Player Matchup

Medusa
Medusa
Cpt-Boff
Medusa
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 65L
1,403 Elo+
Party 2
Olorun
Olorun
MAHb9I
Olorun
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,268 Elo+
Party 1
Baba Yaga
Baba Yaga
Sablenite
Baba Yaga
Level 81
God Stats
6W - 1L
1,669 SR
Queue Stats
82W - 68L
1,437 Elo+
Party 2
Sol
Sol
ThaImmortal18
Sol
Level 131
God Stats
7W - 2L
1,599 SR
Queue Stats
149W - 148L
1,411 Elo+
Party 2
Freya
Freya
ВоровкаЛoжек
Freya
Level 110
God Stats
2W - 0L
1,600 SR
Queue Stats
29W - 25L
1,519 Elo+
Party 1
Team Averages
Level 102
1,574 SR
1,408 Elo+

VS

Team Averages
Level 99
1,588 SR
1,458 Elo+
Khepri
Khepri
ChocSwifter
Khepri
Level 67
God Stats
0W - 1L
1,600 SR
Queue Stats
39W - 42L
1,414 Elo+
Solo
Hercules
Hercules
LUKESW
Hercules
Level 61
God Stats
0W - 2L
1,539 SR
Queue Stats
51W - 46L
1,456 Elo+
Solo
Shiva
Shiva
Nosoydaveman
Shiva
Level 99
God Stats
1W - 2L
1,434 SR
Queue Stats
708W - 642L
1,531 Elo+
Solo
Freya
Freya
Terrim
Freya
Level 159
God Stats
8W - 18L
1,517 SR
Queue Stats
1,235W - 1,252L
1,440 Elo+
Solo
Fenrir
Fenrir
Timativi
Fenrir
Level 107
God Stats
3W - 1L
1,851 SR
Queue Stats
131W - 127L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cpt-Boff
Medusa
17
3 / 2 / 18
9,974
831
18,054
11,586
5,602
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
MAHb9I
Olorun
15
3 / 4 / 12
9,230
769
9,634
12,100
6,161
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baba Yaga
Sablenite
Baba Yaga
17
2 / 3 / 16
9,592
799
14,929
12,090
5,776
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
3 / 6 / 11
9,316
776
9,242
11,675
4,529
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
11 / 3 / 8
11,007
917
16,359
15,284
8,588
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
16
2 / 4 / 9
9,310
776
7,543
17,487
24,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
LUKESW
Hercules
17
6 / 6 / 6
9,674
806
15,214
25,257
23,134
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
2 / 6 / 9
8,943
745
15,164
17,775
21,716
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Freya
Terrim
Freya
13
2 / 2 / 4
8,807
734
2,878
7,911
9,628
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Timativi
Fenrir
16
6 / 4 / 1
9,827
819
7,772
9,957
6,200
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
47
22
Kills
18
18
Deaths
22
65
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Khepri
2
4
9
1.63
W
Medusa
Cpt-Boff
Medusa
3
2
18
6
L
Hercules
LUKESW
Hercules
6
6
6
1.5
W
Olorun
MAHb9I
Olorun
3
4
12
2.25
L
2
6
9
1.08
W
Baba Yaga
Sablenite
Baba Yaga
2
3
16
3.33
L
Freya
Terrim
Freya
2
2
4
2
W
3
6
11
1.42
L
Fenrir
Timativi
Fenrir
6
4
1
1.63
W
11
3
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,218
Damage
48,571
62,735
Taken
78,387
30,656
Mitigated
85,003
27,801
Healing
21,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
7,543
62
1,568
3,012
17,487
24,325
308
11,501
5,986
16,813
0
W
Medusa
Cpt-Boff
Medusa
18,054
7,222
2,332
3,129
11,586
5,602
2,273
1,921
9,665
0
36,915
L
Hercules
LUKESW
Hercules
15,214
2,844
858
5,256
25,257
23,134
343
15,633
9,624
0
23,618
W
Olorun
MAHb9I
Olorun
9,634
5,010
1,996
3,030
12,100
6,161
1,781
2,797
9,303
18,213
0
L
15,164
4,624
2,952
2,136
17,775
21,716
601
11,151
6,624
0
31,487
W
Baba Yaga
Sablenite
Baba Yaga
14,929
1,012
2,131
4,220
12,090
5,776
414
1,717
10,373
24,784
0
L
Freya
Terrim
Freya
2,878
1,034
1,840
1,703
7,911
9,628
0
4,629
3,282
6,644
0
W
9,242
4,135
1,607
2,038
11,675
4,529
1,504
1,502
10,173
17,173
0
L
Fenrir
Timativi
Fenrir
7,772
4,149
623
1,429
9,957
6,200
392
7,250
2,707
0
12,482
W
16,359
5,014
1,652
5,666
15,284
8,588
1,068
2,484
12,800
24,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,119
Gold Earned
46,561
119
Minions Killed
86
0
Camps Cleared
0
1,068,566
Distance Traveled
895,350
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,310
776
12
1
0
221,885
0
W
Medusa
9,974
831
42
4
0
252,211
0
L
Hercules
9,674
806
21
2
0
222,806
1
W
Olorun
9,230
769
19
2
0
168,467
2
L
Shiva
8,943
745
40
3
0
192,996
0
W
Baba Yaga
9,592
799
15
1
0
242,096
0
L
Freya
8,807
734
9
1
0
128,786
0
W
Sol
9,316
776
23
2
0
184,264
0
L
Fenrir
9,827
819
4
0
0
128,877
1
W
Freya
11,007
917
20
2
0
221,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role