25,962
26,851
11,689
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
17
0 / 4 / 8
12,581
406
12,037
22,591
40,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
20
7 / 6 / 4
16,010
516
15,273
33,690
16,554
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
srublord69
Bellona
20
1 / 4 / 6
15,126
488
19,349
35,355
37,010
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
39
23
Kills
14
14
Deaths
23
46
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Khepri
AstroBair
Khepri
1
2
16
4.5
L
2
4
3
0.88
W
The Morrigan
I Have No Fun
The Morrigan
6
5
10
2.2
L
Chiron
MR JBIZZY
Chiron
4
5
4
1.2
L
Bacchus
0
4
8
1
W
Fenrir
RichyBabes
Fenrir
7
2
9
5.75
W
Ah Muzen Cab
chuchin713usda
Ah Muzen Cab
5
2
7
4.25
L
Arachne
7
6
4
1.5
W
Neith
rlewis542
Neith
4
3
4
2
L
Bellona
srublord69
Bellona
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,423
Damage
84,301
134,187
Taken
143,300
116,879
Mitigated
114,600
45,103
Healing
39,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
AstroBair
Khepri
8,835
817
5,331
5,437
34,161
54,037
252
6,198
27,963
33,456
0
L
11,680
1,833
0
11,450
24,813
8,705
1,236
2,174
22,639
137,321
0
W
The Morrigan
I Have No Fun
The Morrigan
15,449
3,641
0
4,778
22,370
13,653
1,738
5,077
17,155
141,896
4,062
L
Chiron
MR JBIZZY
Chiron
25,962
12,158
1,400
6,138
26,851
11,689
0
6,764
20,087
0
126,148
L
Bacchus
12,037
1,237
856
2,836
22,591
40,642
0
5,946
16,645
48,645
0
W
Fenrir
RichyBabes
Fenrir
23,280
5,441
0
8,400
30,522
20,095
896
3,850
26,672
0
195,568
W
Ah Muzen Cab
chuchin713usda
Ah Muzen Cab
38,207
14,397
0
17,126
29,268
17,728
7,328
2,004
27,264
0
216,814
L
Arachne
15,273
8,781
0
5,532
33,690
16,554
0
4,356
28,748
0
167,164
W
Neith
rlewis542
Neith
17,652
4,378
0
4,031
17,866
11,366
3,636
6,588
11,278
0
174,526
L
Bellona
srublord69
Bellona
19,349
6,750
0
11,231
35,355
37,010
0
2,854
32,501
0
132,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,943
Gold Earned
72,282
1,008
Minions Killed
915
0
Camps Cleared
0
3,081,709
Distance Traveled
2,964,212
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
14,179
457
35
1
0
631,673
13
L
Sol
14,803
478
230
7
0
530,675
4
W
The Morrigan
15,966
515
207
7
0
589,563
2
L
Chiron
13,762
444
191
6
0
526,249
7
L
Bacchus
12,581
406
42
1
0
598,293
0
W
Fenrir
16,757
541
202
7
0
684,067
1
W
Ah Muzen Cab
17,984
580
269
9
0
638,418
5
L
Arachne
16,010
516
201
6
0
667,307
0
W
Neith
17,057
550
295
10
0
537,988
2
L
Bellona
15,126
488
251
8
0
641,688
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role