Player Matchup

Thoth
Thoth
 
Thoth
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
BronzeMMR
Arachne
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 5L
1,773 Elo+
Party 2
Chaac
Chaac
RapidColt_Nation
Chaac
Level 121
God Stats
3W - 2L
1,559 SR
Queue Stats
31W - 28L
1,570 Elo+
Party 2
Cabrakan
Cabrakan
Troca Cuhh
Cabrakan
Level 126
God Stats
12W - 10L
1,574 SR
Queue Stats
192W - 167L
1,534 Elo+
Party 1
Cupid
Cupid
xChinoSlayz
Cupid
Level 125
God Stats
1W - 2L
1,171 SR
Queue Stats
286W - 276L
1,397 Elo+
Party 1
Team Averages
Level 102
1,461 SR
1,555 Elo+

VS

Team Averages
Level 78
1,411 SR
1,453 Elo+
Chiron
Chiron
CaptainShook307
Chiron
Level 155
God Stats
0W - 4L
1,064 SR
Queue Stats
141W - 157L
1,396 Elo+
Solo
Sun Wukong
Sun Wukong
HaViKv2
Sun Wukong
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 45L
1,541 Elo+
Solo
Ymir
Ymir
RAWRzillaa
Ymir
Level 47
God Stats
0W - 2L
1,491 SR
Queue Stats
31W - 56L
1,366 Elo+
Solo
Janus
Janus
arduvi27
Janus
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 36L
1,464 Elo+
Solo
Cthulhu
Cthulhu
death_bound_007
Cthulhu
Level 34
God Stats
4W - 6L
1,500 SR
Queue Stats
53W - 67L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
20
9 / 0 / 2
12,575
629
10,094
10,137
4,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
BronzeMMR
Arachne
19
5 / 2 / 7
12,224
611
18,070
24,708
12,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
4 / 1 / 5
11,359
568
8,887
19,036
12,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Troca Cuhh
Cabrakan
16
4 / 0 / 3
10,881
544
6,262
9,443
6,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 6 / 4
10,168
508
7,273
14,030
5,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 8 / 0
9,909
495
13,436
18,629
7,175
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
HaViKv2
Sun Wukong
16
1 / 4 / 2
9,049
452
6,593
18,922
9,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
3,777
189
0
0
0
Janus
arduvi27
Janus
15
1 / 4 / 0
8,804
440
8,272
11,002
3,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 9 / 0
8,577
429
16,206
20,053
14,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
25
Kills
9
9
Deaths
25
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
9
0
2
10
W
Arachne
BronzeMMR
Arachne
5
2
7
4.25
L
5
8
0
0.63
L
Sun Wukong
HaViKv2
Sun Wukong
1
4
2
0.5
L
0
0
0
0
W
4
1
5
6.5
W
Cabrakan
Troca Cuhh
Cabrakan
4
0
3
5.5
L
Janus
arduvi27
Janus
1
4
0
0.25
L
2
9
0
0.22
W
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,586
Damage
44,507
77,354
Taken
68,606
41,013
Mitigated
34,382
39,659
Healing
12,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
10,094
693
0
1,596
10,137
4,713
925
4,448
5,611
83,506
0
W
Arachne
BronzeMMR
Arachne
18,070
12,029
0
16,142
24,708
12,469
1,720
12,620
11,406
0
98,157
L
13,436
6,299
177
3,317
18,629
7,175
358
5,580
13,013
0
85,455
L
Sun Wukong
HaViKv2
Sun Wukong
6,593
1,772
0
7,606
18,922
9,256
0
3,582
15,125
0
77,354
L
0
0
0
0
0
0
0
0
0
0
0
W
8,887
2,423
0
12,989
19,036
12,164
1,652
5,041
13,829
0
105,773
W
Cabrakan
Troca Cuhh
Cabrakan
6,262
448
199
3,923
9,443
6,387
758
547
8,896
62,382
0
L
Janus
arduvi27
Janus
8,272
282
0
666
11,002
3,217
0
4,677
6,127
68,585
0
L
16,206
2,564
0
826
20,053
14,734
0
1,928
17,985
59,139
0
W
7,273
3,957
394
4,416
14,030
5,280
2,373
896
13,134
0
58,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,207
Gold Earned
40,116
633
Minions Killed
540
0
Camps Cleared
0
1,937,654
Distance Traveled
1,324,693
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
12,575
629
161
8
0
400,816
1
W
Arachne
12,224
611
124
6
0
399,127
1
L
Chiron
9,909
495
136
7
0
281,901
2
L
Sun Wukong
9,049
452
122
6
0
376,602
3
L
Ymir
3,777
189
0
0
0
0
0
W
Chaac
11,359
568
152
8
0
421,627
1
W
Cabrakan
10,881
544
109
5
0
374,620
3
L
Janus
8,804
440
128
6
0
380,471
5
L
Cthulhu
8,577
429
154
8
0
285,719
3
W
Cupid
10,168
508
87
4
0
341,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role