Player Matchup

Horus
Horus
Masters
 
Horus
Masters
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Masters
APOCALYPSΕ
Zhong Kui
Masters
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 9L
3,139 MMR
Party 1
Medusa
Medusa
Grandmaster
BleachedGene
Medusa
Grandmaster
Level 89
God Stats
59W - 21L
1,900 SR
Queue Stats
626W - 310L
3,334 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 113
1,633 SR
2,658 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,630 SR
2,543 MMR
Osiris
Osiris
Gold II
MainDwight
Osiris
Gold II
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 33L
1,878 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
SYXY57
Sun Wukong
Diamond II
Level 156
God Stats
9W - 8L
1,606 SR
Queue Stats
122W - 116L
2,581 MMR
Solo
Scylla
Scylla
Masters
Slyics
Scylla
Masters
Level 139
God Stats
26W - 19L
1,783 SR
Queue Stats
182W - 94L
3,171 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
2 / 0 / 10
9,748
696
8,429
15,711
14,371
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
APOCALYPSΕ
Zhong Kui
15
4 / 0 / 7
9,974
712
16,784
12,355
13,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
15
6 / 2 / 5
10,388
742
17,750
11,289
4,785
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Baba YagaGebShivaAh Muzen CabLancelot

VS

Bans
AtlasUllrAresAchillesSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
MainDwight
Osiris
11
0 / 4 / 2
8,001
572
7,618
16,389
12,693
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
SYXY57
Sun Wukong
12
1 / 4 / 1
8,328
595
7,606
17,293
10,431
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Slyics
Scylla
13
1 / 4 / 1
8,458
604
10,802
11,632
3,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
12
Kills
2
2
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
10
7
W
Zhong Kui
APOCALYPSΕ
Zhong Kui
4
0
7
7.5
W
Medusa
6
2
5
4.25
L
Osiris
MainDwight
Osiris
0
4
2
0.25
L
Sun Wukong
SYXY57
Sun Wukong
1
4
1
0.38
L
Scylla
Slyics
Scylla
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,963
Damage
26,026
39,355
Taken
45,314
32,497
Mitigated
26,774
17,815
Healing
9,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,429
3,677
1,336
6,388
15,711
14,371
203
4,862
10,849
0
22,115
W
Zhong Kui
APOCALYPSΕ
Zhong Kui
16,784
3,364
0
7,012
12,355
13,341
535
2,873
9,482
49,826
0
W
Medusa
17,750
8,050
0
3,079
11,289
4,785
2,263
3,905
7,384
0
50,432
L
Osiris
MainDwight
Osiris
7,618
2,896
398
3,792
16,389
12,693
0
7,256
8,592
0
14,166
L
Sun Wukong
SYXY57
Sun Wukong
7,606
1,582
0
4,660
17,293
10,431
0
5,406
11,499
0
27,641
L
Scylla
Slyics
Scylla
10,802
1,141
0
494
11,632
3,650
0
3,554
7,891
36,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,110
Gold Earned
24,787
159
Minions Killed
135
7
Camps Cleared
6
775,515
Distance Traveled
738,662
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,748
696
19
1
2
275,643
5
W
Zhong Kui
9,974
712
94
7
1
222,992
3
W
Medusa
10,388
742
46
3
4
276,880
4
L
Osiris
8,001
572
13
1
0
246,642
2
L
Sun Wukong
8,328
595
51
4
2
252,674
4
L
Scylla
8,458
604
71
5
4
239,346
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role