Player Matchup

Artemis
Artemis
BiggCountry22
Artemis
Level 69
God Stats
2W - 2L
1,309 SR
Queue Stats
135W - 152L
1,497 Elo+
Solo
Lancelot
Lancelot
CrowTPD
Lancelot
Level 55
God Stats
2W - 0L
1,265 SR
Queue Stats
98W - 93L
1,462 Elo+
Party 1
Zhong Kui
Zhong Kui
God Given Right
Zhong Kui
Level 63
God Stats
2W - 1L
1,460 SR
Queue Stats
60W - 76L
1,416 Elo+
Solo
Sylvanus
Sylvanus
GunnisMclunnis
Sylvanus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 46L
1,366 Elo+
Solo
Raijin
Raijin
SkyDyeHTH
Raijin
Level 63
God Stats
4W - 3L
1,500 SR
Queue Stats
105W - 96L
1,472 Elo+
Party 1
Team Averages
Level 56
1,407 SR
1,443 Elo+

VS

Team Averages
Level 77
1,542 SR
1,454 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
AxMo 88
Yu Huang
Level 96
God Stats
1W - 4L
1,712 SR
Queue Stats
102W - 115L
1,473 Elo+
Solo
Awilix
Awilix
Bigsm0key16
Awilix
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 73L
1,365 Elo+
Solo
Chernobog
Chernobog
oV Diablo
Chernobog
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 54L
1,465 Elo+
Party 2
Sylvanus
Sylvanus
sadkingpenguin
Sylvanus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
19
4 / 1 / 12
11,183
699
21,711
15,628
9,648
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Lancelot
CrowTPD
Lancelot
18
7 / 3 / 11
12,108
757
16,175
17,153
10,248
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
God Given Right
Zhong Kui
20
5 / 3 / 18
12,570
786
23,204
25,407
22,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
19
1 / 2 / 17
12,260
766
6,291
22,663
31,170
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Raijin
SkyDyeHTH
Raijin
18
8 / 3 / 9
11,745
734
11,374
14,381
8,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
17
1 / 5 / 10
9,779
611
22,019
15,390
8,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yu Huang
AxMo 88
Yu Huang
14
2 / 8 / 7
8,826
552
14,227
15,001
6,738
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
15
0 / 6 / 10
8,605
538
3,415
17,548
8,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chernobog
oV Diablo
Chernobog
20
7 / 3 / 3
11,480
718
21,117
15,285
8,400
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
19
2 / 4 / 9
10,949
684
9,359
20,251
26,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
51
25
Kills
12
12
Deaths
26
67
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
1
5
10
1.2
L
Yu Huang
AxMo 88
Yu Huang
2
8
7
0.69
W
Artemis
4
1
12
10
L
Awilix
0
6
10
0.83
W
Lancelot
CrowTPD
Lancelot
7
3
11
4.17
W
Zhong Kui
God Given Right
Zhong Kui
5
3
18
4.67
W
Sylvanus
1
2
17
4.75
W
Raijin
SkyDyeHTH
Raijin
8
3
9
4.17
L
Chernobog
oV Diablo
Chernobog
7
3
3
2.83
L
Sylvanus
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,755
Damage
70,137
95,232
Taken
83,475
82,397
Mitigated
58,567
54,573
Healing
31,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
22,019
297
1,931
4,750
15,390
8,406
0
7,715
7,675
42,593
0
L
Yu Huang
AxMo 88
Yu Huang
14,227
625
2,452
1,198
15,001
6,738
0
5,623
9,378
28,258
0
W
Artemis
21,711
7,529
3,613
4,807
15,628
9,648
3,945
8,935
6,693
0
38,897
L
Awilix
3,415
773
1,723
2,577
17,548
8,181
0
8,849
8,699
0
6,558
W
Lancelot
CrowTPD
Lancelot
16,175
1,114
3,602
2,124
17,153
10,248
368
7,558
9,595
0
29,817
W
Zhong Kui
God Given Right
Zhong Kui
23,204
2,074
3,663
11,891
25,407
22,899
2,475
10,766
14,641
62,221
0
W
Sylvanus
6,291
2,039
11,738
7,791
22,663
31,170
611
10,047
12,616
12,979
0
W
Raijin
SkyDyeHTH
Raijin
11,374
1,521
2,399
2,945
14,381
8,432
502
8,299
6,082
18,551
0
L
Chernobog
oV Diablo
Chernobog
21,117
10,882
647
4,034
15,285
8,400
0
7,896
7,389
0
44,708
L
Sylvanus
9,359
1,920
6,069
6,030
20,251
26,842
0
10,786
9,465
16,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,866
Gold Earned
49,639
193
Minions Killed
179
0
Camps Cleared
0
1,530,476
Distance Traveled
1,342,198
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
9,779
611
35
2
0
311,052
1
L
Yu Huang
8,826
552
35
2
0
250,439
0
W
Artemis
11,183
699
46
3
0
315,329
5
L
Awilix
8,605
538
9
1
0
287,043
0
W
Lancelot
12,108
757
22
1
0
373,853
1
W
Zhong Kui
12,570
786
97
6
0
297,255
2
W
Sylvanus
12,260
766
16
1
0
277,150
1
W
Raijin
11,745
734
12
1
0
266,889
0
L
Chernobog
11,480
718
74
5
0
237,295
0
L
Sylvanus
10,949
684
26
2
0
256,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role