Player Matchup

Tyr
Tyr
Bronze IV
Peppergoo
Tyr
Bronze IV
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 12L
1,187 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 39
1,500 SR
1,187 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 86
1,500 SR
1,500 MMR
Sol
Sol
Silver III
 
Sol
Silver III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
5,784
964
3,993
9,504
5,198
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
UllrAh Muzen CabChironBakasuraChaac

VS

Bans
He BoSusanoChronosFreyaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 3 / 0
7,181
1,197
6,863
7,765
4,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
2
Kills
4
4
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
3
0
1.33
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,993
Damage
6,863
9,504
Taken
7,765
5,198
Mitigated
4,302
1,895
Healing
3,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,863
3,647
0
3,192
7,765
4,302
2,250
112
7,653
27,932
3,428
L
3,993
1,214
0
1,895
9,504
5,198
0
6,153
3,351
0
19,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,784
Gold Earned
7,181
35
Minions Killed
62
2
Camps Cleared
4
143,473
Distance Traveled
111,694
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,181
1,197
62
10
4
111,694
2
L
Tyr
5,784
964
35
6
2
143,473
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role