Player Matchup

Ares
Ares
 
Ares
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
CaptainLexifer
Pele
Level 141
God Stats
3W - 2L
1,795 SR
Queue Stats
296W - 317L
1,402 Elo+
Solo
Skadi
Skadi
edgar000178
Skadi
Level 54
God Stats
4W - 4L
1,466 SR
Queue Stats
17W - 16L
1,425 Elo+
Solo
Sol
Sol
traliece
Sol
Level 105
God Stats
9W - 11L
1,504 SR
Queue Stats
215W - 251L
1,443 Elo+
Solo
Cthulhu
Cthulhu
渡辺高章
Cthulhu
Level 83
God Stats
34W - 45L
1,461 SR
Queue Stats
262W - 380L
1,402 Elo+
Solo
Team Averages
Level 99
1,545 SR
1,434 Elo+

VS

Team Averages
Level 98
1,523 SR
1,386 Elo+
Poseidon
Poseidon
Raven_Tale
Poseidon
Level 79
God Stats
4W - 9L
1,500 SR
Queue Stats
128W - 151L
1,416 Elo+
Solo
Da Ji
Da Ji
TAMEPANTERA09
Da Ji
Level 37
God Stats
7W - 6L
1,505 SR
Queue Stats
82W - 111L
1,270 Elo+
Solo
Heimdallr
Heimdallr
XxEchoXOnexX
Heimdallr
Level 133
God Stats
24W - 35L
1,439 SR
Queue Stats
168W - 202L
1,380 Elo+
Solo
Scylla
Scylla
bleedrs
Scylla
Level 138
God Stats
3W - 5L
1,516 SR
Queue Stats
174W - 205L
1,416 Elo+
Solo
Athena
Athena
smokingapples34
Athena
Level 104
God Stats
5W - 5L
1,657 SR
Queue Stats
297W - 315L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
6 / 1 / 4
8,404
600
13,400
11,291
8,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
5 / 1 / 2
8,575
613
6,731
13,876
5,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 4 / 2
6,874
491
7,838
11,311
3,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 3
7,650
546
3,322
8,744
3,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
渡辺高章
Cthulhu
14
0 / 0 / 2
8,226
588
5,282
10,163
5,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Raven_Tale
Poseidon
11
1 / 2 / 0
6,549
468
5,046
8,768
5,027
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

1
0 / 0 / 0
4,140
296
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
XxEchoXOnexX
Heimdallr
11
4 / 4 / 2
6,863
490
14,477
12,939
6,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
bleedrs
Scylla
13
2 / 4 / 0
7,108
508
5,658
7,421
3,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 4 / 4
7,116
508
5,691
19,214
15,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
14
Kills
9
9
Deaths
14
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
6
1
4
8
W
5
1
2
6
L
Poseidon
Raven_Tale
Poseidon
1
2
0
0.5
L
0
0
0
0
L
Heimdallr
XxEchoXOnexX
Heimdallr
4
4
2
1.25
L
Scylla
bleedrs
Scylla
2
4
0
0.5
W
2
4
2
0.75
L
2
4
4
1
W
1
3
3
0.83
W
Cthulhu
渡辺高章
Cthulhu
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,573
Damage
30,872
55,385
Taken
48,342
26,913
Mitigated
29,479
15,565
Healing
8,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
13,400
1,530
0
2,291
11,291
8,571
0
3,065
8,226
35,882
0
W
6,731
1,693
0
2,094
13,876
5,507
0
2,314
11,498
0
70,265
L
Poseidon
Raven_Tale
Poseidon
5,046
674
0
250
8,768
5,027
0
4,998
3,134
42,790
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Heimdallr
XxEchoXOnexX
Heimdallr
14,477
8,448
0
3,001
12,939
6,059
0
5,438
7,501
0
51,328
L
Scylla
bleedrs
Scylla
5,658
1,228
0
468
7,421
3,062
0
2,924
4,497
50,291
0
W
7,838
4,278
0
2,523
11,311
3,526
873
2,417
8,894
0
35,518
L
5,691
2,255
264
4,116
19,214
15,331
0
7,708
11,486
18,761
0
W
3,322
929
0
4,039
8,744
3,565
1,439
5,136
3,246
45,124
4,770
W
Cthulhu
渡辺高章
Cthulhu
5,282
154
330
4,288
10,163
5,744
0
3,037
7,126
51,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,729
Gold Earned
31,776
444
Minions Killed
237
0
Camps Cleared
0
1,432,059
Distance Traveled
1,006,767
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,404
600
35
3
0
320,029
1
W
Pele
8,575
613
122
9
0
271,489
4
L
Poseidon
6,549
468
67
5
0
258,786
3
L
Da Ji
4,140
296
0
0
0
2,675
0
L
Heimdallr
6,863
490
51
4
0
246,574
1
L
Scylla
7,108
508
89
6
0
240,585
4
W
Skadi
6,874
491
64
5
0
314,308
0
L
Athena
7,116
508
30
2
0
258,147
0
W
Sol
7,650
546
92
7
0
250,691
0
W
Cthulhu
8,226
588
131
9
0
275,542
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role