Player Matchup

Raijin
Raijin
FattPandda
Raijin
Level 144
God Stats
1W - 8L
1,176 SR
Queue Stats
324W - 535L
1,353 Elo+
Party 1
Merlin
Merlin
Garage Haruo
Merlin
Level 40
God Stats
1W - 2L
1,761 SR
Queue Stats
125W - 128L
1,489 Elo+
Solo
Neith
Neith
Salty Golden
Neith
Level 47
God Stats
5W - 5L
1,625 SR
Queue Stats
76W - 98L
1,409 Elo+
Party 2
Kali
Kali
simple-_-life
Kali
Level 42
God Stats
6W - 2L
1,709 SR
Queue Stats
58W - 58L
1,395 Elo+
Party 1
Cabrakan
Cabrakan
thepunisher6546
Cabrakan
Level 118
God Stats
1W - 4L
1,570 SR
Queue Stats
60W - 76L
1,388 Elo+
Party 2
Team Averages
Level 78
1,568 SR
1,407 Elo+

VS

Team Averages
Level 110
1,678 SR
1,539 Elo+
King Arthur
King Arthur
ESPINBLACK
King Arthur
Level 159
God Stats
11W - 9L
1,616 SR
Queue Stats
576W - 588L
1,562 Elo+
Party 3
Susano
Susano
Larsqqwwer
Susano
Level 115
God Stats
4W - 2L
1,500 SR
Queue Stats
537W - 512L
1,586 Elo+
Party 3
Atlas
Atlas
YourToxicEx
Atlas
Level 65
God Stats
18W - 19L
1,673 SR
Queue Stats
231W - 239L
1,524 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
iSmiler
Morgan Le Fay
Level 145
God Stats
28W - 17L
1,605 SR
Queue Stats
725W - 714L
1,601 Elo+
Party 3
Neith
Neith
kiritoblack503
Neith
Level 67
God Stats
14W - 5L
1,994 SR
Queue Stats
182W - 166L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
FattPandda
Raijin
16
1 / 7 / 2
10,559
406
9,078
19,325
8,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Merlin
20
0 / 0 / 2
14,196
546
25,229
22,482
13,080
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
4 / 1 / 4
13,249
510
18,007
18,183
8,643
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 7 / 4
11,487
442
9,026
29,371
14,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cabrakan
15
3 / 3 / 3
10,727
413
7,890
19,711
18,478
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ESPINBLACK
King Arthur
20
0 / 1 / 1
13,106
504
16,469
24,433
27,865
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Susano
Larsqqwwer
Susano
20
6 / 4 / 6
13,114
504
13,804
25,437
12,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
1 / 0 / 7
11,151
429
7,965
24,007
30,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Morgan Le Fay
iSmiler
Morgan Le Fay
20
10 / 3 / 5
13,620
524
26,642
19,671
10,973
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
1 / 2 / 4
11,305
435
7,195
14,119
7,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
10
Kills
18
18
Deaths
10
15
Assists
23
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ESPINBLACK
King Arthur
0
1
1
0.5
L
Raijin
FattPandda
Raijin
1
7
2
0.29
L
Merlin
0
0
2
1
W
Susano
Larsqqwwer
Susano
6
4
6
2.25
L
4
1
4
6
W
1
0
7
4.5
W
Morgan Le Fay
iSmiler
Morgan Le Fay
10
3
5
4.17
W
1
2
4
1.5
L
2
7
4
0.57
L
Cabrakan
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,230
Damage
72,075
109,072
Taken
107,667
63,103
Mitigated
89,464
33,417
Healing
32,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ESPINBLACK
King Arthur
16,469
1,032
0
2,000
24,433
27,865
198
16,063
7,411
0
122,891
L
Raijin
FattPandda
Raijin
9,078
801
0
3,669
19,325
8,534
63
9,033
9,604
76,970
0
L
Merlin
25,229
1,562
0
16,696
22,482
13,080
0
2,303
20,116
148,486
0
W
Susano
Larsqqwwer
Susano
13,804
1,519
0
9,600
25,437
12,694
0
5,614
19,519
0
118,781
L
18,007
5,566
0
4,337
18,183
8,643
9,814
6,249
11,776
0
116,361
W
7,965
1,986
407
6,453
24,007
30,476
38
7,329
16,142
39,277
0
W
Morgan Le Fay
iSmiler
Morgan Le Fay
26,642
2,394
554
6,244
19,671
10,973
497
5,952
13,341
119,454
0
W
7,195
1,833
861
6,223
14,119
7,456
1,834
5,552
8,421
0
93,625
L
9,026
3,219
0
4,458
29,371
14,368
147
7,996
21,013
0
97,005
L
Cabrakan
7,890
962
370
3,887
19,711
18,478
494
7,619
11,830
34,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,218
Gold Earned
62,296
713
Minions Killed
758
0
Camps Cleared
0
2,331,863
Distance Traveled
2,496,708
32
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,106
504
220
8
0
488,761
1
L
Raijin
10,559
406
131
5
0
421,223
4
L
Merlin
14,196
546
271
10
0
485,691
4
W
Susano
13,114
504
165
6
0
565,637
6
L
Neith
13,249
510
160
6
0
432,921
9
W
Atlas
11,151
429
46
2
0
484,143
4
W
Morgan Le Fay
13,620
524
165
6
0
500,861
12
W
Neith
11,305
435
162
6
0
457,306
6
L
Kali
11,487
442
112
4
0
493,068
11
L
Cabrakan
10,727
413
39
2
0
498,960
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role