Player Matchup

Fafnir
Fafnir
Bloed
Fafnir
Level 160
God Stats
2W - 0L
1,743 SR
Queue Stats
71W - 62L
1,590 Elo+
Party 1
Loki
Loki
Reagan_implacave
Loki
Level 81
God Stats
47W - 25L
1,629 SR
Queue Stats
458W - 454L
1,447 Elo+
Solo
Olorun
Olorun
Seaquin
Olorun
Level 160
God Stats
6W - 5L
1,609 SR
Queue Stats
159W - 162L
1,496 Elo+
Party 1
Odin
Odin
bom_de_oro
Odin
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
255W - 270L
1,356 Elo+
Solo
Heimdallr
Heimdallr
zlipzinnnNNN
Heimdallr
Level 82
God Stats
3W - 5L
1,255 SR
Queue Stats
233W - 238L
1,374 Elo+
Solo
Team Averages
Level 110
1,547 SR
1,453 Elo+

VS

Team Averages
Level 106
1,525 SR
1,430 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
GatoEngenheiro
Chang'e
Level 66
God Stats
15W - 17L
1,494 SR
Queue Stats
251W - 278L
1,436 Elo+
Solo
Aphrodite
Aphrodite
Gianmirpy
Aphrodite
Level 69
God Stats
173W - 166L
1,515 SR
Queue Stats
655W - 718L
1,473 Elo+
Solo
Arachne
Arachne
NoChildren
Arachne
Level 129
God Stats
18W - 12L
1,643 SR
Queue Stats
241W - 239L
1,396 Elo+
Solo
Sobek
Sobek
XanaCarnivoraal
Sobek
Level 104
God Stats
2W - 3L
1,473 SR
Queue Stats
64W - 78L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Bloed
Fafnir
11
1 / 0 / 8
7,946
568
2,643
6,564
7,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 0 / 4
7,959
569
5,538
8,863
3,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
Seaquin
Olorun
14
8 / 0 / 3
8,898
636
12,569
5,978
3,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
2 / 1 / 2
7,858
561
7,206
8,491
5,531
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heimdallr
zlipzinnnNNN
Heimdallr
12
2 / 1 / 1
7,264
519
6,345
9,828
4,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
0 / 2 / 0
5,466
390
2,960
5,183
1,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 7 / 0
5,667
405
4,551
12,658
5,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
Gianmirpy
Aphrodite
11
0 / 4 / 1
6,343
453
3,084
9,401
4,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
NoChildren
Arachne
14
1 / 1 / 0
7,501
536
4,336
10,703
4,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

8
1 / 3 / 0
5,636
403
3,613
10,282
7,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
17
Kills
2
2
Deaths
17
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
0
0
W
Fafnir
Bloed
Fafnir
1
0
8
5
L
0
7
0
0
L
Aphrodite
Gianmirpy
Aphrodite
0
4
1
0.13
L
Arachne
NoChildren
Arachne
1
1
0
1
W
4
0
4
6
W
Olorun
Seaquin
Olorun
8
0
3
9.5
L
1
3
0
0.33
W
2
1
2
3
W
Heimdallr
zlipzinnnNNN
Heimdallr
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,301
Damage
18,544
39,724
Taken
48,227
23,933
Mitigated
23,944
18,290
Healing
14,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,960
2,136
0
2,102
5,183
1,550
0
1,179
4,004
0
29,949
W
Fafnir
Bloed
Fafnir
2,643
534
0
2,798
6,564
7,712
143
2,404
4,160
10,129
0
L
4,551
221
567
2,366
12,658
5,259
0
8,309
4,349
34,579
0
L
Aphrodite
Gianmirpy
Aphrodite
3,084
816
0
3,799
9,401
4,489
0
0
9,401
31,172
0
L
Arachne
NoChildren
Arachne
4,336
2,264
0
3,759
10,703
4,757
0
2,972
7,731
0
66,908
W
5,538
1,191
0
5,498
8,863
3,409
0
2,218
6,611
0
57,507
W
Olorun
Seaquin
Olorun
12,569
7,319
884
4,667
5,978
3,058
3,131
1,802
4,176
66,151
0
L
3,613
217
0
1,711
10,282
7,889
0
2,752
7,530
12,056
0
W
7,206
1,408
0
467
8,491
5,531
438
2,448
5,741
0
47,973
W
Heimdallr
zlipzinnnNNN
Heimdallr
6,345
2,329
0
3,976
9,828
4,223
1,597
2,040
7,788
0
53,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,925
Gold Earned
30,613
409
Minions Killed
321
0
Camps Cleared
0
1,240,791
Distance Traveled
1,099,613
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,466
390
62
4
0
179,551
3
W
Fafnir
7,946
568
14
1
0
279,719
5
L
Chang'e
5,667
405
50
4
0
234,097
0
L
Aphrodite
6,343
453
67
5
0
199,787
4
L
Arachne
7,501
536
123
9
0
223,956
4
W
Loki
7,959
569
106
8
0
264,179
2
W
Olorun
8,898
636
110
8
0
233,152
2
L
Sobek
5,636
403
19
1
0
262,222
0
W
Odin
7,858
561
93
7
0
234,448
0
W
Heimdallr
7,264
519
86
6
0
229,293
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role