Player Matchup

Raijin
Raijin
Atrix
Raijin
Level 153
God Stats
3W - 0L
1,401 SR
Queue Stats
79W - 78L
1,668 Elo+
Solo
Anhur
Anhur
DeadMmmeat
Anhur
Level 146
God Stats
1W - 0L
1,495 SR
Queue Stats
38W - 29L
1,568 Elo+
Party 1
Terra
Terra
Stegopoor
Terra
Level 152
God Stats
1W - 0L
1,887 SR
Queue Stats
42W - 42L
1,522 Elo+
Party 1
Team Averages
Level 150
1,595 SR
1,586 Elo+

VS

Team Averages
Level 84
1,431 SR
1,643 Elo+
He Bo
He Bo
Shodow
He Bo
Level 153
God Stats
1W - 5L
1,231 SR
Queue Stats
265W - 186L
1,640 Elo+
Solo
Skadi
Skadi
Spellbinded
Skadi
Level 96
God Stats
0W - 1L
1,562 SR
Queue Stats
26W - 24L
1,490 Elo+
Party 2
Fenrir
Fenrir
ZiraToKoba
Fenrir
Level 4
God Stats
4W - 3L
1,500 SR
Queue Stats
134W - 106L
1,800 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Atrix
Raijin
16
6 / 2 / 7
10,268
790
13,199
9,728
4,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
15
5 / 0 / 8
9,846
757
14,790
12,936
6,286
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Terra
Stegopoor
Terra
14
3 / 0 / 8
9,967
767
4,480
12,024
14,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Shodow
He Bo
12
0 / 4 / 1
7,667
590
13,765
11,766
3,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 4 / 1
8,013
616
6,150
13,465
5,100
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
ZiraToKoba
Fenrir
12
1 / 6 / 0
7,806
600
2,805
15,442
12,034
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
14
Kills
2
2
Deaths
14
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Raijin
Atrix
Raijin
6
2
7
4.75
W
Anhur
5
0
8
9
L
He Bo
Shodow
He Bo
0
4
1
0.13
L
1
4
1
0.38
W
Terra
Stegopoor
Terra
3
0
8
7
L
Fenrir
ZiraToKoba
Fenrir
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,469
Damage
22,720
34,688
Taken
40,673
24,717
Mitigated
21,116
12,046
Healing
2,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Atrix
Raijin
13,199
831
106
2,630
9,728
4,350
719
4,405
5,323
47,876
0
W
Anhur
14,790
7,193
0
2,385
12,936
6,286
1,170
6,328
6,608
0
49,073
L
He Bo
Shodow
He Bo
13,765
743
0
1,464
11,766
3,982
51
5,030
6,736
35,926
0
L
6,150
1,991
0
250
13,465
5,100
13
6,763
6,702
0
31,191
W
Terra
Stegopoor
Terra
4,480
406
2,772
4,153
12,024
14,081
402
3,510
8,514
13,545
0
L
Fenrir
ZiraToKoba
Fenrir
2,805
415
30
1,196
15,442
12,034
0
6,220
9,222
0
8,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,081
Gold Earned
23,486
162
Minions Killed
123
7
Camps Cleared
5
708,246
Distance Traveled
672,287
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,268
790
75
6
1
238,058
3
W
Anhur
9,846
757
74
6
5
216,686
1
L
He Bo
7,667
590
64
5
2
233,744
2
L
Skadi
8,013
616
44
3
2
219,737
6
W
Terra
9,967
767
13
1
1
253,502
4
L
Fenrir
7,806
600
15
1
1
218,806
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role