Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
threeam
King Arthur
Level 156
God Stats
11W - 5L
1,629 SR
Queue Stats
501W - 211L
1,779 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
threeeam
Morgan Le Fay
Level 19
God Stats
2W - 0L
1,348 SR
Queue Stats
66W - 13L
1,797 Elo+
Party 1
Team Averages
Level 97
1,492 SR
1,692 Elo+

VS

Team Averages
Level 116
1,617 SR
1,488 Elo+
King Arthur
King Arthur
 
King Arthur
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Adrianc
Charybdis
Level 88
God Stats
20W - 34L
1,549 SR
Queue Stats
93W - 93L
1,478 Elo+
Party 2
Baron Samedi
Baron Samedi
ToucanTom
Baron Samedi
Level 138
God Stats
4W - 2L
1,803 SR
Queue Stats
104W - 115L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
3 / 2 / 14
7,703
770
8,539
11,436
9,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
threeam
King Arthur
12
4 / 2 / 13
7,712
771
5,172
11,777
10,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
threeeam
Morgan Le Fay
14
12 / 2 / 7
9,477
948
16,141
9,026
4,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
3 / 7 / 2
7,210
721
7,379
13,114
9,430
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Adrianc
Charybdis
11
1 / 6 / 5
7,148
715
6,131
9,848
4,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
ToucanTom
Baron Samedi
10
2 / 6 / 1
7,182
718
5,916
8,676
3,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
19
Kills
6
6
Deaths
19
34
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
14
5
L
King Arthur
 
King Arthur
3
7
2
0.57
L
Charybdis
Adrianc
Charybdis
1
6
5
0.58
L
Baron Samedi
ToucanTom
Baron Samedi
2
6
1
0.42
W
King Arthur
threeam
King Arthur
4
2
13
5.25
W
Morgan Le Fay
threeeam
Morgan Le Fay
12
2
7
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,852
Damage
19,426
32,239
Taken
31,638
24,753
Mitigated
17,265
5,265
Healing
2,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,539
2,317
0
1,213
11,436
9,428
145
2,144
9,292
0
18,980
L
King Arthur
 
King Arthur
7,379
820
0
585
13,114
9,430
0
6,885
6,170
0
18,060
L
Charybdis
Adrianc
Charybdis
6,131
3,435
0
437
9,848
4,099
0
4,987
4,699
0
14,851
L
Baron Samedi
ToucanTom
Baron Samedi
5,916
572
542
909
8,676
3,736
0
4,435
4,029
18,797
0
W
King Arthur
threeam
King Arthur
5,172
612
0
1,748
11,777
10,786
99
2,598
9,179
0
16,399
W
Morgan Le Fay
threeeam
Morgan Le Fay
16,141
2,792
231
2,073
9,026
4,539
417
1,671
7,355
35,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,892
Gold Earned
21,540
101
Minions Killed
78
7
Camps Cleared
2
521,801
Distance Traveled
456,985
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,703
770
31
3
1
168,334
0
L
King Arthur
7,210
721
16
2
0
163,118
1
L
Charybdis
7,148
715
29
3
0
148,611
1
L
Baron Samedi
7,182
718
33
3
2
145,256
4
W
King Arthur
7,712
771
28
3
2
178,078
2
W
Morgan Le Fay
9,477
948
42
4
4
175,389
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role