Player Matchup

Heimdallr
Heimdallr
ImStyxx
Heimdallr
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 72L
1,475 Elo+
Solo
Apollo
Apollo
UptDreDay
Apollo
Level 102
God Stats
0W - 3L
1,113 SR
Queue Stats
77W - 80L
1,353 Elo+
Solo
Geb
Geb
eldensting
Geb
Level 47
God Stats
3W - 1L
1,805 SR
Queue Stats
107W - 151L
1,305 Elo+
Solo
Mercury
Mercury
wild-car140
Mercury
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
475W - 526L
1,321 Elo+
Solo
Ares
Ares
x6Soul6Reaper6
Ares
Level 89
God Stats
5W - 4L
1,374 SR
Queue Stats
199W - 206L
1,358 Elo+
Solo
Team Averages
Level 87
1,459 SR
1,362 Elo+

VS

Team Averages
Level 98
1,434 SR
1,339 Elo+
Scylla
Scylla
Bunbunnys
Scylla
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 66L
1,346 Elo+
Party 1
Cerberus
Cerberus
IvánImanol
Cerberus
Level 82
God Stats
14W - 11L
1,332 SR
Queue Stats
705W - 798L
1,350 Elo+
Solo
Vulcan
Vulcan
SkillZzTheQueen
Vulcan
Level 122
God Stats
3W - 3L
1,279 SR
Queue Stats
148W - 154L
1,270 Elo+
Solo
Agni
Agni
goku_1-7
Agni
Level 87
God Stats
1W - 3L
1,318 SR
Queue Stats
217W - 230L
1,337 Elo+
Solo
Rama
Rama
z BlackWyvern z
Rama
Level 129
God Stats
2W - 0L
1,743 SR
Queue Stats
120W - 111L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ImStyxx
Heimdallr
17
7 / 5 / 13
10,353
690
13,665
13,600
7,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Apollo
UptDreDay
Apollo
18
7 / 6 / 10
11,447
763
13,644
16,084
8,725
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
7 / 4 / 12
11,709
781
20,513
15,545
15,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
wild-car140
Mercury
17
2 / 6 / 9
9,645
643
6,453
13,908
6,955
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 6 / 12
9,062
604
6,769
17,144
14,476
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bunbunnys
Scylla
14
1 / 7 / 7
9,061
604
4,341
11,455
4,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
IvánImanol
Cerberus
18
1 / 5 / 15
10,936
729
12,292
21,150
32,327
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
4 / 6 / 13
10,721
715
13,636
11,808
6,168
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Agni
20
9 / 3 / 11
12,449
830
15,914
9,644
4,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
12 / 3 / 10
13,061
871
15,807
15,635
8,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
83
24
Kills
27
27
Deaths
24
56
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Scylla
Bunbunnys
Scylla
1
7
7
0.64
L
Heimdallr
ImStyxx
Heimdallr
7
5
13
2.7
W
Cerberus
IvánImanol
Cerberus
1
5
15
1.7
W
4
6
13
1.75
L
Apollo
UptDreDay
Apollo
7
6
10
2
L
7
4
12
3.25
W
Agni
9
3
11
4.83
L
Mercury
wild-car140
Mercury
2
6
9
1.08
L
1
6
12
1.17
W
12
3
10
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,044
Damage
61,990
76,281
Taken
69,692
53,580
Mitigated
56,385
16,585
Healing
22,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Bunbunnys
Scylla
4,341
584
0
0
11,455
4,995
420
4,924
6,219
11,974
0
L
Heimdallr
ImStyxx
Heimdallr
13,665
3,488
674
1,850
13,600
7,508
369
7,915
5,685
0
30,268
W
Cerberus
IvánImanol
Cerberus
12,292
545
1,855
6,381
21,150
32,327
0
4,424
16,492
24,819
0
W
13,636
2,527
1,219
1,346
11,808
6,168
660
4,946
6,498
28,840
0
L
Apollo
UptDreDay
Apollo
13,644
10,719
1,292
3,949
16,084
8,725
1,334
10,848
5,236
0
25,340
L
20,513
739
723
4,134
15,545
15,916
0
7,964
7,581
37,482
0
W
Agni
15,914
1,933
559
2,423
9,644
4,743
1,765
4,952
4,389
33,583
0
L
Mercury
wild-car140
Mercury
6,453
3,008
371
2,021
13,908
6,955
607
7,737
6,171
0
14,947
L
6,769
503
676
895
17,144
14,476
308
11,719
5,425
12,392
0
W
15,807
11,789
2,238
6,151
15,635
8,152
3,766
6,291
8,810
0
33,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,216
Gold Earned
56,228
138
Minions Killed
161
0
Camps Cleared
0
1,243,750
Distance Traveled
1,319,012
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,061
604
18
1
0
249,039
0
L
Heimdallr
10,353
690
32
2
0
261,580
0
W
Cerberus
10,936
729
27
2
0
270,066
3
W
Vulcan
10,721
715
31
2
0
264,490
0
L
Apollo
11,447
763
21
1
0
250,627
0
L
Geb
11,709
781
44
3
0
272,767
1
W
Agni
12,449
830
48
3
0
263,194
0
L
Mercury
9,645
643
27
2
0
244,158
4
L
Ares
9,062
604
14
1
0
214,618
0
W
Rama
13,061
871
37
2
0
272,223
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role